Shooting Me Softly: Difference between revisions

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{|
{|
|-
|-
| [[File:Shooting Me Softly 2.jpg|left|thumb|]]
| [[File:Shooting Me Softly 2.jpg|left|thumb|[[Spiky ball|Spiky balls]] attached to pillars.]]
|| [[File:Shooting Me Softly 3.jpg|center|thumb|]]
|| [[File:Shooting Me Softly 3.jpg|center|thumb|The player can shoot projectiles at bongos to make them bounce off.]]
|| [[File:Shooting Me Softly 4.jpg|right|thumb|]]
|| [[File:Shooting Me Softly 4.jpg|right|thumb|The [[switch]] must be shot at enough times to stop the air vents.]]
|-
|-
| [[File:Shooting Me Softly 6.jpg|left|thumb|]]
| [[File:Shooting Me Softly 6.jpg|left|thumb|Projectiles being bounced off a huge bongo.]]
|| [[File:Shooting Me Softly 7.jpg|center|thumb|]]
|| [[File:Shooting Me Softly 7.jpg|center|thumb|[[Rayman]] must shoot at the sleeping [[gong]]s to scare the bats.]]
|| [[File:Shooting Me Softly 8.jpg|right|thumb|]]
|| [[File:Shooting Me Softly 8.jpg|right|thumb|The temporary light the [[gong]] gives off scares the bats.]]
|-
|-
| [[File:Shooting Me Softly 9.jpg|left|thumb|]]
| [[File:Shooting Me Softly 9.jpg|left|thumb|The player will have to stay on the lights in order to not get hit.]]
|| [[File:Shooting Me Softly 10.jpg|center|thumb|]]
|| [[File:Shooting Me Softly 10.jpg|center|thumb|Bombs can be inhaled.]]
|| [[File:Shooting Me Softly 11.jpg|right|thumb|]]
|| [[File:Shooting Me Softly 11.jpg|right|thumb|The player is now in [[Gourmand Land]].]]
|-
|-
| [[File:Shooting Me Softly 12.jpg|left|thumb|]]
| [[File:Shooting Me Softly 12.jpg|left|thumb|[[Spiky orange|Spiky oranges]] will hurt if touched.]]
|| [[File:Shooting Me Softly 13.jpg|center|thumb|]]
|| [[File:Shooting Me Softly 13.jpg|center|thumb|Projectiles can be used to move the bouncing [[spiky orange]].]]
|| [[File:Shooting Me Softly 14.jpg|right|thumb|]]
|| [[File:Shooting Me Softly 14.jpg|right|thumb|The icy platforms will begin to close together.]]
|}
|}



Revision as of 19:46, 3 March 2017

Shooting Me Softly
Shooting Me Softly
Shooting Me Softly
No Turning Back Polar Pursuit
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Shooting Me Softly is the seventh and last level of the Desert of Dijiridoos, the second world in Rayman Origins. It acts as a transition between the Desert of Dijiridoos and the Gourmand Land, in a similar way to the first part of Bongo Hills in the PC and its ports version of the original Rayman game. This is the third level from this world and twelfth overall that's included in the Back to Origins mode in Rayman Legends.

Original version

Rayman using a drum to hit a switch.

Shortly into the level, with heavy winds, Rayman reaches the mosquito. As they fly through the level, they must face Helmet Birds, many groups of small yellowish-orange birds, and Red Birds, while avoiding big, spiky birds. The two must also avoid crushing pillars with spiky balls. At times, the mosquito must shoot drums to bounce its shots into other things, such as switches to stop wind being blown from vents that blocks the players from continuing. Eventually, there are swarms of bats to deal with; the mosquito must shoot the smiling yellow circles in order to scare them off and open a path for the two to continue.

After this, they reach the area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, Rayman and the mosquito must avoid a herd of bombs that explode when shot, and then they fly through icy passages and must avoid spiky fruits. After a short time of dodging the spiky fruits, the screen starts to move faster, and the floor and ceiling move to meet each other, requiring the mosquito to move quickly in order to avoid getting crushed. After this, Rayman is able to get off the mosquito, and after going through the next door, he can break the Electoon cage to end the level. Then the players will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


Spiky balls attached to pillars.
The player can shoot projectiles at bongos to make them bounce off.
The switch must be shot at enough times to stop the air vents.
Projectiles being bounced off a huge bongo.
Rayman must shoot at the sleeping gongs to scare the bats.
The temporary light the gong gives off scares the bats.
The player will have to stay on the lights in order to not get hit.
Bombs can be inhaled.
The player is now in Gourmand Land.
Spiky oranges will hurt if touched.
Projectiles can be used to move the bouncing spiky orange.
The icy platforms will begin to close together.


Shooting Me Softly
Shooting Me Softly
Shooting Me Softly
SkullSkull
Skyward Sonata Snake Eyes
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.


External links