Don't Shoot the DJ: Difference between revisions

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==Original version==
==Original version==
Shortly into the level, [[Rayman]] and his gang of friends get on the [[mosquito]]es, and they must face small [[Small Bird|yellow birds]], big [[Spiky bird|spiky birds]] and [[Big bird]]s that shoot fireballs. Later, there are also enemies that resemble the [[Murray]]s, but are smaller, purple, and can’t be defeated. There are [[flying creature]]s, as well, that they must avoid by staying in the light while shooting [[gong]]s that provide said light. After a while, there are also [[Helmet Bird|Helmet Birds]], [[Blowing Bird|Blowing Birds]], and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more flying creatures, as well. After this, Rayman and the team can get off the mosquitoes, go through a door, and break an [[Electoon]] [[cage]] to end the level to where they will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
Shortly into the level, the team of heroes get on the [[mosquito]]es, and they must face small [[small bird]]s, big [[spiky bird]]s and [[big bird]]s that shoot fireballs. Later, there are also [[spiky snake]]s, but the purple ones cannot be defeated. There are [[flying creature]]s, as well, that they must avoid by staying in the light while shooting [[gong]]s that provide said light. After awhile, there are also [[Helmet Bird]]s, [[Blowing Bird]]s, and red [[spiky snake]]s that can be defeated. After a bit, it turns to day, and there are many more [[spiky snake]]s and more [[flying creature]]s, as well. After this, [[Rayman]] and the team can get off the [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to end the level to where they will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.


{|
<gallery widths="320px" heights="180px">
|-
Don't Shoot the DJ - 2.jpg|[[Small bird]]s and [[spiky bird]]s.
| [[File:Don't Shoot the DJ - 2.jpg|320px|thumb|left|[[Small Bird|Yellow birds]] and [[Spiky bird|Spiky birds]].]]
Don't Shoot the DJ - 3.jpg|[[Big bird]]s that shoot fireballs.
| [[File:Don't Shoot the DJ - 3.jpg|320px|thumb|center|[[Big bird]]s that shoot fireballs.]]
Don't Shoot the DJ - 4.jpg|Small, purple [[spiky snake]]s.
|}
 
{|
Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
|-
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
| [[File:Don't Shoot the DJ - 4.jpg|320px|thumb|left|Small, purple [[Murray]]s.]]
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be destroyed.
| [[File:Don't Shoot the DJ - 5.jpg|320px|thumb|center|A group of [[Small Bird|Yellow birds]].]]
 
| [[File:Don't Shoot the DJ - 6.jpg|320px|thumb|right|Lights will scare away the [[flying creature]]s.]]
Don't Shoot the DJ - 8.jpg|A [[Helmet Bird]].
|-
Don't Shoot the DJ - 9.jpg|A [[Blowing Bird]].
| [[File:Don't Shoot the DJ - 7.jpg|320px|thumb|left|Small, red [[Murray]]s that can be destroyed.]]
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
| [[File:Don't Shoot the DJ - 8.jpg|320px|thumb|center|A [[Helmet Bird]].]]
 
| [[File:Don't Shoot the DJ - 9.jpg|320px|thumb|right|A [[Blowing Bird]].]]
Don't Shoot the DJ - 11.jpg|The ending part of the level.
|-
</gallery>
| [[File:Don't Shoot the DJ - 10.jpg|320px|thumb|left|A large group of the [[flying creature]]s.]]
| [[File:Don't Shoot the DJ - 11.jpg|320px|thumb|center|The ending part of the level.]]
|-
|}


{{Template:RLLevel
{{Template:RLLevel
Line 51: Line 47:
}}
}}


==Back to Origins==
==[[Back to Origins]]==
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from ''[[Rayman Origins|Origins]]''.
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.
 
<gallery widths="320px" heights="180px">
Don't Shoot the DJ - Back to Origins 1.jpg|The starting point of the level.
Don't Shoot the DJ - Back to Origins 2.jpg|[[Teensie]] [[cage]]s appear.
Don't Shoot the DJ - Back to Origins 3.jpg|[[Small bird]]s and purple [[spiky snake]]s.
 
Don't Shoot the DJ - Back to Origins 4.jpg|A [[big bird]] shooting fireballs at the player.
Don't Shoot the DJ - Back to Origins 5.jpg|A small group of [[small bird]]s.
Don't Shoot the DJ - Back to Origins 6.jpg|Shooting the sleeping [[gong]]s will scare away the surrounding [[flying creature]]s.
 
Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s can't be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending part of the flight.


{|
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
|-
</gallery>
| [[File:Don't Shoot the DJ - Back to Origins 1.jpg|thumb|left|The starting point of the level.]]
|| [[File:Don't Shoot the DJ - Back to Origins 2.jpg|thumb|center|[[Teensie]] [[cage]]s appear.]]
|-
| [[File:Don't Shoot the DJ - Back to Origins 3.jpg|thumb|left|[[Small Bird|Small bird]]s and purple [[Murray]]s.]]
|| [[File:Don't Shoot the DJ - Back to Origins 4.jpg|thumb|center|A large yellow bird shooting fireballs at the player.]]
|}
{|
|-
| [[File:Don't Shoot the DJ - Back to Origins 5.jpg|thumb|left|A small group of [[Small Bird|small birds]].]]
|| [[File:Don't Shoot the DJ - Back to Origins 6.jpg|thumb|center|Shooting the sleeping [[gong]]s will scare away the surrounding bats.]]
|| [[File:Don't Shoot the DJ - Back to Origins 8.jpg|thumb|right|The purple [[Murray]]s can't be defeated, but the red ones can.]]
|-
| [[File:Don't Shoot the DJ - Back to Origins 9.jpg|thumb|left|A red [[Murray]] following the player.]]
|| [[File:Don't Shoot the DJ - Back to Origins 10.jpg|thumb|center|The ending part of the flight.]]
|| [[File:Don't Shoot the DJ - Back to Origins 11.jpg|thumb|right|The [[cage]] can be broken to end the level.]]
|}


==External links==
==External links==
* [http://www.youtube.com/watch?v=cPFXPyz2Zjo Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=cPFXPyz2Zjo Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=mje8u77voPs Don't Shoot the DJ's Rayman Legends playthrough at YouTube (PC version)]
* [https://www.youtube.com/watch?v=mje8u77voPs Don't Shoot the DJ's ''Rayman Legends'' playthrough at YouTube (PC version)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}

Revision as of 14:44, 30 March 2018

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. This level is the second one from this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.

Original version

Shortly into the level, the team of heroes get on the mosquitoes, and they must face small small birds, big spiky birds and big birds that shoot fireballs. Later, there are also spiky snakes, but the purple ones cannot be defeated. There are flying creatures, as well, that they must avoid by staying in the light while shooting gongs that provide said light. After awhile, there are also Helmet Birds, Blowing Birds, and red spiky snakes that can be defeated. After a bit, it turns to day, and there are many more spiky snakes and more flying creatures, as well. After this, Rayman and the team can get off the mosquitoes, go through a door, and break an Electoon cage to end the level to where they will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
SkullSkull
Snake Eyes Tuned-Up Treasure
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links