Tricky Winds: Difference between revisions

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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Rayman]] and his gang will be using wind currents and vents to progress throughout the level, similar to [[Wind or Lose]]. This level is the first one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Rayman]] and his gang will be using wind currents and vents to progress throughout the level, similar to [[Wind or Lose]]. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  


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Revision as of 11:07, 27 February 2018

Tricky Winds is the second level of the Grumbling Grottos, a world in Rayman Origins. Rayman and his gang will be using wind currents and vents to progress throughout the level, similar to Wind or Lose. This level is the second one in this world and tenth overall that's included in the Back to Origins mode in Rayman Legends.

Tricky Winds
Tricky Winds
Tricky Winds
Savage Swarms Don't Shoot the DJ
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:35 Time

Tricky Treasure
Medal
350 Lums
Cup
2:10 Time

Original version

Area 1

Right at the beginning of the level, Rayman and the heroes can use the swingman to reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars.

A Spiky bird.
A Lum King.

Area 2

Hitting the switch will make the wind appear.

The players will now use more of the blowing wind currents to advance in this area. The second Skull Coin is located by a Darkroot with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the swingman to jump left next to the door.


Secret Area 1

The three Red Birds can be reached by using the air vents, leading to them one by one. Once they are defeated, the Electoon cage will be able to be broken open.

The first secret area has the player going through several air vents to find all Red Birds.
All Red Birds will have to be defeated.
The cage in the first secret area.

Area 3

The player will have to fly up a tight passage.
A Skull Coin.

Rayman and his friends will aid the wind current to continue upwards, using the glide power, naturally. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many Darktoons attached to the pillars, as well as Spiky birds. The fourth Skull Coin can be acquired by flying near the electric wire to a Darkroot with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade.


Area 4

Several smaller Spiky birds.
A big Spiky bird.

Like the third area, the team will use the glide on the wind current to get across, but this time in a horizontal way. More Spiky birds appear compared to the previous area. The fifth Skull Coin can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a Darktoon through a gap between two platforms, with the second secret area located to the right.


Secret Area 2

Rayman and his friends will have to be careful when crossing the moving pillars with Darktoons attached to them. When they get through, the Red Birds can be destroyed for the cage to be broken.

The second secret area.
Three Red Birds will need to be defeated in order to get to the cage.

Area 5

Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more Darkroots appear along with Spiky birds and Darktoons. To reach the exit, a player will need to hit a switch to stop the air vents.

A Darkroot.
The switch will need to be hit in order to make the wind stop blowing.

Area 6

A passage filled with Darkroots.

Now with the wind current, the team will need to go up now. The sixth Skull Coin can be retrieved by going down while avoiding a Spiky bird and two Darktoons. After a while, the heroes will then need to continue flying up, but avoiding many Darkroots.


Area 7

The final area.

All the team needs to do is destroy the four Red Birds hovering above the Electoon cage. Once defeated, the cage can be broken open to end the level to where the team poses on the photoboard as the Magician waits for the total amount of Lums that were collected.


Tricky Winds
Tricky Winds
Tricky Winds
Skull
Best Original Score Skyward Sonata
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

The first area of the level.
The second Skull Coin.
The first secret area.
The third area of the level.
The fourth area.
The second secret area.
The sixth area.
The seventh and final area of the level.


External links