Don't Shoot the DJ: Difference between revisions

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Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be destroyed.
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be defeated.
Don't Shoot the DJ - 8.jpg|A [[helmet bird]].
Don't Shoot the DJ - 8.jpg|A [[helmet bird]].
Don't Shoot the DJ - 9.jpg|A [[blowing bird]].
Don't Shoot the DJ - 9.jpg|A [[blowing bird]].

Revision as of 22:39, 1 September 2024

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world from Rayman Origins. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the Back to Origins painting from Rayman Legends.

Original version

As the heroes travel through this area, they will need to board mosquitoes. They will face many enemies, such as small small birds, big spiky birds, and big birds which shoot fireballs. They will also encounter spiky snakes; the purple variant cannot be defeated. There are flying creatures as well, which the heroes will need to avoid by staying within sound waves while shooting the gongs. As the heroes proceed, they will encounter helmet birds, blowing birds, and red spiky snakes. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more spiky snakes and flying creatures along their journey. They will soon reach the end of the area, where they can disband their mosquitoes. They can then hit the Darkblocker and proceed to the next area, where they will find an Electoon cage. Once the cage has been broken, the level will end; the heroes will pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.

Back to Origins

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
SkullSkull
Snake Eyes Tuned-Up Treasure
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

This level is playable in the Back to Origins painting from Rayman Legends. There are not many notable differences between the versions, except for the differences that appear in every other Back to Origins level.

Names in other languages

Language Name
English Don't Shoot the DJ
Chinese (simplified) 不要伤害DJ (Rayman Origins, Rayman Legends outside of mainland China)

不要伤害打碟者 (Rayman Legends in mainland China)

Czech Nezastřel dýdžeje
Danish Skyd ikke dj'en
Dutch Schiet niet op de DJ (Rayman Origins)

Schiet niet op de dj (Rayman Legends)

Finnish Älä ammu DJ:tä
French Ne tirez pas sur le DJ
German Schieß den Vogel ab
Hungarian Ne lődd le a DJ-t!
Italian Non sparate al DJ
Japanese DJを うたないで! (Rayman Origins)

「ま真よ夜なか中のとり鳥をう撃て!」 (Rayman Legends)

Norwegian Ikke skyt DJ-en
Polish Nie strzelaj do DJ-a
Portuguese Não disparem contra o DJ (Rayman Origins)

Não acerte o DJ (Rayman Legends)

Russian В диджея не стрелять
Spanish No molestes al DJ
Swedish Skjut inte dj:n

External links