Tricky Winds
Tricky Winds is the second level of the Grumbling Grottos, a world in Rayman Origins. Rayman and his gang will be using wind currents and vents to progress throughout the level, similar to Wind or Lose. This level is the first one in this world and tenth overall that's included in the Back to Origins mode in Rayman Legends.
| Tricky Winds | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Savage Swarms | Don't Shoot the DJ → | ||||||||||
Original version
Area 1
Right at the beginning of the level, Rayman and the heroes can use the swingman to reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars.
Area 2

The players will now use more of the blowing wind currents to advance in this area. The second Skull Coin is located by a Darkroot with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the swingman to jump left next to the door.
Secret Area 1
The three Red Birds can be reached by using the air vents, leading to them one by one. Once they are defeated, the Electoon cage will be able to be broken open.
Area 3


Rayman and his friends will aid the wind current to continue upwards, using the glide power, naturally. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many Darktoons attached to the pillars, as well as Spiky birds. The fourth Skull Coin can be acquired by flying near the electric wire to a Darkroot with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade.
Area 4


Like the third area, the team will use the glide on the wind current to get across, but this time in a horizontal way. More Spiky birds appear compared to the previous area. The fifth Skull Coin can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a Darktoon through a gap between two platforms, with the second secret area located to the right.
Secret Area 2
Rayman and his friends will have to be careful when crossing the moving pillars with Darktoons attached to them. When they get through, the Red Birds can be destroyed for the cage to be broken.
Area 5
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more Darkroots appear along with Spiky birds and Darktoons. To reach the exit, a player will need to hit a switch to stop the air vents.
Area 6

Now with the wind current, the team will need to go up now. The sixth Skull Coin can be retrieved by going down while avoiding a Spiky bird and two Darktoons. After a while, the heroes will then need to continue flying up, but avoiding many Darkroots.
Area 7

All the team needs to do is destroy the four Red Birds hovering above the Electoon cage. Once defeated, the cage can be broken open to end the level to where the team poses on the photoboard as the Magician waits for the total amount of Lums that were collected.
| Tricky Winds | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Best Original Score | Skyward Sonata → | |||||||
Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
External links
- Tricky Winds playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Tricky Winds playthrough at YouTube (PC version) (Speed Trophy)


















