Tricky Winds: Difference between revisions
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{{Template:ROLevel | {{Template:ROLevel | ||
| name = Tricky Winds | | name = Tricky Winds | ||
| image = | | image = [[Image:Tricky Winds 1.jpg|center|320px|''Tricky Winds'']] | ||
| preceded by = [[Savage Swarms]] | | preceded by = [[Savage Swarms]] | ||
| followed by = [[Don't Shoot the DJ]] | | followed by = [[Don't Shoot the DJ]] | ||
| Line 22: | Line 22: | ||
==Area 1== | ==Area 1== | ||
Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars. | Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars. | ||
{| | |||
| [[File:Tricky Winds 2.jpg|320px|thumb|left|A [[Spiky bird]].]] | |||
| [[File:Tricky Winds 3.jpg|320px|thumb|center|A [[Lum King]].]] | |||
|} | |||
==Area 2== | ==Area 2== | ||
[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the wind appear.]] | |||
The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door. | The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door. | ||
{{Clear}} | |||
===Secret Area 1=== | ===Secret Area 1=== | ||
The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open. | The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open. | ||
{| | |||
| [[File:Tricky Winds 5.jpg|320px|thumb|left|The first secret area has the player going through several air vents to find all [[Red Bird]]s.]] | |||
| [[File:Tricky Winds 6.jpg|320px|thumb|center|All [[Red Bird]]s will have to be defeated.]] | |||
| [[File:Tricky Winds 7.jpg|320px|thumb|right|The [[cage]] in the first secret area.]] | |||
|} | |||
==Area 3== | ==Area 3== | ||
[[File:Tricky Winds 8.jpg|320px|thumb|left|The player will have to fly up a tight passage.]] | |||
[[File:Tricky Winds 9.jpg|320px|thumb|right|A [[Skull Coin]].]] | |||
[[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade. | [[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade. | ||
{{Clear}} | |||
==Area 4== | ==Area 4== | ||
[[File:Tricky Winds 10.jpg|320px|thumb|left|Several smaller [[Spiky bird]]s.]] | |||
[[File:Tricky Winds 11.jpg|320px|thumb|right|A big [[Spiky bird]].]] | |||
Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right. | Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right. | ||
{{Clear}} | |||
===Secret Area 2=== | ===Secret Area 2=== | ||
[[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken. | [[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken. | ||
{| | |||
| [[File:Tricky Winds 12.jpg|320px|thumb|left|The second secret area.]] | |||
| [[File:Tricky Winds 13.jpg|320px|thumb|center|Three [[Red Bird]]s will need to be defeated in order to get to the [[cage]].]] | |||
|} | |||
==Area 5== | ==Area 5== | ||
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents. | Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents. | ||
{| | |||
| [[File:Tricky Winds 14.jpg|320px|thumb|left|A [[Darkroot]].]] | |||
| [[File:Tricky Winds 15.jpg|320px|thumb|center|The [[switch]] will need to be hit in order to make the wind stop blowing.]] | |||
|} | |||
==Area 6== | ==Area 6== | ||
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]] | |||
Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s. | Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s. | ||
{{Clear}} | |||
==Area 7== | ==Area 7== | ||
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]] | |||
All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected. | All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected. | ||
Revision as of 19:50, 12 May 2017
Tricky Winds is the second level of the Grumbling Grottos, a world in Rayman Origins. Rayman and his gang will be using wind currents and vents to progress throughout the level, similar to Wind or Lose. This level is the first one in this world and tenth overall that's included in the Back to Origins mode in Rayman Legends.
| Tricky Winds | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Savage Swarms | Don't Shoot the DJ → | ||||||||||
Original version
Area 1
Right at the beginning of the level, Rayman and the heroes can use the swingman to reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars.
Area 2

The players will now use more of the blowing wind currents to advance in this area. The second Skull Coin is located by a Darkroot with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the swingman to jump left next to the door.
Secret Area 1
The three Red Birds can be reached by using the air vents, leading to them one by one. Once they are defeated, the Electoon cage will be able to be broken open.
Area 3


Rayman and his friends will aid the wind current to continue upwards, using the glide power, naturally. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many Darktoons attached to the pillars, as well as Spiky birds. The fourth Skull Coin can be acquired by flying near the electric wire to a Darkroot with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade.
Area 4


Like the third area, the team will use the glide on the wind current to get across, but this time in a horizontal way. More Spiky birds appear compared to the previous area. The fifth Skull Coin can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a Darktoon through a gap between two platforms, with the second secret area located to the right.
Secret Area 2
Rayman and his friends will have to be careful when crossing the moving pillars with Darktoons attached to them. When they get through, the Red Birds can be destroyed for the cage to be broken.
Area 5
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more Darkroots appear along with Spiky birds and Darktoons. To reach the exit, a player will need to hit a switch to stop the air vents.
Area 6

Now with the wind current, the team will need to go up now. The sixth Skull Coin can be retrieved by going down while avoiding a Spiky bird and two Darktoons. After a while, the heroes will then need to continue flying up, but avoiding many Darkroots.
Area 7

All the team needs to do is destroy the four Red Birds hovering above the Electoon cage. Once defeated, the cage can be broken open to end the level to where the team poses on the photoboard as the Magician waits for the total amount of Lums that were collected.
| Tricky Winds | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Best Original Score | Skyward Sonata → | |||||||
Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
External links
- Tricky Winds playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Tricky Winds playthrough at YouTube (PC version) (Speed Trophy)


















