Shooting Me Softly: Difference between revisions

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Names in other languages
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'''Shooting Me Softly''' is the seventh and last level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It acts as a transition between the [[Desert of Dijiridoos]] and [[Gourmand Land]], in a similar fashion to the first part of [[Bongo Hills]] in the PC version and its ports of [[Rayman 1|the original ''Rayman'' game]]. This is the third level from this world, and twelfth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Shooting Me Softly''' is the seventh and final level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It acts as a transition between the [[Desert of Dijiridoos]] and [[Gourmand Land]], in a similar fashion to the first part of [[Bongo Hills]] in the PC version and its ports of [[Rayman 1|the original ''Rayman'' game]]. It is the third level from this world, and twelfth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
As the heroes enter the level with heavy winds, they soon encounter [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird]]s, many groups of [[Small bird|small yellowish-orange birds]] and [[Red Bird]]s, while avoiding big, [[spiky bird]]s. They also must also avoid crushing didgeridoos with [[spiky bird]]s attached to them. At times, the [[mosquito]]es must shoot [[Drum (UbiArt games)|drum]]s to ricochet their shots towards other items, such as [[switch]]es which will disable air currents being blown that block their way. Eventually, there are swarms of [[flying creature]]s to deal with; the [[mosquito]]es must shoot the [[Gong (UbiArt games)|gongs]] in order to scare them off and open a path for the heroes.
As the heroes enter the level amidst heavy winds, they soon encounter [[mosquito]]es. As they fly through the level, they must face [[helmet bird]]s, many groups of [[small bird]]s and [[red bird]]s, while avoiding large [[spiky bird]]s. They must also avoid crushing didgeridoos with [[spiky bird]]s attached to them. At times, the [[mosquito]]es must shoot [[Drum (UbiArt games)|drum]]s to ricochet their shots towards other items, such as [[switch]]es, which will disable air currents that block their way. Eventually, there are swarms of [[flying creature]]s to deal with; the [[mosquito]]es must shoot the [[Gong (UbiArt games)|gongs]] to scare them off and open a path for the heroes.


Afterwards, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the heroes must avoid many [[Helicopter bomb]]s that will explode when shot, then they must fly through icy passages while avoiding [[spiky orange]]s. After dodging the [[spiky orange]]s, the [[mosquito]]es begin to move faster, as the floor and ceiling move towards each other; the [[mosquito]]es must move quickly in order to avoid getting crushed. afterwards, the heroes are able to disband their [[mosquito]]es. After going through the door, the heroes can break the [[Electoon]] [[cage]] to end the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
Afterwards, the heroes reach an area that appears to be the end of the transition between the two worlds. It begins with nothing but clouds, but clears to show the ocean in the background with icebergs and other ice formations. Here, the heroes must avoid many [[Helicopter bomb]]s that will explode when shot, then they must fly through icy passages while avoiding [[spiky orange]]s. After dodging the [[spiky orange]]s, the [[mosquito]]es begin to move faster as the floor and ceiling move towards each other; the [[mosquito]]es must move quickly to avoid being crushed. Afterward, the heroes are able to disband their [[mosquito]]es. After going through the door, the heroes can break the [[Electoon]] [[cage]] to end the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Shooting Me Softly 3.jpg|The heroes can shoot projectiles at [[Drum (UbiArt games)|drum]]s to ricochet them.
Shooting Me Softly 3.jpg|The heroes can shoot projectiles at [[Drum (UbiArt games)|drum]]s to ricochet them.
Shooting Me Softly 4.jpg|The [[switch]] must be shot at enough times to disable the air currents.
Shooting Me Softly 4.jpg|The [[switch]] must be shot at enough times to disable the air currents.
Shooting Me Softly 5.jpg|[[Rayman]] using a [[Drum (UbiArt games)|drum]] to hit a [[switch]].
Shooting Me Softly 5.jpg|[[Rayman]] using a [[Drum (UbiArt games)|drum]] to hit a [[switch]].
Shooting Me Softly 6.jpg|Projectiles deflecting off a huge [[Drum (UbiArt games)|drum]].
Shooting Me Softly 6.jpg|Projectiles deflecting off a huge [[Drum (UbiArt games)|drum]].
Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[Gong (UbiArt games)|gongs]] in order to scare the [[flying creature]]s.
Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[Gong (UbiArt games)|gongs]] to scare the [[flying creature]]s.
 
Shooting Me Softly 8.jpg|The temporary sound waves the [[Gong (UbiArt games)|gongs]] emit scare the [[flying creature]]s.
Shooting Me Softly 8.jpg|The temporary sound waves the [[Gong (UbiArt games)|gongs]] emit scare the [[flying creature]]s.
Shooting Me Softly 9.jpg|The heroes will need to stay within the sound waves in order to avoid the [[flying creature]]s.
Shooting Me Softly 9.jpg|The heroes will need to stay within the sound waves to avoid the [[flying creature]]s.
Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled.
Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled.
Shooting Me Softly 11.jpg|The heroes are now in [[Gourmand Land]].
Shooting Me Softly 11.jpg|The heroes are now in [[Gourmand Land]].
Shooting Me Softly 12.jpg|[[Spiky orange]]s are harmful if the heroes make contact with them.
Shooting Me Softly 12.jpg|[[Spiky orange]]s are harmful if the heroes make contact with them.
Shooting Me Softly 13.jpg|Projectiles can be used to move the bouncing [[spiky orange]].
Shooting Me Softly 13.jpg|Projectiles can be used to move the bouncing [[spiky orange]].
Shooting Me Softly 14.jpg|The icy platforms will begin to close together.
Shooting Me Softly 14.jpg|The icy platforms will begin to close together.
</gallery>
</gallery>


==[[Back to Origins]]==
{{RLLevel
{{RLLevel
| name = Shooting Me Softly
| name = Shooting Me Softly
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}}
}}


==[[Back to Origins]]==
In the [[Back to Origins]] version, there are not many differences from the original version, except for the notable elements from ''[[Rayman Legends]]'' that replace some of the elements from the original game.
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Shooting Me Softly - Back to Origins 3.jpg|The orange [[spiky bird]]s use different shading.
Shooting Me Softly - Back to Origins 3.jpg|The orange [[spiky bird]]s use different shading.
Shooting Me Softly - Back to Origins 4.jpg|The projectiles the [[mosquito]] shoots can ricochet off [[Drum (UbiArt games)|drum]]s to hit enemies.
Shooting Me Softly - Back to Origins 4.jpg|The projectiles the [[mosquito]] shoots can ricochet off [[Drum (UbiArt games)|drum]]s to hit enemies.
Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]].
Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]].
Shooting Me Softly - Back to Origins 6.jpg|A [[Gong (UbiArt games)|gong]] providing sound waves.
Shooting Me Softly - Back to Origins 6.jpg|A [[Gong (UbiArt games)|gong]] providing sound waves.
Shooting Me Softly - Back to Origins 7.jpg|Incoming [[helicopter bomb]]s as [[Rayman]] and the [[mosquito]] head into [[Gourmand Land]].
Shooting Me Softly - Back to Origins 7.jpg|Incoming [[helicopter bomb]]s as [[Rayman]] and the [[mosquito]] head into [[Gourmand Land]].
 
Shooting Me Softly - Back to Origins 8.jpg|A look at the Frosty Delights area of [[Gourmand Land]].
Shooting Me Softly - Back to Origins 8.jpg|A look of the Frosty Delights area of [[Gourmand Land]].
Shooting Me Softly - Back to Origins 9.jpg|The [[spiky orange]]s have been redesigned.
Shooting Me Softly - Back to Origins 9.jpg|The [[spiky orange]]s have been redesigned.
Shooting Me Softly - Back to Origins 11.jpg|[[Spiky orange]]s attached to the closing platforms.
Shooting Me Softly - Back to Origins 11.jpg|[[Spiky orange]]s attached to the closing platforms.
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==Trivia==
==Trivia==
*The level’s name is a pun on the song "[https://en.wikipedia.org/wiki/Killing_Me_Softly_with_His_Song Killing Me Softly with His Song]".
* The level's name is a pun on the song "[https://en.wikipedia.org/wiki/Killing_Me_Softly_with_His_Song Killing Me Softly with His Song]".
 
==Names in other languages==
{{Names
|en=Shooting Me Softly
|zh_hans=温柔枪手
|cs=Zastřel mě něžně
|da=Skyd mig med søde ord
|nl=Schiet mij maar lek
|fi=Hennosti ampuen
|fr=Moskito Presto !
|de=Ba-Ba-Ballermann
|hu=Gyengéden lőj le...
|it=Un dolce sparo
|ja=やさしく うって
|ja_S=''[[Rayman Origins]]''
|ja_2=「かぜ風にま負けずにう撃て!」
|ja_2_S=''[[Rayman Legends]]''
|no=Skyt meg sakte
|pl=Nie strzelaj tyle
|pt=Disparando gentilmente
|pt_S=''[[Rayman Origins]]''
|pt_2=Mata-me com cuidado!
|pt_2_S=''[[Rayman Legends]]''
|ru=Нежно меня убивая
|es=Desembucha, forastero
|sv=Fyra mygg och en kokad kola
}}


==External links==
==External links==
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[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]

Revision as of 12:50, 1 September 2024

Shooting Me Softly
Shooting Me Softly
Shooting Me Softly
No Turning Back Polar Pursuit
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Shooting Me Softly is the seventh and final level of the Desert of Dijiridoos, the second world in Rayman Origins. It acts as a transition between the Desert of Dijiridoos and Gourmand Land, in a similar fashion to the first part of Bongo Hills in the PC version and its ports of the original Rayman game. It is the third level from this world, and twelfth overall, that is included in the Back to Origins painting in Rayman Legends.

Original version

As the heroes enter the level amidst heavy winds, they soon encounter mosquitoes. As they fly through the level, they must face helmet birds, many groups of small birds and red birds, while avoiding large spiky birds. They must also avoid crushing didgeridoos with spiky birds attached to them. At times, the mosquitoes must shoot drums to ricochet their shots towards other items, such as switches, which will disable air currents that block their way. Eventually, there are swarms of flying creatures to deal with; the mosquitoes must shoot the gongs to scare them off and open a path for the heroes.

Afterwards, the heroes reach an area that appears to be the end of the transition between the two worlds. It begins with nothing but clouds, but clears to show the ocean in the background with icebergs and other ice formations. Here, the heroes must avoid many Helicopter bombs that will explode when shot, then they must fly through icy passages while avoiding spiky oranges. After dodging the spiky oranges, the mosquitoes begin to move faster as the floor and ceiling move towards each other; the mosquitoes must move quickly to avoid being crushed. Afterward, the heroes are able to disband their mosquitoes. After going through the door, the heroes can break the Electoon cage to end the level; the heroes will pose on the photoboard as the Magician waits to see how many Lums were collected throughout the level.

Back to Origins

Shooting Me Softly
Shooting Me Softly
Shooting Me Softly
SkullSkull
Skyward Sonata Snake Eyes
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

In the Back to Origins version, there are not many differences from the original version, except for the notable elements from Rayman Legends that replace some of the elements from the original game.

Trivia

Names in other languages

Language Name
English Shooting Me Softly
Chinese (simplified) 温柔枪手
Czech Zastřel mě něžně
Danish Skyd mig med søde ord
Dutch Schiet mij maar lek
Finnish Hennosti ampuen
French Moskito Presto !
German Ba-Ba-Ballermann
Hungarian Gyengéden lőj le...
Italian Un dolce sparo
Japanese やさしく うって (Rayman Origins)

「かぜ風にま負けずにう撃て!」 (Rayman Legends)

Norwegian Skyt meg sakte
Polish Nie strzelaj tyle
Portuguese Disparando gentilmente (Rayman Origins)

Mata-me com cuidado! (Rayman Legends)

Russian Нежно меня убивая
Spanish Desembucha, forastero
Swedish Fyra mygg och en kokad kola

External links