Mecha No Mistake!: Difference between revisions

Fixed accidental inclusion of ruby characters in some Japanese localizations
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<gallery widths="320px" heights="180px">
Mecha No Mistake! 1.jpg|The first area of the level.
Mecha No Mistake! 1.jpg|The first area of the level.
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====Relic 1====
The first [[relic]] can be found in this area, located below some metal crushers, near the exit.
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Mecha No Mistake first relic.png|The first [[relic]], located directly in front of [[Rayman]].
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</gallery>


===Area 2===
===Area 2===
The heroes must perform [[wall run]]s to pass more metal crushers and [[buzzsaw]]s. The first secret area is located on the left at the top. The second [[Skull Coin]] can be collected by touching more cable sheaths that will release the [[Skull Coin|coin]] in a [[bubble]]. The exit can be found by performing another [[wall run]].
The heroes must perform [[wall run]]s to pass more metal crushers and [[buzzsaw]]s. The first secret area is located on the left at the top. The second [[Skull Coin]] can be collected by touching more cable sheaths that will release the [[Skull Coin|coin]] in a [[bubble]]. The exit can be reached by performing another [[wall run]].


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Mecha No Mistake! 10.jpg|Platforms that retract after a short amount of time.
Mecha No Mistake! 10.jpg|Platforms that retract after a short amount of time.
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====Relic 2====
[[File:Mecha No Mistake second relic.png|320px|thumb|The second [[relic]], located in a window, directly above [[Rayman]].]]
The second [[relic]] can be found in this area, located in a window, near the exit.
{{Clear}}


===Area 5===
===Area 5===
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Mecha No Mistake! 11.jpg|The fifth area.
Mecha No Mistake! 11.jpg|The fifth area.
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====Relic 3====
[[File:Mecha No Mistake third relic.png|320px|thumb|The third [[relic]], located directly above [[Rayman]].]]
The third [[relic]] can be found in this area, located in the middle of a spinning cog.
{{Clear}}


===Area 6===
===Area 6===
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===Area 7===
===Area 7===
In this final area, the heroes must time their movements, as the pipes rotate at regular intervals. Once all [[Robot (Moody Clouds)|robots]] have been defeated, the [[Electoon]] [[cage]] can be broken to end the level. The heroes then will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected in the level.
In this final area, the heroes must time their movements, as the pipes rotate at regular intervals. Once all [[Robot (Moody Clouds)|robots]] have been defeated, the [[Electoon]] [[cage]] can be broken to end the level. The heroes then will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected in the level.


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Mecha No Mistake! - Back to Origins 12.jpg|The final area, now with an added [[Teensie]] [[cage]].
Mecha No Mistake! - Back to Origins 12.jpg|The final area, now with an added [[Teensie]] [[cage]].
</gallery>
</gallery>
==Trivia==
*The level's name is a pun on the phrase "make no mistake".
*During [[Rayman Origins (early production)|early development]], this level was named "She'll be Comin'...", a reference to the folk song "[https://en.wikipedia.org/wiki/She'll_Be_Coming_'Round_the_Mountain She'll Be Coming 'Round the Mountain]".


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|en=Mecha No Mistake!
|en=Mecha No Mistake!
|ar=ميكا لا خطأ!
|zh_hans=机器人没有错
|zh_hans=机器人没有错
|cs=Já nic, já muzikant!
|cs=Já nic, já muzikant!