Don't Shoot the DJ: Difference between revisions

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'''Don't Shoot the DJ''' is the third level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Don't Shoot the DJ
| name = Don't Shoot the DJ
Line 5: Line 8:
| followed by = [[High Voltage]]
| followed by = [[High Voltage]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 1 = Cage
| medallion slot 2 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 2 = Lums
| medallion slot 3 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 2 number = 150
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 3 = Lums
| medallion slot 3 number = 300
| medal = 350
| format numbers = true
}}
}}


'''Don't Shoot the DJ''' is the third level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
As the heroes travel through this area, they will need to board [[giant mosquito]]es. They will face many enemies, such as [[small bird]]s, [[spiky bird]]s, and [[big bird]]s which shoot fireballs. They will also encounter [[spiky snake]]s; the purple variant cannot be defeated. There are [[flying creature]]s as well, which the heroes will need to avoid by staying within sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[helmet bird]]s, [[blowing bird]]s, and red [[spiky snake]]s. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. They will soon reach the end of the area, where they can disband their [[giant mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.
 
==Original version==
As the heroes travel through this area, they will need to board [[mosquito]]es. They will face many enemies, such as [[small bird]]s, [[spiky bird]]s, and [[big bird]]s which shoot fireballs. They will also encounter [[spiky snake]]s; the purple variant cannot be defeated. There are [[flying creature]]s as well, which the heroes will need to avoid by staying within sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[helmet bird]]s, [[blowing bird]]s, and red [[spiky snake]]s. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. They will soon reach the end of the area, where they can disband their [[mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Don't Shoot the DJ - 9.jpg|A [[blowing bird]].
Don't Shoot the DJ - 9.jpg|A [[blowing bird]].
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
Don't Shoot the DJ - 11.jpg|The ending part of the level.
Don't Shoot the DJ - 11.jpg|The ending of the level.
</gallery>
</gallery>


==[[Back to Origins]]==
==Back to Origins==
{{RLLevel
{{RLLevel
| name = Don't Shoot the DJ
| name = Don't Shoot the DJ
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]
| difficulty = 2
| image = [[File:Don't Shoot the DJ - Back to Origins.png|center|320px|Don't Shoot the DJ]]
| image = [[File:Don't Shoot the DJ - Back to Origins.png|center|320px|Don't Shoot the DJ]]
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]]
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]]
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| teensies = [[File:Icon3RO.png|15px|3]]
| teensies = 3
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 75
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 150
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 225
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 300
| format numbers = true
}}
}}


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Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s cannot be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s cannot be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending part of the flight.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending of the flight.
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
</gallery>
</gallery>
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{{Names
{{Names
|en=Don't Shoot the DJ
|en=Don't Shoot the DJ
|ar=لا تطلق النار على دي جاي
|zh_hans=不要伤害DJ
|zh_hans=不要伤害DJ
|zh_hans_S=''[[Rayman Origins]]'', ''[[Rayman Legends]]'' outside of mainland China
|zh_hans_2=不要伤害打碟者
|zh_hans_2=不要伤害打碟者
|zh_hans_2_S=''[[Rayman Legends]]'' in mainland China
|zh_hans_2_S=mainland China only
|cs=Nezastřel dýdžeje
|cs=Nezastřel dýdžeje
|da=Skyd ikke dj'en
|da=Skyd ikke dj'en
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|ja=DJを うたないで!
|ja=DJを うたないで!
|ja_S=''[[Rayman Origins]]''
|ja_S=''[[Rayman Origins]]''
|ja_2=「ま真よ夜なか中のとり鳥をう撃て!」
|ja_2=「真夜中の鳥を撃て!」
|ja_2_S=''[[Rayman Legends]]''
|ja_2_S=''[[Rayman Legends]]''
|no=Ikke skyt DJ-en
|no=Ikke skyt DJ-en
Line 100: Line 104:


[[fr:Ne tirez pas sur le DJ]]
[[fr:Ne tirez pas sur le DJ]]
[[hu:Ne lődd le a DJ-t!]]
[[it:Non sparate al DJ]]
[[pl:Nie strzelaj do DJ-a]]
[[pl:Nie strzelaj do DJ-a]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]
[[Category:Places from Rayman Legends]]

Latest revision as of 15:42, 27 March 2026

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world from Rayman Origins. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the Back to Origins painting from Rayman Legends.

Original version

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

As the heroes travel through this area, they will need to board giant mosquitoes. They will face many enemies, such as small birds, spiky birds, and big birds which shoot fireballs. They will also encounter spiky snakes; the purple variant cannot be defeated. There are flying creatures as well, which the heroes will need to avoid by staying within sound waves while shooting the gongs. As the heroes proceed, they will encounter helmet birds, blowing birds, and red spiky snakes. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more spiky snakes and flying creatures along their journey. They will soon reach the end of the area, where they can disband their giant mosquitoes. They can then hit the Darkblocker and proceed to the next area, where they will find an Electoon cage. Once the cage has been broken, the level will end; the heroes will pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.

Back to Origins

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
SkullSkull
Snake Eyes Tuned-Up Treasure
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

This level is playable in the Back to Origins painting from Rayman Legends. There are not many notable differences between the versions, except for the differences that appear in every other Back to Origins level.

Names in other languages

Language Name
English Don't Shoot the DJ
Arabic لا تطلق النار على دي جاي
Chinese (simplified) 不要伤害DJ

不要伤害打碟者 (mainland China only)

Czech Nezastřel dýdžeje
Danish Skyd ikke dj'en
Dutch Schiet niet op de DJ (Rayman Origins)

Schiet niet op de dj (Rayman Legends)

Finnish Älä ammu DJ:tä
French Ne tirez pas sur le DJ
German Schieß den Vogel ab
Hungarian Ne lődd le a DJ-t!
Italian Non sparate al DJ
Japanese DJを うたないで! (Rayman Origins)

「真夜中の鳥を撃て!」 (Rayman Legends)

Norwegian Ikke skyt DJ-en
Polish Nie strzelaj do DJ-a
Portuguese Não disparem contra o DJ (Rayman Origins)

Não acerte o DJ (Rayman Legends)

Russian В диджея не стрелять
Spanish No molestes al DJ
Swedish Skjut inte dj:n

External links