Shooting Me Softly: Difference between revisions

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'''Shooting Me Softly''' is the seventh and last level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It acts as a transition between the [[Desert of Dijiridoos]] and the [[Gourmand Land]], in a similar way to the first part of [[Bongo Hills]] in the PC version and its ports of [[Rayman 1|the original ''Rayman'' game]]. This is the third level from this world and twelfth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
'''Shooting Me Softly''' is the seventh and last level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It acts as a transition between the [[Desert of Dijiridoos]] and [[Gourmand Land]], in a similar fashion to the first part of [[Bongo Hills]] in the PC version and its ports of [[Rayman 1|the original ''Rayman'' game]]. This is the third level from this world, and twelfth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
Shortly into the level, with heavy winds, [[Rayman]] and his friends reach the [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird]]s, many groups of [[Small bird|small yellowish-orange birds]] and [[Red Bird]]s, while avoiding big, [[spiky bird]]s. The two must also avoid crushing pillars with [[spiky bird]]s. At times, the [[mosquito]]es must shoot drums to bounce its shots into other things, such as [[switch]]es to stop wind being blown from vents that block the players from continuing. Eventually, there are swarms of bats to deal with; the [[mosquito]]es must shoot the smiling yellow circles in order to scare them off and open a path for the heroes to continue.
As the heroes enter the level with heavy winds, they soon encounter [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird]]s, many groups of [[Small bird|small yellowish-orange birds]] and [[Red Bird]]s, while avoiding big, [[spiky bird]]s. They also must also avoid crushing didgeridoos with [[spiky bird]]s attached to them. At times, the [[mosquito]]es must shoot bongos to ricochet their shots towards other items, such as [[switch]]es which will disable air currents being blown that block their way. Eventually, there are swarms of bats to deal with; the [[mosquito]]es must shoot the [[gong]]s in order to scare them off and open a path for the heroes.


After this, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the team must avoid a herd of [[Helicopter bomb]]s that explode when shot, then they fly through icy passages and must avoid [[spiky orange]]s. After a short time of dodging the [[spiky orange]]s, the screen starts to move faster, and the floor and ceiling move to meet each other, requiring the [[mosquito]]es to move quickly in order to avoid getting crushed. After this, the team are able to get off their [[mosquito]]es, and after going through the next door, they can break the [[Electoon]] [[cage]] to end the level. The players will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
Afterwards, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the heroes must avoid many [[Helicopter bomb]]s that will explode when shot, then they must fly through icy passages while avoiding [[spiky orange]]s. After dodging the [[spiky orange]]s, the [[mosquito]]es begin to move faster, as the floor and ceiling move towards each other; the [[mosquito]]es must move quickly in order to avoid getting crushed. afterwards, the heroes are able to disband their [[mosquito]]es, and after going through the door, they can break the [[Electoon]] [[cage]] to end the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Shooting Me Softly 2.jpg|[[Spiky bird]]s attached to pillars.
Shooting Me Softly 2.jpg|[[Spiky bird]]s attached to didgeridoos.
Shooting Me Softly 3.jpg|The player can shoot projectiles at bongos to make them bounce off.
Shooting Me Softly 3.jpg|The heroes can shoot projectiles at bongos to ricochet them.
Shooting Me Softly 4.jpg|The [[switch]] must be shot at enough times to stop the air vents.
Shooting Me Softly 4.jpg|The [[switch]] must be shot at enough times to disable the air currents.


Shooting Me Softly 5.jpg|[[Rayman]] using a drum to hit a [[switch]].
Shooting Me Softly 5.jpg|[[Rayman]] using a bongo to hit a [[switch]].
Shooting Me Softly 6.jpg|Projectiles being bounced off a huge bongo.
Shooting Me Softly 6.jpg|Projectiles deflecting off a huge bongo.
Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[gong]]s to scare the bats.
Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[gong]]s in order to scare the bats.


Shooting Me Softly 8.jpg|The temporary light the [[gong]] gives off scares the bats.
Shooting Me Softly 8.jpg|The temporary light the [[gong]] gives off scares the bats.
Shooting Me Softly 9.jpg|The player will have to stay on the lights in order to not get hit.
Shooting Me Softly 9.jpg|The heroes will need to stay in the light in order to avoid the bats.
Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled.
Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled.


Shooting Me Softly 11.jpg|The player is now in [[Gourmand Land]].
Shooting Me Softly 11.jpg|The heroes are now in [[Gourmand Land]].
Shooting Me Softly 12.jpg|[[Spiky orange]]s will hurt if touched.
Shooting Me Softly 12.jpg|[[Spiky orange]]s are harmful if the heroes make contact with them.
Shooting Me Softly 13.jpg|Projectiles can be used to move the bouncing [[spiky orange]].
Shooting Me Softly 13.jpg|Projectiles can be used to move the bouncing [[spiky orange]].


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Shooting Me Softly - Back to Origins 1.jpg|The starting point of the level.
Shooting Me Softly - Back to Origins 1.jpg|The starting point of the level.
Shooting Me Softly - Back to Origins 2.jpg|[[Lum (UbiArt games)|Lum]] chains appear.
Shooting Me Softly - Back to Origins 2.jpg|[[Lum (UbiArt games)|Lum]] chains appear.
Shooting Me Softly - Back to Origins 3.jpg|The HD look is notable on the orange [[spiky bird]]s.
Shooting Me Softly - Back to Origins 3.jpg|The orange [[spiky bird]]s use different shading.
Shooting Me Softly - Back to Origins 4.jpg|The projectiles the [[mosquito]] shoots can be bounced off of bongos to hit enemies.
Shooting Me Softly - Back to Origins 4.jpg|The projectiles the [[mosquito]] shoots can ricochet off bongos to hit enemies.


Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]].
Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]].

Revision as of 22:43, 27 August 2019

Shooting Me Softly
Shooting Me Softly
Shooting Me Softly
No Turning Back Polar Pursuit
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Shooting Me Softly is the seventh and last level of the Desert of Dijiridoos, the second world in Rayman Origins. It acts as a transition between the Desert of Dijiridoos and Gourmand Land, in a similar fashion to the first part of Bongo Hills in the PC version and its ports of the original Rayman game. This is the third level from this world, and twelfth overall that is included in the Back to Origins painting in Rayman Legends.

Original version

As the heroes enter the level with heavy winds, they soon encounter mosquitoes. As they fly through the level, they must face Helmet Birds, many groups of small yellowish-orange birds and Red Birds, while avoiding big, spiky birds. They also must also avoid crushing didgeridoos with spiky birds attached to them. At times, the mosquitoes must shoot bongos to ricochet their shots towards other items, such as switches which will disable air currents being blown that block their way. Eventually, there are swarms of bats to deal with; the mosquitoes must shoot the gongs in order to scare them off and open a path for the heroes.

Afterwards, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the heroes must avoid many Helicopter bombs that will explode when shot, then they must fly through icy passages while avoiding spiky oranges. After dodging the spiky oranges, the mosquitoes begin to move faster, as the floor and ceiling move towards each other; the mosquitoes must move quickly in order to avoid getting crushed. afterwards, the heroes are able to disband their mosquitoes, and after going through the door, they can break the Electoon cage to end the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

Shooting Me Softly
Shooting Me Softly
Shooting Me Softly
SkullSkull
Skyward Sonata Snake Eyes
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links