Piping Hot!

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Piping Hot!
Piping Hot!
Piping Hot!
Dashing Thru the Snow Mending the Rift
World Gourmand Land

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:04 Time

Piping Hot! is the fourth level of the Gourmand Land, the third world in Rayman Origins. This is first level where the players enter into the Infernal Kitchen, a place composing of fire, forks, and Dragon Chefs. This is the second level from this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.

Area 1

Still in the Frosty Delights area, Rayman and his friends will shrink down to where they have to go downwards by destroying the blocks of ice. Some of the ice blocks have Lums frozen inside. Once they get through the ice blocks, the exit is nearby.

Area 2

More of a transition phase to the Infernal Kitchen, the team stands on a platform that's about to collapse, and when it does, the team will fall down to where the exit is close by. There is a Lum King at the start the players can grab to collect the many Lums when they are falling.

Area 3

Now in the Infernal Kitchen, Rayman and his friends encounter a fire breathing Dragon Chef. This enemy can be defeated more easily by waiting for it to stop breathing fire. As the heroes continue, different kinds of foods appear; as well as more Dragon Chefs. One specifically blows fire to a platform, which can be useful later on. Then the team shrinks again, and they have to defeat the Darktoons that stand in the way. The first Skull Coin can be collected by performing walljumps on two pipes close to a pinata. A Dragon Chef will be blocking the coin. After dropping back down, the first secret area can be found by dropping down again. Once the Electoons are saved, the team can move on and face more Darktoons. The second Skull Coin is located next to a large sleeping Darktoon. The players can continue on past the collapsing pipe to the exit.

Secret Area 1

There are several Dragon Chefs on moving pillars. The players will need to time when to attack to avoid getting hit by the fire the Dragon Chefs breath out. Once all are destroyed, the cage will be able to be broken.

Area 4

The gap is too far to reach, so the team needs to grab onto a swinging vine to make a small platform appear. This will continue on for quite a while, as the heroes need to avoid touching the hot led that's underneath. Next, a Dragon Chef appears on a platform that supposedly breathes fire when you stand on it. Rayman and his friends need to destroy the Dragon Chef to advance past the vent that was blocking the way. Then the heroes shrink back down to size. They will continue on by destroying Darktoons to where they see another platform that will breath fire if body slammed on. This is useful for reaching the third Skull Coin of the level and for getting to the second secret area. After that, the gang can go to the exit that's not too far away.

Secret Area 2

There are sharp forks that will attempt to hurt the player if a red line that connects to the knife is touched. The team needs to dodge the forks while destroying the Dragon Chefs. Once the players defeat the enemies, the Electoon cage will be able to be broken.

Area 5

Back to their original size, Rayman and his team need to use the zip-lines to cross the hot led at the bottom. Along the way, there will be Dragon Chefs attempting to breath fire at the players. Near the end, if the team takes the higher zip-line, the fourth Skull Coin can be collected.

Area 6

The players will have to do the same as the last area, use zip-lines to cross the hot body of fire. This time, fire will appear from the body, making timing more useful to not get hurt from it.

Area 7

As the team advances this area, they will have to time when the fire blown from vents and the body of fire in order to not get hit by it. Collapsing pipes will sink down into the fire, so the team will have to be sure to hurry when they can. The fifth Skull Coin can be located by using a tea pot vent blowing upwards to reach the pipe that has the coin. Now to get to the exit, the players will once again use the zip-lines to escape from the fire. The team will have to destroy the Dragon Chefs that block the exit.

Area 8

The key here to destroy the Dragon Chefs is to use the funnel to shrink, then stand on the small pipe that has no enemies on it. This will cause the entire pipe to sink down, breathing fire on the Dragon Chefs. That will then make the cage breakable, thus ending the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


Piping Hot!
Piping Hot!
Piping Hot!
SkullSkull
Dashing Through the Snow Aim for the Eel!
World Gourmand Land


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the second one from Gourmand Land. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.


External links