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==Area 3==
==Area 3==
The players will then use more friendly [[bird|birds]] to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. The team will then need to kick a [[switch]] to make three green birds appear. Using the body slam on the last one will help in collecting the fifth [[Skull Coin]] of the level, it's next to a orange [[Spiky ball]]. The exit is straight ahead, right next to a sleeping bad [[Red Bird|red bird]].
The players will then use more friendly [[bird|birds]] to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. The team will then need to kick a [[switch]] to make three green birds appear. Using the body slam on the last one will help in collecting the fifth [[Skull Coin]] of the level, it's next to a orange [[Spiky bird]]. The exit is straight ahead, right next to a sleeping bad [[Red Bird|red bird]].
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Revision as of 23:06, 21 March 2017

Best Original Score is the second level of the Desert of Dijiridoos, the second world in Rayman Origins. Rayman and his friends will use friendly green birds throughout the level in order to advance, and use small platforms to deactivate blocking electrical shocks. This level is the first one in this world and ninth overall that's included in the Back to Origins mode in Rayman Legends.

Best Original Score
Best Original Score
Best Original Score
Crazy Bouncing Wind or Lose
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:00 Time

Tricky Treasure
Medal
350 Lums
Cup
1:32 Time

Original version

Area 1

Rayman in front of a switch which spawns two birds.

Once entered into the level, the Magician appears to the left. He gives some information about saving Electoon cages, and popping bubblized enemies to earn more Lums. Now Rayman and his friends can move on, jumping on friendly green birds that stay stationary on music sheets. The first Skull Coin can be found by getting past a water current, under a bad red bird. Then there is another red bird bouncing a platform that can make the friendly green birds appear or disappear. The team can defeat the bad bird and use the friendly ones to advance. The rounded bird can be body slammed on to reach the second Skull Coin of the level. After continuing on, destroying Darktoons, an Electoon cries for help. To get to the secret area requires performing wall jumps to the top, nearby some birds with spiky protective hats. Once the Electoons are saved, the team can move on to the exit.

Secret Area 1

The first secret area.

The cage is at the bottom of the area. The players need to activate the glide power to safely destroy the red birds as they go down. Once the birds are destroyed, the cage will be able to be broken.

Area 2

Rayman and his team will advance on, by avoiding the electrical shocks. A Lum King is located at the beginning of the area, blocked by an electrical shock that can be deactivated. The players will then have to use a small green bird to get past more shocks. The bird will give out a bubble Skull Coin, the third coin of the level. As the team gets to the exit, there is a rounded bird at the end. Body slamming on it will lead to the fourth Skull Coin. The exit is right underneath the coin.

Rayman standing under a Lum King.
A hidden Skull Coin.

Area 3

The players will then use more friendly birds to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. The team will then need to kick a switch to make three green birds appear. Using the body slam on the last one will help in collecting the fifth Skull Coin of the level, it's next to a orange Spiky bird. The exit is straight ahead, right next to a sleeping bad red bird.

Electrical shocks that can be deactivated from using the stationary platform.
The fifth Skull Coin of the level.

Area 4

The second secret area.

As the heroes destroy a few bad red birds along the way, more electrical shocks block the path. Using the small platform to deactivate them and taking the higher path will result in getting the sixth Skull Coin. The second secret area is not too far away, as the player needs to perform walljumps to get upwards to the path of the door. Once the Electoons are saved, Rayman and his friends will need to activate two groups of friendly birds, the others will appear by themselves, as if they were linked to a gendoor. Using the swingmen will take the team to the exit.

Secret Area 2

In this very dark area, the team needs to destroy some helmet birds and a blowing bird. Once all are defeated, the cage will be able to be broken.


Area 5

The final area.

The players will need to destroy the sleeping bad red birds, in order for the Electoon cage to be able to be broken. Breaking it will end the level, as the team will pose on a photoboard and then the Magician will wait for the total amount of Lums the players collected in the level.


Best Original Score
Best Original Score
Best Original Score
Skull
Poor Little Daisy Tricky Winds
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

The beginning of the level, with already some notable differences.
The first secret area.
Another look of the same area.
Rayman standing in front of two birds.
Turnips appear in the Back to Origins levels.
Teensies replace many of the Skull Coins..
The second secret area, this time in Legends.
The final area of the level.


Trivia

External links