On Top of Old Smokey: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Ray502 (talk | contribs)
Added information
Ray502 (talk | contribs)
mNo edit summary
Line 31: Line 31:
==Area 3==
==Area 3==
[[File:Rondsdefuméesection3.jpg|thumb|right|The third area.]]
[[File:Rondsdefuméesection3.jpg|thumb|right|The third area.]]
Now the heroes will come across strange like structures in the background, with more pipes and machinery. The team shortly face some small [[Robot|robots]] that shoot electricity. They can be defeated by punching them to a moving saw. After the team gets past the robots and the laser shooters, the exit will be found.
Now the heroes will come across strange like structures in the background, with more pipes and machinery. The team shortly face some small [[Robot (Rayman Origins)|robots]] that shoot electricity. They can be defeated by punching them to a moving saw. After the team gets past the robots and the laser shooters, the exit will be found.
{{Clear}}
{{Clear}}


Line 44: Line 44:


===Secret Area 1===
===Secret Area 1===
The players will use the air vent to get up to the [[Robot]]s and defeat them in order to break open the [[Electoon]] [[cage]].
The players will use the air vent to get up to the [[Robot (Rayman Origins)|robots]] and defeat them in order to break open the [[Electoon]] [[cage]].
{{Clear}}
{{Clear}}


Line 67: Line 67:
==Area 9==
==Area 9==
[[File:Rondsdefuméesection9.jpg|thumb|right|The ninth and final area.]]
[[File:Rondsdefuméesection9.jpg|thumb|right|The ninth and final area.]]
To defeat the [[Robot]]s, the loop-d-loops need to be run on to make the pipes move to the saws. Once done, the [[Electoon]] [[cage]] can be broken open to the end the level. Then the players pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
To defeat the [[Robot (Rayman Origins)|robots]], the loop-d-loops need to be run on to make the pipes move to the saws. Once done, the [[Electoon]] [[cage]] can be broken open to the end the level. Then the players pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.


{{Clear}}
{{Clear}}

Revision as of 00:34, 14 May 2017

On Top of Old Smokey
On Top of Old Smokey
On Top of Old Smokey
Riding the Storm Mecha No Mistake!
World {{{world}}}

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:30 Time

Tricky Treasure
Medal
350 Lums
Cup
1:15 Time

On Top of Old Smokey is the second level of the Moody Clouds, a world in Rayman Origins. In this level, the heroes will cross through the stormy weather, heading into a place with strange pipe-like structures. This is the second level from this world and thirty-seventh overall that's included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

Rayman and his team will begin in the stormy weather, with clouds shooting lighting. As they progress, small flies will appear. Grabbing a Blue Punch is useful for destroying them. The first Skull Coin can be collected by taking a higher path, past two clouds, and performing walljumps on a couple of pipes. The exit is to the right of the coin.

Area 2

The second area of the level.

In this area the weather gets more rough, as rain is pouring and there are more clouds that shoot lighting. The second Skull Coin can be found by gliding down, past through several clouds grouped together. After a while of gliding through the weather, the exit can be found.

Area 3

The third area.

Now the heroes will come across strange like structures in the background, with more pipes and machinery. The team shortly face some small robots that shoot electricity. They can be defeated by punching them to a moving saw. After the team gets past the robots and the laser shooters, the exit will be found.

Area 4

The fourth area of the level.

The third Skull Coin is located near two laser shooters, surrounded by moving platforms. Shortly after, the players need to time a jump to get on the chains to avoid the lasers and get to the exit.

Area 5

The fifth area.

In this area, Rayman and the team are going to use the glide power to fly with the current. There are a bunch of Mecha fishes throughout, and using the Blue Punch makes it easier to defeat them. The fourth Skull Coin can be collected by flying to the coin on the left, and doing so quickly before getting hit by the moving saws. The first secret area is located at the top, to the left.

Secret Area 1

The players will use the air vent to get up to the robots and defeat them in order to break open the Electoon cage.

Area 6

The sixth area of the level.

After advancing past lasers for a while, the team will use the wall run to get through a large gap. The fifth Skull Coin can be acquired by making the right jump without touching the moving saws. The second secret are is located underneath the coin, near a stationary saw. The exit is nearby.

Secret Area 2

There are no enemies to defeat, all the players need to do is get to the cage without the Locusts catching up.

Area 7

The seventh area.

For a fairly short time, the players will dodge laser shooters and saws. The sixth Skull Coin is located in the air, to the right of continuously appearing saws. Then, they'll get on a loop-d-loop platform, and must run backwards to make it go forward. The exit is to the right.

Area 8

The eighth area of the level.

After defeating a group of small flies, the heroes must get through the moving saws to progress to the exit.

Area 9

The ninth and final area.

To defeat the robots, the loop-d-loops need to be run on to make the pipes move to the saws. Once done, the Electoon cage can be broken open to the end the level. Then the players pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


On Top of Old Smokey
On Top of Old Smokey
On Top of Old Smokey
SkullSkullSkull
Tricky Temple Too Mecha No Mistake!
World Mystical Pique


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.

The start of the level.
Rayman standing on a flying platform.
The Teensie cage replaces a Skull Coin.
Two flying Lum chains.
A flying Teensie cage below the platform.
A Lum cage.
Rayman hanging on to a chain while collecting Lums.
Rayman flying past several Mecha fish enemies.
The first secret area.
Two Robot enemies.
Rayman getting chased by Flying creatures in the second secret area.
The cage in the second secret area.
Another Teensie cage.
Another Lum cage.
The last part of the level.

External links