Tricky Winds: Difference between revisions
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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | '''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
Revision as of 13:03, 25 November 2019
| Tricky Winds | |||||||||||
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| ← Savage Swarms | Don't Shoot the DJ → | ||||||||||
Tricky Winds is the second level of the Grumbling Grottos, a world in Rayman Origins. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world and tenth overall that's included in the Back to Origins mode in Rayman Legends.
Original version
Area 1
Right at the beginning of the level, the heroes can use the Swingman to reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the heroes must use the green leaved air currents to get through the didgeridoos which block the way.
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A spiky bird.
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A Lum King.
Area 2

The heroes now need to use more air currents to advance in this area. The second Skull Coin is located by a Darkroot with its end around the coin. The first secret area can be found not too far from here; It can be reached by using the Swingman to jump left next to the exit.
Secret area 1
The three Red Birds can be reached by using separate air currents, leading to them one by one. Once they are defeated, the Electoon cage can broken.
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The first secret area has the heroes going through several air vents to find all Red Birds.
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All Red Birds will have to be defeated.
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The cage in the first secret area.
Area 3
The heroes will aid the air current to ascend, using the glide power, naturally. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are flying, they will need to avoid the many Darktoons attached to the didgeridoos, as well as spiky birds. The fourth Skull Coin can be acquired by flying near the electric wire to a Darkroot with the coin in the middle of it. After flying for a little longer, the heroes can find exit next to a barricade.
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The heroes will have to fly up a tight passage.
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A Skull Coin.
Area 4
Like the third area, the heroes must glide on the air current to proceed, but this time in a horizontal way. More spiky birds appear compared to the previous area. The fifth Skull Coin can be found by flying under two stationary spiky birds and a moving one. Near the exit, the heroes can fly up through a space between two platforms near a Darktoon, where they can find the second secret area located to their right.
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Several small spiky birds.
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A big spiky bird.
Secret area 2
The heroes must be careful when passing between the moving didgeridoos with Darktoons attached to them. Once they get through, the Red Birds can be defeated, and the cage can be broken.
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The second secret area.
Area 5
Once again, the heroes need to use the air current to get to the exit, in a horizontal way. This time, many more Darkroots appear along with spiky birds and Darktoons. To reach the exit, the heroes will need to hit a switch to stop the air currents.
Area 6

Using an the air current, the heroes will need to ascend. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. Eventually, the heroes will then need to continue ascending by flying, while avoiding many Darkroots.
Area 7

All the heroes will need to do, is defeat the four Red Birds hovering above the Electoon cage. Once defeated, the cage can be broken, ending the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
| Tricky Winds | ||||||||
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| ← Best Original Score | Skyward Sonata → | |||||||
Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
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The first area of the level.
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The second Skull Coin.
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The first secret area.
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The third area of the level.
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The fourth area.
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The second secret area.
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The sixth area.
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The seventh and final area of the level.
External links
- Tricky Winds playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Tricky Winds playthrough at YouTube (PC version) (Speed Trophy)
- Tricky Winds' Rayman Legends playthrough at YouTube (PC version)

