Tricky Winds: Difference between revisions

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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.  


==Original version==
==Original version==
==Area 1==
==Area 1==
Right at the beginning of the level, the heroes can use the [[Swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes must use the green leaved air currents to get through the didgeridoos which block the way.
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.


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Tricky Winds 3.jpg|A [[Lum King]].
Tricky Winds 3.jpg|A [[Lum King]].
</gallery>
</gallery>
===[[Relic]] 1===
[[File:Tricky Winds first relic.png|thumb|right|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]]
The first [[relic]] can be found in this area, beyond some didgeridoos.
{{clear}}


==Area 2==
==Area 2==
[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the air current appear.]]
[[File:Tricky Winds 4.jpg|320px|thumb|left|Hitting the [[switch]] will make the air current appear.]]
The heroes now need to use more air currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the [[Skull Coin|coin]]. The first secret area can be found not too far from here; It can be reached by using the [[Swingman]] to jump left next to the exit.
The heroes will need to use more air currents to travel through this area. The second [[Skull Coin]] can be located near a [[Darkroot]], which will be wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not too far from here; it can be reached by using the [[Swingman]] to swing left near the exit.


{{Clear}}
{{Clear}}


===Secret area 1===
===Secret area 1===
The three [[Red Bird]]s can be reached by using separate air currents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] can broken.
The heroes will need to defeat three [[Red Bird]]s; each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can broken.


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==Area 3==
==Area 3==
The heroes will aid the air current to ascend, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the didgeridoos, as well as [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by flying near the electric wire to a [[Darkroot]] with the [[Skull Coin|coin]] in the middle of it. After flying for a little longer, the heroes can find exit next to a barricade.
The heroes will need to ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are [[Helicopter|gliding]], they will need to avoid many [[Antitoon|Darktoons]] which are attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire, and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find exit near a barricade.


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==Area 4==
==Area 4==
Like the third area, the heroes must [[Helicopter|glide]] on the air current to proceed, but this time in a horizontal way. More [[spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by [[Helicopter|flying]] under two stationary [[spiky bird]]s and a moving one. Near the exit, the heroes can [[Helicopter|fly]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they can find the second secret area located to their right.
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and a moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right.


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===Secret area 2===
===Secret area 2===
The heroes must be careful when passing between the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. Once they get through, the [[Red Bird]]s can be defeated, and the [[cage]] can be broken.
The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[Red Bird]]s before the [[cage]] can be broken.


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==Area 5==
==Area 5==
Once again, the heroes need to use the air current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, the heroes will need to hit a [[switch]] to stop the air currents.
The heroes will be aided by an air current, as they travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. In order to reach the exit, the heroes will need to hit a [[switch]], which will disable the air currents.


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Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing.
Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing.
</gallery>
</gallery>
===[[Relic]] 2===
[[File:Tricky Winds second relic.png|thumb|right|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]]
The second [[relic]] can be found in this area, just in front of a didgeridoo.
{{clear}}


==Area 6==
==Area 6==
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
Using an the air current, the heroes will need to ascend. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. Eventually, the heroes will then need to continue ascending by flying, while avoiding many [[Darkroot]]s.
With the aid of an air current, the heroes will need to [[helicopter|glide]] and ascend in order to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes will then need to continue to ascend by [[helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit.
 
{{clear}}
 
===[[Relic]] 3===
[[File:Tricky Winds third relic.png|thumb|right|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]]
The third [[relic]] can be found in this area, camouflaged behind a dusty air current.


{{Clear}}
{{Clear}}


==Area 7==
==Area 7==
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]]
[[File:Tricky Winds 17.jpg|320px|thumb|left|The final area.]]
All the heroes will need to do, is defeat the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to defeat four [[Red Bird]]s, which will hover above the [[Electoon]] [[cage]]. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level.


{{Clear}}
{{Clear}}
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==[[Back to Origins]]==
==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions; except the notable differences that appear in every other [[Back to Origins]] level.  
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except the notable differences that appear in every other [[Back to Origins]] level.  


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<gallery widths="320px" heights="180px">

Revision as of 04:36, 16 June 2020

Tricky Winds
Tricky Winds
Tricky Winds
Savage Swarms Don't Shoot the DJ
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:35 Time

Tricky Treasure
Medal
350 Lums
Cup
2:10 Time

Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.

Original version

Area 1

As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.

Relic 1

The first relic is located behind the didgeridoo to the right of Rayman.

The first relic can be found in this area, beyond some didgeridoos.


Area 2

Hitting the switch will make the air current appear.

The heroes will need to use more air currents to travel through this area. The second Skull Coin can be located near a Darkroot, which will be wrapped around the coin. The first secret area can be found not too far from here; it can be reached by using the Swingman to swing left near the exit.


Secret area 1

The heroes will need to defeat three Red Birds; each one can be reached by using separate air currents. Once they have all been defeated, the Electoon cage can broken.

Area 3

The heroes will need to ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are gliding, they will need to avoid many Darktoons which are attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near an electric wire, and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find exit near a barricade.

Area 4

Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and a moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.

Secret area 2

The heroes must be careful when passing through the moving didgeridoos with Darktoons attached to them. They will then need to defeat three Red Birds before the cage can be broken.

Area 5

The heroes will be aided by an air current, as they travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. In order to reach the exit, the heroes will need to hit a switch, which will disable the air currents.

Relic 2

The second relic is located below Rayman in front of the didgeridoo.

The second relic can be found in this area, just in front of a didgeridoo.


Area 6

A passage filled with Darkroots.

With the aid of an air current, the heroes will need to glide and ascend in order to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes will then need to continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.


Relic 3

The third relic is located beneath the didgeridoo, directly below Rayman.

The third relic can be found in this area, camouflaged behind a dusty air current.


Area 7

The final area.

The heroes will need to defeat four Red Birds, which will hover above the Electoon cage. Once they have all been defeated, the cage can be broken, ending the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that have been collected throughout the level.


Tricky Winds
Tricky Winds
Tricky Winds
Skull
Best Original Score Skyward Sonata
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except the notable differences that appear in every other Back to Origins level.

External links