Tricky Winds: Difference between revisions
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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world | '''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
==Area 1== | ==Area 1== | ||
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Tricky Winds 3.jpg|A [[Lum King]]. | Tricky Winds 3.jpg|A [[Lum King]]. | ||
</gallery> | </gallery> | ||
===[[Relic]] 1=== | |||
[[File:Tricky Winds first relic.png|thumb|right|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]] | |||
The first [[relic]] can be found in this area, beyond some didgeridoos. | |||
{{clear}} | |||
==Area 2== | ==Area 2== | ||
[[File:Tricky Winds 4.jpg|320px|thumb| | [[File:Tricky Winds 4.jpg|320px|thumb|left|Hitting the [[switch]] will make the air current appear.]] | ||
The heroes | The heroes will need to use more air currents to travel through this area. The second [[Skull Coin]] can be located near a [[Darkroot]], which will be wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not too far from here; it can be reached by using the [[Swingman]] to swing left near the exit. | ||
{{Clear}} | {{Clear}} | ||
===Secret area 1=== | ===Secret area 1=== | ||
The three [[Red Bird]]s can be reached by using separate air currents | The heroes will need to defeat three [[Red Bird]]s; each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can broken. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 3== | ==Area 3== | ||
The heroes will | The heroes will need to ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are [[Helicopter|gliding]], they will need to avoid many [[Antitoon|Darktoons]] which are attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire, and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find exit near a barricade. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 4== | ==Area 4== | ||
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and a moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Secret area 2=== | ===Secret area 2=== | ||
The heroes must be careful when passing | The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[Red Bird]]s before the [[cage]] can be broken. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 5== | ==Area 5== | ||
The heroes will be aided by an air current, as they travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. In order to reach the exit, the heroes will need to hit a [[switch]], which will disable the air currents. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing. | Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing. | ||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | |||
[[File:Tricky Winds second relic.png|thumb|right|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]] | |||
The second [[relic]] can be found in this area, just in front of a didgeridoo. | |||
{{clear}} | |||
==Area 6== | ==Area 6== | ||
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]] | [[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]] | ||
With the aid of an air current, the heroes will need to [[helicopter|glide]] and ascend in order to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes will then need to continue to ascend by [[helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit. | |||
{{clear}} | |||
===[[Relic]] 3=== | |||
[[File:Tricky Winds third relic.png|thumb|right|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]] | |||
The third [[relic]] can be found in this area, camouflaged behind a dusty air current. | |||
{{Clear}} | {{Clear}} | ||
==Area 7== | ==Area 7== | ||
[[File:Tricky Winds 17.jpg|320px|thumb| | [[File:Tricky Winds 17.jpg|320px|thumb|left|The final area.]] | ||
The heroes will need to defeat four [[Red Bird]]s, which will hover above the [[Electoon]] [[cage]]. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level. | |||
{{Clear}} | {{Clear}} | ||
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==[[Back to Origins]]== | ==[[Back to Origins]]== | ||
This level is playable in the [[Back to Origins]] | This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except the notable differences that appear in every other [[Back to Origins]] level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Revision as of 04:36, 16 June 2020
| Tricky Winds | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Savage Swarms | Don't Shoot the DJ → | ||||||||||
Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.
Original version
Area 1
As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.
-
A spiky bird.
-
A Lum King.
Relic 1

The first relic can be found in this area, beyond some didgeridoos.
Area 2

The heroes will need to use more air currents to travel through this area. The second Skull Coin can be located near a Darkroot, which will be wrapped around the coin. The first secret area can be found not too far from here; it can be reached by using the Swingman to swing left near the exit.
Secret area 1
The heroes will need to defeat three Red Birds; each one can be reached by using separate air currents. Once they have all been defeated, the Electoon cage can broken.
-
The first secret area has the heroes going through several air vents to find all Red Birds.
-
All Red Birds will have to be defeated.
-
The cage in the first secret area.
Area 3
The heroes will need to ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are gliding, they will need to avoid many Darktoons which are attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near an electric wire, and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find exit near a barricade.
-
The heroes will have to fly up a tight passage.
-
A Skull Coin.
Area 4
Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and a moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.
-
Several small spiky birds.
-
A big spiky bird.
Secret area 2
The heroes must be careful when passing through the moving didgeridoos with Darktoons attached to them. They will then need to defeat three Red Birds before the cage can be broken.
-
The second secret area.
Area 5
The heroes will be aided by an air current, as they travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. In order to reach the exit, the heroes will need to hit a switch, which will disable the air currents.
Relic 2

The second relic can be found in this area, just in front of a didgeridoo.
Area 6

With the aid of an air current, the heroes will need to glide and ascend in order to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes will then need to continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.
Relic 3

The third relic can be found in this area, camouflaged behind a dusty air current.
Area 7

The heroes will need to defeat four Red Birds, which will hover above the Electoon cage. Once they have all been defeated, the cage can be broken, ending the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that have been collected throughout the level.
| Tricky Winds | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Best Original Score | Skyward Sonata → | |||||||
Back to Origins
This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except the notable differences that appear in every other Back to Origins level.
-
The first area of the level.
-
The second Skull Coin.
-
The first secret area.
-
The third area of the level.
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The fourth area.
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The second secret area.
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The sixth area.
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The seventh and final area of the level.
External links
- Tricky Winds playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Tricky Winds playthrough at YouTube (PC version) (Speed Trophy)
- Tricky Winds' Rayman Legends playthrough at YouTube (PC version)

