Tricky Winds: Difference between revisions

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| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]] [[File:RO-Clock.png|30px|Time]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| coin = [[File:Icon6RO.png|15px|6]]
| coin = [[File:Icon6RO.png|15px|6]]
| cup = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| cup = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| relic = [[File:Icon3RO.png|15px|3]]
| relic = [[File:Icon3RO.png|15px|3]]
}}
}}


'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes must use air currents and didgeridoos to progress through the level, similarly to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is straightforward from here on; the heroes must use the green-leaved air currents to go through the didgeridoos that block their path.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===[[Relic]] 1===
===[[Relic]] 1===
[[File:Tricky Winds first relic.png|thumb|right|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]]
[[File:Tricky Winds first relic.png|thumb|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]]
 
The first [[relic]] can be found in this area, beyond some didgeridoos.
The first [[relic]] can be found in this area, beyond some didgeridoos.


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==Area 2==
==Area 2==
[[File:Tricky Winds 4.jpg|320px|thumb|left|Hitting the [[switch]] will make the air current appear.]]
[[File:Tricky Winds 4.jpg|320px|thumb|Hitting the [[switch]] will make the air current appear.]]
The heroes will need to use more air currents to travel through this area. The second [[Skull Coin]] can be located near a [[Darkroot]], which will be wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not too far from here; it can be reached by using the [[Swingman]] to swing left near the exit.
 
The heroes must use more air currents to travel through this area. The second [[Skull Coin]] is located near a [[Darkroot]], which is wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not far from here; it can be reached by using the [[Swingman]] to swing left near the exit.


{{Clear}}
{{Clear}}


===Secret area 1===
===Secret area 1===
The heroes will need to defeat three [[Red Bird]]s; each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can broken.
The heroes must defeat three [[red bird]]s. Each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 5.jpg|The first secret area has the heroes going through several air vents to find all [[Red Bird]]s.
Tricky Winds 5.jpg|The first secret area has the heroes going through several air vents to find all [[red bird]]s.
Tricky Winds 6.jpg|All [[Red Bird]]s will have to be defeated.
Tricky Winds 6.jpg|All [[red bird]]s must be defeated.
Tricky Winds 7.jpg|The [[cage]] in the first secret area.
Tricky Winds 7.jpg|The [[cage]] in the first secret area.
</gallery>
</gallery>


==Area 3==
==Area 3==
The heroes will need to ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are [[Helicopter|gliding]], they will need to avoid many [[Antitoon|Darktoons]] which are attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire, and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find exit near a barricade.
The heroes must ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While [[Helicopter|gliding]], the heroes must avoid many [[Antitoon|Darktoons]] attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find the exit near a barricade.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 8.jpg|The heroes will have to fly up a tight passage.
Tricky Winds 8.jpg|The heroes must fly up a tight passage.
Tricky Winds 9.jpg|A [[Skull Coin]].
Tricky Winds 9.jpg|A [[Skull Coin]].
</gallery>
</gallery>


==Area 4==
==Area 4==
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and a moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right.
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes must avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and one moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 2===
===Secret area 2===
The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[Red Bird]]s before the [[cage]] can be broken.
The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[red bird]]s before the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 12.jpg|The second secret area.
Tricky Winds 12.jpg|The second secret area.
Tricky Winds 13.jpg|Three [[Red Bird]]s will need to be defeated in order to get to the [[cage]].
Tricky Winds 13.jpg|Three [[red bird]]s must be defeated to reach the [[cage]].
</gallery>
</gallery>


==Area 5==
==Area 5==
The heroes will be aided by an air current, as they travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. In order to reach the exit, the heroes will need to hit a [[switch]], which will disable the air currents.
The heroes, aided by an air current, will travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, the heroes must hit a [[switch]], which will disable the air currents.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 14.jpg|A [[Darkroot]].
Tricky Winds 14.jpg|A [[Darkroot]].
Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing.
Tricky Winds 15.jpg|The [[switch]] must be hit to make the wind stop blowing.
</gallery>
</gallery>


===[[Relic]] 2===
===[[Relic]] 2===
[[File:Tricky Winds second relic.png|thumb|right|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]]
[[File:Tricky Winds second relic.png|thumb|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]]
 
The second [[relic]] can be found in this area, just in front of a didgeridoo.
The second [[relic]] can be found in this area, just in front of a didgeridoo.


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==Area 6==
==Area 6==
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
[[File:Tricky Winds 16.jpg|320px|thumb|A passage filled with [[Darkroot]]s.]]
With the aid of an air current, the heroes will need to [[helicopter|glide]] and ascend in order to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes will then need to continue to ascend by [[helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit.
 
With the aid of an air current, the heroes must [[Helicopter|glide]] and ascend to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes must then continue to ascend by [[Helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit.


{{clear}}
{{clear}}


===[[Relic]] 3===
===[[Relic]] 3===
[[File:Tricky Winds third relic.png|thumb|right|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]]
[[File:Tricky Winds third relic.png|thumb|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]]
 
The third [[relic]] can be found in this area, camouflaged behind a dusty air current.
The third [[relic]] can be found in this area, camouflaged behind a dusty air current.


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==Area 7==
==Area 7==
[[File:Tricky Winds 17.jpg|320px|thumb|left|The final area.]]
[[File:Tricky Winds 17.jpg|320px|thumb|The final area.]]
The heroes will need to defeat four [[Red Bird]]s, which will hover above the [[Electoon]] [[cage]]. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level.
 
The heroes must defeat four [[red bird]]s, which hover above the [[Electoon]] [[cage]]. Once they are all defeated, the [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}


==[[Back to Origins]]==
{{RLLevel
{{RLLevel
| name = Tricky Winds
| name = Tricky Winds
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}}
}}


==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except for the notable differences that appear in every other [[Back to Origins]] level.
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except the notable differences that appear in every other [[Back to Origins]] level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Tricky Winds - Back to Origins 2.jpg|The second [[Skull Coin]].
Tricky Winds - Back to Origins 2.jpg|The second [[Skull Coin]].
Tricky Winds - Back to Origins 3.jpg|The first secret area.
Tricky Winds - Back to Origins 3.jpg|The first secret area.
Tricky Winds - Back to Origins 4.jpg|The third area of the level.
Tricky Winds - Back to Origins 4.jpg|The third area of the level.
Tricky Winds - Back to Origins 5.jpg|The fourth area.
Tricky Winds - Back to Origins 5.jpg|The fourth area.
Tricky Winds - Back to Origins 6.jpg|The second secret area.
Tricky Winds - Back to Origins 6.jpg|The second secret area.
Tricky Winds - Back to Origins 7.jpg|The sixth area.
Tricky Winds - Back to Origins 7.jpg|The sixth area.
Tricky Winds - Back to Origins 8.jpg|The seventh and final area of the level.
Tricky Winds - Back to Origins 8.jpg|The seventh and final area of the level.
</gallery>
</gallery>
==Names in other languages==
{{Names
|en=Tricky Winds
|zh_hans=和风细雨
|cs=Mazané větry
|da=Snedige vinde
|nl=Lastige windjes
|fi=Tukalat tuulet
|fr=À bout de souffle
|de=Tückische Winde
|hu=Trükkös szelek
|it=Venti insidiosi
|ja=いや~な かぜ
|ja_S=''[[Rayman Origins]]''
|ja_2=「かぜ風がう生みだすね音いろ色」
|ja_2_S=''[[Rayman Legends]]''
|no=Vriene vinder
|pl=Podstępne wiatry
|pt=Ventos eólicos
|pt_S=''[[Rayman Origins]]''
|pt_2=Ventos traiçoeiros
|pt_2_S=''[[Rayman Legends]]''
|ru=Коварные ветры
|es=Ventosidades
|sv=Lömska vindar
}}


==External links==
==External links==
Line 148: Line 179:


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]

Revision as of 14:02, 1 September 2024

Tricky Winds
Tricky Winds
Tricky Winds
Savage Swarms Don't Shoot the DJ
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:35 Time

Tricky Treasure
Medal
350 Lums
Cup
2:10 Time

Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes must use air currents and didgeridoos to progress through the level, similarly to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.

Original version

Area 1

As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is straightforward from here on; the heroes must use the green-leaved air currents to go through the didgeridoos that block their path.

Relic 1

The first relic is located behind the didgeridoo to the right of Rayman.

The first relic can be found in this area, beyond some didgeridoos.


Area 2

Hitting the switch will make the air current appear.

The heroes must use more air currents to travel through this area. The second Skull Coin is located near a Darkroot, which is wrapped around the coin. The first secret area can be found not far from here; it can be reached by using the Swingman to swing left near the exit.


Secret area 1

The heroes must defeat three red birds. Each one can be reached by using separate air currents. Once they have all been defeated, the Electoon cage can be broken.

Area 3

The heroes must ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While gliding, the heroes must avoid many Darktoons attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near an electric wire and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find the exit near a barricade.

Area 4

Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes must avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and one moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.

Secret area 2

The heroes must be careful when passing through the moving didgeridoos with Darktoons attached to them. They will then need to defeat three red birds before the cage can be broken.

Area 5

The heroes, aided by an air current, will travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. To reach the exit, the heroes must hit a switch, which will disable the air currents.

Relic 2

The second relic is located below Rayman in front of the didgeridoo.

The second relic can be found in this area, just in front of a didgeridoo.


Area 6

A passage filled with Darkroots.

With the aid of an air current, the heroes must glide and ascend to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes must then continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.


Relic 3

The third relic is located beneath the didgeridoo, directly below Rayman.

The third relic can be found in this area, camouflaged behind a dusty air current.


Area 7

The final area.

The heroes must defeat four red birds, which hover above the Electoon cage. Once they are all defeated, the cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.


Back to Origins

Tricky Winds
Tricky Winds
Tricky Winds
Skull
Best Original Score Skyward Sonata
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except for the notable differences that appear in every other Back to Origins level.

Names in other languages

Language Name
English Tricky Winds
Chinese (simplified) 和风细雨
Czech Mazané větry
Danish Snedige vinde
Dutch Lastige windjes
Finnish Tukalat tuulet
French À bout de souffle
German Tückische Winde
Hungarian Trükkös szelek
Italian Venti insidiosi
Japanese いや~な かぜ (Rayman Origins)

「かぜ風がう生みだすね音いろ色」 (Rayman Legends)

Norwegian Vriene vinder
Polish Podstępne wiatry
Portuguese Ventos eólicos (Rayman Origins)

Ventos traiçoeiros (Rayman Legends)

Russian Коварные ветры
Spanish Ventosidades
Swedish Lömska vindar

External links