Swimming with Stars: Difference between revisions

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'''Swimming with Stars''' is the second level of the [[Sea of Serendipity]], and the fourth world in ''[[Rayman Origins]]''. In this level, the heroes swim in both brightly lit and darkened areas. The latter requires [[abyssal firefly krill]], which provide light to avoid the [[tentacle claw]]s. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and twenty-sixth overall to be included in the [[Back to Origins]] painting in ''[[Rayman Legends]]'', where it is known as '''Swimming with the Stars'''.
'''Swimming with Stars''' is the second level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. In this level, the heroes swim in both brightly lit and darkened areas. The latter require the help of [[abyssal firefly krill]], which provide light that keeps the [[tentacle claw]]s away. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and twenty-sixth overall to be included in the [[Back to Origins]] painting in ''[[Rayman Legends]]'', where it is known as '''Swimming with the Stars'''.


==Original version==
==Original version==
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| image = [[File:23 swimming with the stars.jpg|center|320px|Swimming with Stars]]
| image = [[File:23 swimming with the stars.jpg|center|320px|Swimming with Stars]]
| preceded by = [[Port 'O Panic]]
| preceded by = [[Port 'O Panic]]
| followed by = [[Freaking Flipper]]
| followed by = [[Pirate's Treasure!]]
| world = [[Sea of Serendipity]]
| world = [[Sea of Serendipity]]
| medallion slot 1 = Cage
| medallion slot 1 = Cage
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===Area 1===
===Area 1===
As the heroes [[Swimming|dive]] into the water, the tune with the friendly [[fish]] singing plays again, despite the fact that no [[fish]] are present. A new enemy appears in this area, the [[sea anemone]]. Most of them throughout the world can be forced to retract if the heroes hit their [[bulb]]s, though hitting them a second time will release them again. The heroes will need to reach the exit while avoiding the tentacles of these [[Sea anemone|anemones]].
As the heroes [[Swimming|dive]] into the water, the tune with the [[friendly fish]] singing plays again, despite the fact that none of them are present. A new enemy appears in this area, the [[sea anemone]]. Most of them throughout this world can be forced to retract if the heroes hit their [[bulb]]s, though hitting them a second time will release them again. The heroes will need to reach the exit while avoiding the tentacles of these [[Sea anemone|anemones]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Area 2===
===Area 2===
The [[fish]] singing tune ends, and a more sinister one plays. The heroes need to advance by [[swimming]] deeper, while avoiding more groups of [[sea anemone]]s and [[spiky shell]]s sticking out from the walls. The first [[Skull Coin]] can be found by [[swimming]] through a tight space between two platforms to the far right of the area. As the heroes proceed to [[Swimming|swim]] deeper, the second [[Skull Coin]] can be collected by waiting for the [[jellyfish]] to spread out away from the [[Skull Coin|coin]]. The heroes can now proceed to the exit.
The [[friendly fish]] singing tune ends, and a more sinister one plays. The heroes need to advance by [[swimming]] deeper, while avoiding more groups of [[sea anemone]]s and [[spiky shell]]s sticking out from the walls. The first [[Skull Coin]] can be found by [[swimming]] through a tight space between two platforms to the far right of the area. As the heroes proceed to [[Swimming|swim]] deeper, the second [[Skull Coin]] can be collected by waiting for the [[jellyfish]] to spread out away from the [[Skull Coin|coin]]. The heroes can now proceed to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Area 4===
===Area 4===
It is completely dark in this area, but fortunately, a group of [[abyssal firefly krill]] will follow the heroes. These are useful for proceeding through the dark cavern, as the light will scare away the [[tentacle claw]]s. The heroes will need to move quickly, as the [[abyssal firefly krill|krill]] will not last long. The first secret area can be found by [[swimming]] upwards around a long [[sea anemone]]. Afterwards, the heroes can find their way to the exit.
It is completely dark in this area, but fortunately, a group of [[abyssal firefly krill]] will follow the heroes. These are useful for proceeding through the dark cavern, as the light will scare away the [[tentacle claw]]s. The heroes will need to move quickly, as the [[Abyssal firefly krill|krill]] will not last long. The first secret area can be found by [[swimming]] upwards around a long [[sea anemone]]. Afterwards, the heroes can find their way to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Area 5===
===Area 5===
In this area, there are no [[abyssal firefly krill]] surrounding the heroes, though there are lone [[luminous fish]] with a limited amount of light around them. This makes it tougher to avoid the nearby [[tentacle claw]]s. The heroes will also be aided by the light of an [[anglerfish]]. The fourth [[Skull Coin]] can be found by [[swimming]] down to a dimly lit area with a group of horizontally moving [[jellyfish]]. Afterwards, the heroes reach a bright area filled with [[Lum (UbiArt games)|Lums]], [[jellyfish]], and a [[Lum King]]. If the heroes [[Swimming|swim]] straight up, they will encounter the fifth [[Skull Coin]] of the level. The heroes will now be aided by another [[anglerfish]] to reach the exit.
In this area, there are no [[abyssal firefly krill]] surrounding the heroes, though there are lone [[luminous fish]] with a halo of light around them. This makes it tougher to avoid the nearby [[tentacle claw]]s. The heroes will also be aided by the light of an [[anglerfish]]. The fourth [[Skull Coin]] can be found by [[swimming]] down to a dimly lit area with a group of horizontally moving [[jellyfish]]. Afterwards, the heroes reach a bright area filled with [[Lum (UbiArt games)|Lums]], [[jellyfish]], and a [[Lum King]]. If the heroes [[Swimming|swim]] straight up, they will encounter the fifth [[Skull Coin]] of the level. The heroes will now be aided by another [[anglerfish]] to reach the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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[[File:Swimming with Stars 12.jpg|thumb|320px|[[Rayman]] [[swimming]] by a group of [[sea anemone]]s.]]
[[File:Swimming with Stars 12.jpg|thumb|320px|[[Rayman]] [[swimming]] by a group of [[sea anemone]]s.]]


Again, the heroes will need to use the [[abyssal firefly krill]], as they are now in a tighter area filled with [[sea anemone]]s, [[tentacle claw]]s, and [[jellyfish]]. The sixth [[Skull Coin]] can be retrieved by avoiding some [[sea anemone]]s close to another spot filled with [[abyssal firefly krill|krill]]. Afterwards, the heroes can proceed to the exit.
Again, the heroes will need to use the [[abyssal firefly krill]], as they are now in a tighter area filled with [[sea anemone]]s, [[tentacle claw]]s, and [[jellyfish]]. The sixth [[Skull Coin]] can be retrieved by avoiding some [[sea anemone]]s close to another spot filled with [[Abyssal firefly krill|krill]]. Afterwards, the heroes can proceed to the exit.


{{Clear}}
{{Clear}}


===Area 7===
===Area 7===
Similarly to the fifth area, the heroes will need to be careful, as they use the light from the [[luminous fish]], along with an [[anglerfish]], to advance. As they proceed, the heroes can find the second secret area by using a couple of [[luminous fish]] to reach an area where they can then [[Swimming|swim]] down through a tight space. The exit is not too far away, and can be found close to more green [[luminous fish]].
Similarly to the fifth area, the heroes will need to be careful to advance as they use the light from several [[luminous fish]] and one [[anglerfish]]. As they proceed, the heroes can find the second secret area by using a couple of [[luminous fish]] to reach an area where they can then [[Swimming|swim]] down through a tight space. The exit is not too far away, and can be found close to more green [[luminous fish]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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[[File:Swimming with Stars 16.jpg|thumb|320px|The final area has four [[redfish]] protecting the [[cage]].]]
[[File:Swimming with Stars 16.jpg|thumb|320px|The final area has four [[redfish]] protecting the [[cage]].]]


In this bright area, all the heroes need to do is defeat the four [[redfish]] to break the [[Electoon]] [[cage]], ending the level. The heroes pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.
In this bright area, all the heroes need to do is defeat the four [[redfish]] to break the [[Electoon]] [[cage]], ending the level. The heroes pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}
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Swimming with the Stars - Back to Origins 7.jpg|The first secret area.
Swimming with the Stars - Back to Origins 7.jpg|The first secret area.
Swimming with the Stars - Back to Origins 8.jpg|An [[anglerfish]] will light the way for the team.
Swimming with the Stars - Back to Origins 8.jpg|An [[anglerfish]] will light the way for the team.
Swimming with the Stars - Back to Origins 9.jpg|Green [[luminous fish]] have a dim light around them.
Swimming with the Stars - Back to Origins 9.jpg|Green [[luminous fish]] emit a dim light around them.
Swimming with the Stars - Back to Origins 10.jpg|A number of [[sea anemone]]s around the [[cage]]d [[Teensie]].
Swimming with the Stars - Back to Origins 10.jpg|A number of [[sea anemone]]s around the [[cage]]d [[Teensie]].
Swimming with the Stars - Back to Origins 11.jpg|[[Tentacle claw]]s will attempt to grab the heroes if they do not have any light surrounding them.
Swimming with the Stars - Back to Origins 11.jpg|[[Tentacle claw]]s will attempt to grab the heroes if they are not in the light.
Swimming with the Stars - Back to Origins 12.jpg|The second secret area.
Swimming with the Stars - Back to Origins 12.jpg|The second secret area.
Swimming with the Stars - Back to Origins 13.jpg|The final area of the level.
Swimming with the Stars - Back to Origins 13.jpg|The final area of the level.
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|en_2=Swimming with the Stars
|en_2=Swimming with the Stars
|en_2_S=''[[Rayman Legends]]''
|en_2_S=''[[Rayman Legends]]''
|ar=السباحة مع النجوم
|zh_hans=繁星共游
|zh_hans=繁星共游
|cs=Plavba s hvězdami
|cs=Plavba s hvězdami
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|it_2=Nuotando con le stelle
|it_2=Nuotando con le stelle
|it_2_S=''[[Rayman Legends]]''
|it_2_S=''[[Rayman Legends]]''
|ja==ほしと およごう
|ja=ほしと およごう
|ja_S=''[[Rayman Origins]]''
|ja_S=''[[Rayman Origins]]''
|ja_2=「ちい小さなひかり光とともに」
|ja_2=「小さな光とともに」
|ja_2_S=''[[Rayman Legends]]''
|ja_2_S=''[[Rayman Legends]]''
|no=Svømme med stjernene
|no=Svømme med stjernene
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[[fr:Poisson pourri]]
[[fr:Poisson pourri]]
[[hu:Csillagokkal úszunk]]
[[pl:Pływanie z gwiazdami]]
[[pl:Pływanie z gwiazdami]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]
[[Category:Places from Rayman Legends]]

Latest revision as of 15:48, 27 March 2026

Swimming with Stars is the second level of the Sea of Serendipity, the fourth world in Rayman Origins. In this level, the heroes swim in both brightly lit and darkened areas. The latter require the help of abyssal firefly krill, which provide light that keeps the tentacle claws away. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the first from this world and twenty-sixth overall to be included in the Back to Origins painting in Rayman Legends, where it is known as Swimming with the Stars.

Original version

Swimming with Stars
Swimming with Stars
Swimming with Stars
Port 'O Panic Pirate's Treasure!
World Sea of Serendipity

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:25 Time

Tricky Treasure
Medal
350 Lums
Cup
1:06 Time
Skull Coin
6
Relic
3

Area 1

As the heroes dive into the water, the tune with the friendly fish singing plays again, despite the fact that none of them are present. A new enemy appears in this area, the sea anemone. Most of them throughout this world can be forced to retract if the heroes hit their bulbs, though hitting them a second time will release them again. The heroes will need to reach the exit while avoiding the tentacles of these anemones.

Area 2

The friendly fish singing tune ends, and a more sinister one plays. The heroes need to advance by swimming deeper, while avoiding more groups of sea anemones and spiky shells sticking out from the walls. The first Skull Coin can be found by swimming through a tight space between two platforms to the far right of the area. As the heroes proceed to swim deeper, the second Skull Coin can be collected by waiting for the jellyfish to spread out away from the coin. The heroes can now proceed to the exit.

Relic 1

The first relic can be found just below Rayman, inside the bulb.

The first relic can be found in this area. It is located inside the bulb of a sea anemone.


Area 3

As the place gets darker, the heroes must continue to swim even deeper, while avoiding the giant jellyfish that appear throughout the area. The third Skull Coin can be collected by waiting for a lone jellyfish to move out of the way of a tight space, then swimming through the space to reach it. The heroes can now proceed to the exit, while avoiding the spiky shells sticking out along the way.

Area 4

It is completely dark in this area, but fortunately, a group of abyssal firefly krill will follow the heroes. These are useful for proceeding through the dark cavern, as the light will scare away the tentacle claws. The heroes will need to move quickly, as the krill will not last long. The first secret area can be found by swimming upwards around a long sea anemone. Afterwards, the heroes can find their way to the exit.

Relic 2

The second relic can be found just above Rayman.

The second relic can be found near the top of the area, next to a sea anemone.


Secret area 1

The first secret area.

In front of the heroes are a number of blocks. The green ones can be destroyed, while the brown crates cannot, and they will have to be avoided if they start to fall. The heroes will need to quickly flee from the TNT crates if they attack one. There are also blowfish which need to be defeated in order to break the Electoon cage.


Area 5

In this area, there are no abyssal firefly krill surrounding the heroes, though there are lone luminous fish with a halo of light around them. This makes it tougher to avoid the nearby tentacle claws. The heroes will also be aided by the light of an anglerfish. The fourth Skull Coin can be found by swimming down to a dimly lit area with a group of horizontally moving jellyfish. Afterwards, the heroes reach a bright area filled with Lums, jellyfish, and a Lum King. If the heroes swim straight up, they will encounter the fifth Skull Coin of the level. The heroes will now be aided by another anglerfish to reach the exit.

Relic 3

The third relic can be found just in front of Rayman.

The third relic can be found below the jellyfish and the Lum King in this area.


Area 6

Rayman swimming by a group of sea anemones.

Again, the heroes will need to use the abyssal firefly krill, as they are now in a tighter area filled with sea anemones, tentacle claws, and jellyfish. The sixth Skull Coin can be retrieved by avoiding some sea anemones close to another spot filled with krill. Afterwards, the heroes can proceed to the exit.


Area 7

Similarly to the fifth area, the heroes will need to be careful to advance as they use the light from several luminous fish and one anglerfish. As they proceed, the heroes can find the second secret area by using a couple of luminous fish to reach an area where they can then swim down through a tight space. The exit is not too far away, and can be found close to more green luminous fish.

Secret area 2

The second secret area.

There are many blowfish in this area, but there is also a giant jellyfish that will follow the heroes to hurt them. Once all of the orange blowfish are defeated, the cage can be broken.


Area 8

The final area has four redfish protecting the cage.

In this bright area, all the heroes need to do is defeat the four redfish to break the Electoon cage, ending the level. The heroes pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.


Back to Origins

Swimming with the Stars
Swimming with the Stars
Swimming with the Stars
SkullSkull
Freaking Flipper Why So Crabby?
World Sea of Serendipity


10


150 Lums

300 Lums

450 Lums

600 Lums

This level is playable in the Back to Origins mode in Rayman Legends as the second one from the Sea of Serendipity, where its name is slightly altered to "Swimming with the Stars". There are not many notable differences between the versions, except for the usual differences that appear in every other Back to Origins level.

Trivia

Names in other languages

Language Name
English Swimming with Stars (Rayman Origins)

Swimming with the Stars (Rayman Legends)

Arabic السباحة مع النجوم
Chinese (simplified) 繁星共游
Czech Plavba s hvězdami
Danish Svømmer med stjernerne
Dutch Rotte vis
Finnish Ui tähtien kanssa
French Poisson pourri
German Fauler Fisch
Hungarian Csillagokkal úszunk
Italian Pesce marcio (Rayman Origins)

Nuotando con le stelle (Rayman Legends)

Japanese ほしと およごう (Rayman Origins)

「小さな光とともに」 (Rayman Legends)

Norwegian Svømme med stjernene
Polish Pływanie z Gwiazdami (Rayman Origins)

Pływanie z gwiazdami (Rayman Legends)

Portuguese Peixe podre (Rayman Origins)

Nadando com as estrelas (Rayman Legends)

Russian Звездное плаванье
Spanish Pescado podrido
Swedish Simmar med stjärnorna

External links