Best Original Score: Difference between revisions
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| [[File:Best Original Score 7.jpg|thumb|left]] | | [[File:Best Original Score 7.jpg|thumb|left|Electrical shocks that can be deactivated from using the stationary platform.]] | ||
|| [[File:Best Original Score 8.jpg|thumb|center]] | || [[File:Best Original Score 8.jpg|thumb|center|The fifth [[Skull Coin]] of the level.]] | ||
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| difficulty = [[File:DifficultySkull.png|32px|''Skull'']] | | difficulty = [[File:DifficultySkull.png|32px|''Skull'']] | ||
| image = [[File:BestOriginalScore-BackToOrigins.png|center|320px|''Best Original Score'']] | | image = [[File:BestOriginalScore-BackToOrigins.png|center|320px|''Best Original Score'']] | ||
| preceded by = [[ | | preceded by = [[Poor Little Daisy#Back to Origins|Poor Little Daisy]] | ||
| followed by = [[ | | followed by = [[Tricky Winds#Back to Origins|Tricky Winds]] | ||
| world = [[Desert of Dijiridoos]] | | world = [[Desert of Dijiridoos]] | ||
| teensies = [[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] | | teensies = [[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] | ||
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| [[File:Best Original Score - Back to Origins 1.jpg|thumb|left]] | | [[File:Best Original Score - Back to Origins 1.jpg|thumb|left| The beginning of the level, with already some notable differences.]] | ||
|| [[File:Best Original Score - Back to Origins 2.jpg|thumb|center]] | || [[File:Best Original Score - Back to Origins 2.jpg|thumb|center|The first secret area.]] | ||
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| [[File:Best Original Score - Back to Origins 3.jpg|thumb|left]] | | [[File:Best Original Score - Back to Origins 3.jpg|thumb|left|Another look of the same area.]] | ||
|| [[File:Best Original Score - Back to Origins 4.jpg|thumb|center]] | || [[File:Best Original Score - Back to Origins 4.jpg|thumb|center|The HD look as shown in one of the areas.]] | ||
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| [[File:Best Original Score - Back to Origins 5.jpg|thumb|left]] | | [[File:Best Original Score - Back to Origins 5.jpg|thumb|left|[[Turnip|Turnips]] appear in the [[Back to Origins]] levels.]] | ||
|| [[File:Best Original Score - Back to Origins 6.jpg|thumb|center]] | || [[File:Best Original Score - Back to Origins 6.jpg|thumb|center|[[Teensie]]s replace the [[Electoon]]s.]] | ||
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| [[File:Best Original Score - Back to Origins 7.jpg|thumb|left]] | | [[File:Best Original Score - Back to Origins 7.jpg|thumb|left|The second secret area, this time in ''[[Rayman Legends|Legends]]''.]] | ||
|| [[File:Best Original Score - Back to Origins 8.jpg|thumb|center]] | || [[File:Best Original Score - Back to Origins 8.jpg|thumb|center|The final area of the level.]] | ||
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Revision as of 16:50, 27 February 2017
Best Original Score is the second level of the Desert of Dijiridoos, the second world in Rayman Origins. Rayman and his friends will use friendly green birds throughout the level in order to advance, and use small platforms to deactivate blocking electrical shocks. This level is the first one in this world and fourth overall that's included in the Back to Origins mode in Rayman Legends.
| Best Original Score | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Crazy Bouncing | Wind or Lose → | ||||||||||
Original version
Area 1

Once entered into the level, the Magician appears to the left. He gives some information about saving Electoon cages, and popping bubblized enemies to earn more Lums. Now Rayman and his friends can move on, jumping on friendly green birds that stay stationary on music sheets. The first Skull Coin can be found by getting past a water current, under a bad bird. Then there is another bad bird bouncing a platform that can make the friendly green birds appear or disappear. The team can defeat the bad bird and use the friendly ones to advance. The rounded bird can be body slammed on to reach the second Skull Coin of the level. After continuing on, destroying Darktoons, an Electoon cries for help. To get to the secret area requires performing wall jumps to the top, nearby some birds with spiky protective hats. Once the Electoons are saved, the team can move on to the exit.
Secret Area 1

The cage is at the bottom of the area. The players need to activate the glide power to safely destroy the birds as they go down. Once the birds are destroyed, the cage will be able to be broken.
Area 2
Rayman and his team will advance on, by avoiding the electrical shocks. A Lum King is located at the beginning of the area, blocked by an electrical shock that can be deactivated. The players will then have to use a small green bird to get past more shocks. The bird will give out a bubble Skull Coin, the third coin of the level. As the team gets to the exit, there is a rounded bird at the end. Body slamming on it will lead to the fourth Skull Coin. The exit is right underneath the coin.
Area 3
The players will then use more friendly birds to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. The team will then need to kick a switch to make three green birds appear. Using the body slam on the last one will help in collecting the fifth Skull Coin of the level, it's next to a orange Spiky ball. The exit is straight ahead, right next to a sleeping bad bird.
Area 4

As the heroes destroy a few bad birds along the way, more electrical shocks block the path. Using the small platform to deactivate them and taking the higher path will result in getting the sixth Skull Coin. The second secret area is not too far away, as the player needs to perform walljumps to get upwards to the path of the door. Once the Electoons are saved, Rayman and his friends will need to activate two groups of friendly birds, the others will appear by themselves, as if they were linked to a gendoor. The swingmen will then take the team to the exit.
Secret Area 2
In this very dark area, the team needs to destroy some bad birds with spiky protective hats and a bird that will blow air at the players. Once all are defeated, the cage will be able to be broken.
Area 5

The players will need to destroy the sleeping bad birds, in order for the Electoon cage to be able to be broken. Breaking it will end the level, as the team will pose on a photoboard and then the Magician will wait for the total amount of Lums the players collected in the level.
| Best Original Score | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Poor Little Daisy | Tricky Winds → | |||||||
Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There isn't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
Trivia
- If the player collected all of the Electoons in this level and the previous levels, the count will be at 45. This will be enough to unlock the second Tricky Treasure level, Cacophonic Chase.
External links
- Best Original Score playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Best Original Score playthrough at YouTube (PC version) (Speed Trophy)













