Climb Out: Difference between revisions
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{{Template:ROLevel | {{Template:ROLevel | ||
| name = Climb Out | | name = Climb Out | ||
| image = [[Image: | | image = [[Image:Climb Out 1.jpg|center|320px|''Climb Out'']] | ||
| preceded by = [[Hunter Gatherer]] | | preceded by = [[Hunter Gatherer]] | ||
| followed by = [[Still Flowing]] | | followed by = [[Still Flowing]] | ||
| Line 17: | Line 17: | ||
}} | }} | ||
'''Climb Out''' is the fifth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The level is focused on progressing upwards while avoiding the many [[Spiky flower|spiky flowers]], as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | '''Climb Out''' is the fifth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The level is focused on progressing upwards while avoiding the many [[Spiky flower|spiky flowers]], as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
| Line 23: | Line 23: | ||
==Area 1== | ==Area 1== | ||
[[Rayman]] and the team start out in a relatively quiet and dark place, but as they shortly advance, many thorny roots appear to ambush them. They will need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right. | [[Rayman]] and the team start out in a relatively quiet and dark place, but as they shortly advance, many thorny roots appear to ambush them. They will need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right. | ||
[[File:Climb Out 2.jpg|thumb|left|The ground will collapse here, revealing a passage beneath it.]] | |||
{{Clear}} | |||
==Area 2== | ==Area 2== | ||
[[File:Climb Out 5.jpg|thumb|left]] | |||
[[File:Climb Out 6.jpg|thumb|right]] | |||
The team will now begin to move upwards in the area. [[Nenuphar]]s and [[caterpillar]]s will help out in the process. The first secret area can be found by using the [[Swingman|swingmen]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the swingmen close by, while avoiding the [[Spiky flower|spiky flowers]]. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three [[Antitoon|Darktoons]]. | The team will now begin to move upwards in the area. [[Nenuphar]]s and [[caterpillar]]s will help out in the process. The first secret area can be found by using the [[Swingman|swingmen]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the swingmen close by, while avoiding the [[Spiky flower|spiky flowers]]. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three [[Antitoon|Darktoons]]. | ||
{{Clear}} | |||
===Secret Area 1=== | ===Secret Area 1=== | ||
The players will need to use the [[Wall run|wall run]] power to reach the two [[Livingstone|Lividstones]]. The team can crush them in the middle and also, the [[Electoon]] [[cage]]. | The players will need to use the [[Wall run|wall run]] power to reach the two [[Livingstone|Lividstones]]. The team can crush them in the middle and also, the [[Electoon]] [[cage]]. | ||
{| | |||
| [[File:Climb Out 3.jpg|thumb|left]] | |||
| [[File:Climb Out 4.jpg|thumb|center]] | |||
|} | |||
==Area 3== | ==Area 3== | ||
Eventually, the heroes will advance upwards again. [[Nenuphar]]s will help out even more. The third [[Skull Coin]] can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the [[Spiky flower|spiky flowers]]. After a while, the exit will be reached. | Eventually, the heroes will advance upwards again. [[Nenuphar]]s will help out even more. The third [[Skull Coin]] can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the [[Spiky flower|spiky flowers]]. After a while, the exit will be reached. | ||
{| | |||
| [[File:Climb Out 7.jpg|thumb|left]] | |||
| [[File:Climb Out 8.jpg|thumb|center]] | |||
|} | |||
==Area 4== | ==Area 4== | ||
[[File:Climb Out 9.jpg|thumb|left]] | |||
[[File:Climb Out 10.jpg|thumb|right]] | |||
Throughout the area, there will be rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top. | Throughout the area, there will be rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top. | ||
{{Clear}} | |||
==Area 5== | ==Area 5== | ||
[[File:Climb Out 11.jpg|thumb|left]] | |||
[[File:Climb Out 12.jpg|thumb|right]] | |||
This area will be full of [[Antitoon|Darktoons]]. As the players continue to progress, they will aid the help of more [[caterpillar]]s, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some [[Spiky flower|spiky flowers]] and obtain the fifth [[Skull Coin]]. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area. | This area will be full of [[Antitoon|Darktoons]]. As the players continue to progress, they will aid the help of more [[caterpillar]]s, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some [[Spiky flower|spiky flowers]] and obtain the fifth [[Skull Coin]]. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area. | ||
{{Clear}} | |||
===Secret Area 2=== | ===Secret Area 2=== | ||
In this secret area, [[Rayman]] and his friends will use the [[mosquito]]es to find the [[Electoon]] [[cage]]. Throughout the flight, they will need to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two [[Hunter]]s and a [[Livingstone|Lividstone]] in order to get off and break the cage open. | In this secret area, [[Rayman]] and his friends will use the [[mosquito]]es to find the [[Electoon]] [[cage]]. Throughout the flight, they will need to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two [[Hunter]]s and a [[Livingstone|Lividstone]] in order to get off and break the cage open. | ||
{| | |||
| [[File:Climb Out 13.jpg|thumb|left]] | |||
| [[File:Climb Out 14.jpg|thumb|center]] | |||
|} | |||
==Area 6== | ==Area 6== | ||
[[File:Climb Out 15.jpg|thumb|left]] | |||
The heroes will need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] will help the players in reaching the exit that is not too far away. | The heroes will need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] will help the players in reaching the exit that is not too far away. | ||
{{Clear}} | |||
==Area 7== | ==Area 7== | ||
[[File:Climb Out 16.jpg|thumb|right]] | |||
Now, [[Rayman]] and the team can destroy the four [[Livingstone|Lividstones]] manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | Now, [[Rayman]] and the team can destroy the four [[Livingstone|Lividstones]] manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
{{Clear}} | {{Clear}} | ||
Revision as of 11:17, 19 April 2017
| Climb Out | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Hunter Gatherer | Still Flowing → | ||||||||||
Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.
Original version
Area 1
Rayman and the team start out in a relatively quiet and dark place, but as they shortly advance, many thorny roots appear to ambush them. They will need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.

Area 2


The team will now begin to move upwards in the area. Nenuphars and caterpillars will help out in the process. The first secret area can be found by using the swingmen to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first Skull Coin can be collected through using the swingmen close by, while avoiding the spiky flowers. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three Darktoons.
Secret Area 1
The players will need to use the wall run power to reach the two Lividstones. The team can crush them in the middle and also, the Electoon cage.
Area 3
Eventually, the heroes will advance upwards again. Nenuphars will help out even more. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the spiky flowers. After a while, the exit will be reached.
Area 4


Throughout the area, there will be rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.
Area 5


This area will be full of Darktoons. As the players continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.
Secret Area 2
In this secret area, Rayman and his friends will use the mosquitoes to find the Electoon cage. Throughout the flight, they will need to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two Hunters and a Lividstone in order to get off and break the cage open.
Area 6

The heroes will need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen will help the players in reaching the exit that is not too far away.
Area 7

Now, Rayman and the team can destroy the four Lividstones manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
| Climb Out | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Playing in the Shade | Still Flowing → | |||||||
Back to Origins
In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.
External links
- Climb Out playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Climb Out playthrough at YouTube (PC version) (Speed Trophy)
















