Piping Hot!: Difference between revisions

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==Area 1==
==Area 1==
[[File:Piping Hot! 1.jpg|thumb|left]]
[[File:Piping Hot! 1.jpg|thumb|left|Some of the many blocks of ice contain frozen [[Lum (UbiArt games)|Lums]].]]
Still in the [[Frosty Delights]] area, [[Rayman]] and his friends will shrink down to where they have to go downwards by destroying the blocks of ice. Some of the ice blocks have [[Lum (UbiArt games)|Lums]] frozen inside. Once they get through the ice blocks, the exit is nearby.
Still in the [[Frosty Delights]] area, [[Rayman]] and his friends will shrink down to where they have to go downwards by destroying the blocks of ice. Some of the ice blocks have [[Lum (UbiArt games)|Lums]] frozen inside. Once they get through the ice blocks, the exit is nearby.


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{|
{|
|-
|-
| [[File:Piping Hot! 2.jpg|left|thumb|]]
| [[File:Piping Hot! 2.jpg|left|thumb|The icy platform will collapse.]]
|| [[File:Piping Hot! 3.jpg|center|thumb|]]
|| [[File:Piping Hot! 3.jpg|center|thumb|The transition to the [[Infernal Kitchen]].]]
|}
|}


==Area 3==
==Area 3==
[[File:Piping Hot! 4.jpg|thumb|right]]
[[File:Piping Hot! 4.jpg|thumb|right|[[Baby Dragon Chef]]s breath fire from their mouths.]]
Now in the [[Infernal Kitchen]], [[Rayman]] and his friends encounter a fire breathing [[Baby Dragon Chef]]. This enemy can be defeated more easily by waiting for it to stop breathing fire. As the heroes continue, different kinds of foods appear; as well as more Baby Dragon Chefs. One specifically blows fire to a platform, which can be useful later on. Then the team shrinks again, and they have to defeat the [[Antitoon|Darktoons]] that stand in the way. The first [[Skull Coin]] can be collected by performing walljumps on two pipes close to a pinata. A Baby Dragon Chef will be blocking the coin. After dropping back down, the first secret area can be found by dropping down again. Once the [[Electoon]]s are saved, the team can move on and face more Darktoons. The second Skull Coin is located next to a large sleeping Darktoon. The players can continue on past the collapsing pipe to the exit.
Now in the [[Infernal Kitchen]], [[Rayman]] and his friends encounter a fire breathing [[Baby Dragon Chef]]. This enemy can be defeated more easily by waiting for it to stop breathing fire. As the heroes continue, different kinds of foods appear; as well as more Baby Dragon Chefs. One specifically blows fire to a platform, which can be useful later on. Then the team shrinks again, and they have to defeat the [[Antitoon|Darktoons]] that stand in the way. The first [[Skull Coin]] can be collected by performing walljumps on two pipes close to a pinata. A Baby Dragon Chef will be blocking the coin. After dropping back down, the first secret area can be found by dropping down again. Once the [[Electoon]]s are saved, the team can move on and face more Darktoons. The second Skull Coin is located next to a large sleeping [[Psychlops|Psychlop]]. The players can continue on past the collapsing pipe to the exit.
{|
{|
|-
|-
| [[File:Piping Hot! 5.jpg|left|thumb|]]
| [[File:Piping Hot! 5.jpg|left|thumb|A [[Baby Dragon Chef]] on top of a large block of cheese.]]
|| [[File:Piping Hot! 6.jpg|center|thumb|]]
|| [[File:Piping Hot! 6.jpg|center|thumb|Fire will cause the pot to rise up, creating an air current.]]
|| [[File:Piping Hot! 7.jpg|right|thumb|]]
|| [[File:Piping Hot! 7.jpg|right|thumb|The first [[Skull Coin]] behind a [[Baby Dragon Chef]].]]
|}
|}


===Secret Area 1===
===Secret Area 1===
[[File:Piping Hot! 8.jpg|thumb|left]]
[[File:Piping Hot! 8.jpg|thumb|left|[[Baby Dragon Chef]]s on vertical moving pillars.]]
There are several [[Baby Dragon Chef]]s on moving pillars. The players will need to time when to attack to avoid getting hit by the fire the Baby Dragon Chefs breath out. Once all are destroyed, the [[cage]] will be able to be broken.
There are several [[Baby Dragon Chef]]s on moving pillars. The players will need to time when to attack to avoid getting hit by the fire the Baby Dragon Chefs breath out. Once all are destroyed, the [[cage]] will be able to be broken.


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==Area 4==
==Area 4==
[[File:Piping Hot! 9.jpg|thumb|right]]
[[File:Piping Hot! 9.jpg|thumb|right|Biting [[Antitoon|Darktoons]].]]
The gap is too far to reach, so the team needs to grab onto a swinging vine to make a small platform appear. This will continue on for quite a while, as the heroes need to avoid touching the hot led that's underneath. Next, a [[Baby Dragon Chef]] appears on a platform that supposedly breathes fire when you stand on it. [[Rayman]] and his friends need to destroy the Baby Dragon Chef to advance past the vent that was blocking the way. Then the heroes shrink back down to size. They will continue on by destroying [[Antitoon|Darktoons]] to where they see another platform that will breath fire if body slammed on. This is useful for reaching the third [[Skull Coin]] of the level and for getting to the second secret area. After that, the gang can go to the exit that's not too far away.
The gap is too far to reach, so the team needs to grab onto a swinging vine to make a small platform appear. This will continue on for quite a while, as the heroes need to avoid touching the hot led that's underneath. Next, a [[Baby Dragon Chef]] appears on a platform that supposedly breathes fire when you stand on it. [[Rayman]] and his friends need to destroy the Baby Dragon Chef to advance past the vent that was blocking the way. Then the heroes shrink back down to size. They will continue on by destroying [[Antitoon|Darktoons]] to where they see another platform that will breath fire if body slammed on. This is useful for reaching the third [[Skull Coin]] of the level and for getting to the second secret area. After that, the gang can go to the exit that's not too far away.


{|
{|
|-
|-
| [[File:Piping Hot! 10.jpg|left|thumb|]]
| [[File:Piping Hot! 10.jpg|left|thumb|Pots that have fire bodies in them.]]
|| [[File:Piping Hot! 11.jpg|center|thumb|]]
|| [[File:Piping Hot! 11.jpg|center|thumb|If body slammed, the little platform will breath fire.]]
|| [[File:Piping Hot! 13.jpg|right|thumb|]]
|| [[File:Piping Hot! 13.jpg|right|thumb|The door leading up to the second secret area.]]
|}
|}


===Secret Area 2===
===Secret Area 2===
[[File:Piping Hot! 12.jpg|thumb|right]]
[[File:Piping Hot! 12.jpg|thumb|right|If a player touches one of the red lines, a [[fork]] will attempt to hurt the player.]]
There are sharp [[fork]]s that will attempt to hurt the player if a red line that connects to the fork is touched. The team needs to dodge the [[fork]]s while destroying the Baby Dragon Chefs. Once the players defeat the enemies, the [[Electoon]] [[cage]] will be able to be broken.
There are sharp [[fork]]s that will attempt to hurt the player if a red line that connects to the fork is touched. The team needs to dodge the forks while destroying the Baby Dragon Chefs. Once the players defeat the enemies, the [[Electoon]] [[cage]] will be able to be broken.


{{Clear}}
{{Clear}}
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{|
{|
|-
|-
| [[File:Piping Hot! 14.jpg|left|thumb|]]
| [[File:Piping Hot! 14.jpg|left|thumb|The player will have to time when to use the zip-lines to avoid the [[Baby Dragon Chef]]'s flame.]]
|| [[File:Piping Hot! 15.jpg|center|thumb|]]
|| [[File:Piping Hot! 15.jpg|center|thumb|The fourth [[Skull Coin]].]]
|}
|}


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==Area 7==
==Area 7==
[[File:Piping Hot! 16.jpg|thumb|left]]
[[File:Piping Hot! 16.jpg|thumb|left|A large body of fire that has flames appearing from it.]]
As the team advances this area, they will have to time when the flames blown from vents and the body of fire in order to not get hit by it. Collapsing pipes will sink down into the fire, so the team will have to be sure to hurry when they can. The fifth [[Skull Coin]] can be located by using a tea pot vent blowing upwards to reach the pipe that has the coin. Now to get to the exit, the players will once again use the zip-lines to escape from the flames. The team will have to destroy the [[Baby Dragon Chef]]s that block the exit.
As the team advances this area, they will have to time when the flames blown from vents and the body of fire in order to not get hit by it. Collapsing pipes will sink down into the fire, so the team will have to be sure to hurry when they can. The fifth [[Skull Coin]] can be located by using a tea pot vent blowing upwards to reach the pipe that has the coin. Now to get to the exit, the players will once again use the zip-lines to escape from the flames. The team will have to destroy the [[Baby Dragon Chef]]s that block the exit.


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==Area 8==
==Area 8==
[[File:Piping Hot! 17.jpg|thumb|right]]
[[File:Piping Hot! 17.jpg|thumb|right|The final area.]]
The key here to destroy the [[Baby Dragon Chef]]s is to use the [[funnel]] to shrink, then stand on the small pipe that has no enemies on it. This will cause the pipes connected to sink down, breathing flames of fire on the Baby Dragon Chefs. That will then make the [[cage]] breakable, thus ending the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
The key here to destroy the [[Baby Dragon Chef]]s is to use the [[funnel]] to shrink, then stand on the small pipe that has no enemies on it. This will cause the pipes connected to sink down, breathing flames of fire on the Baby Dragon Chefs. That will then make the [[cage]] breakable, thus ending the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.



Revision as of 04:21, 12 March 2017

Piping Hot!
Piping Hot!
Piping Hot!
Dashing Thru the Snow Mending the Rift
World Gourmand Land

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:04 Time

Piping Hot! is the fourth level of the Gourmand Land, the third world in Rayman Origins. This is first level where the players enter into the Infernal Kitchen, a place composing of fire, forks, and Baby Dragon Chefs. This is the second level from this world and eighteenth overall that's included in the Back to Origins mode in Rayman Legends.

Area 1

Some of the many blocks of ice contain frozen Lums.

Still in the Frosty Delights area, Rayman and his friends will shrink down to where they have to go downwards by destroying the blocks of ice. Some of the ice blocks have Lums frozen inside. Once they get through the ice blocks, the exit is nearby.


Area 2

More of a transition phase to the Infernal Kitchen, the team stands on a platform that's about to collapse, and when it does, the team will fall down to where the exit is close by. There is a Lum King at the start the players can grab to collect the many Lums when they are falling.

The icy platform will collapse.
The transition to the Infernal Kitchen.

Area 3

Baby Dragon Chefs breath fire from their mouths.

Now in the Infernal Kitchen, Rayman and his friends encounter a fire breathing Baby Dragon Chef. This enemy can be defeated more easily by waiting for it to stop breathing fire. As the heroes continue, different kinds of foods appear; as well as more Baby Dragon Chefs. One specifically blows fire to a platform, which can be useful later on. Then the team shrinks again, and they have to defeat the Darktoons that stand in the way. The first Skull Coin can be collected by performing walljumps on two pipes close to a pinata. A Baby Dragon Chef will be blocking the coin. After dropping back down, the first secret area can be found by dropping down again. Once the Electoons are saved, the team can move on and face more Darktoons. The second Skull Coin is located next to a large sleeping Psychlop. The players can continue on past the collapsing pipe to the exit.

A Baby Dragon Chef on top of a large block of cheese.
Fire will cause the pot to rise up, creating an air current.
The first Skull Coin behind a Baby Dragon Chef.

Secret Area 1

Baby Dragon Chefs on vertical moving pillars.

There are several Baby Dragon Chefs on moving pillars. The players will need to time when to attack to avoid getting hit by the fire the Baby Dragon Chefs breath out. Once all are destroyed, the cage will be able to be broken.


Area 4

Biting Darktoons.

The gap is too far to reach, so the team needs to grab onto a swinging vine to make a small platform appear. This will continue on for quite a while, as the heroes need to avoid touching the hot led that's underneath. Next, a Baby Dragon Chef appears on a platform that supposedly breathes fire when you stand on it. Rayman and his friends need to destroy the Baby Dragon Chef to advance past the vent that was blocking the way. Then the heroes shrink back down to size. They will continue on by destroying Darktoons to where they see another platform that will breath fire if body slammed on. This is useful for reaching the third Skull Coin of the level and for getting to the second secret area. After that, the gang can go to the exit that's not too far away.

Pots that have fire bodies in them.
If body slammed, the little platform will breath fire.
The door leading up to the second secret area.

Secret Area 2

If a player touches one of the red lines, a fork will attempt to hurt the player.

There are sharp forks that will attempt to hurt the player if a red line that connects to the fork is touched. The team needs to dodge the forks while destroying the Baby Dragon Chefs. Once the players defeat the enemies, the Electoon cage will be able to be broken.


Area 5

Back to their original size, Rayman and his team need to use the zip-lines to cross the hot led at the bottom. Along the way, there will be Baby Dragon Chefs attempting to breath fire at the players. Near the end, if the team takes the higher zip-line, the fourth Skull Coin can be collected.

The player will have to time when to use the zip-lines to avoid the Baby Dragon Chef's flame.
The fourth Skull Coin.

Area 6

The players will have to do the same as the last area, use zip-lines to cross the hot body of fire. This time, flames will appear from the body, making timing more useful to not get hurt from it.

Area 7

A large body of fire that has flames appearing from it.

As the team advances this area, they will have to time when the flames blown from vents and the body of fire in order to not get hit by it. Collapsing pipes will sink down into the fire, so the team will have to be sure to hurry when they can. The fifth Skull Coin can be located by using a tea pot vent blowing upwards to reach the pipe that has the coin. Now to get to the exit, the players will once again use the zip-lines to escape from the flames. The team will have to destroy the Baby Dragon Chefs that block the exit.


Area 8

The final area.

The key here to destroy the Baby Dragon Chefs is to use the funnel to shrink, then stand on the small pipe that has no enemies on it. This will cause the pipes connected to sink down, breathing flames of fire on the Baby Dragon Chefs. That will then make the cage breakable, thus ending the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


Piping Hot!
Piping Hot!
Piping Hot!
SkullSkull
Dashing Through the Snow Aim for the Eel!
World Gourmand Land


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the second one from Gourmand Land. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

The start of the level, in Legends.
The transition to the Infernal Kitchen.
The second area of the level.
A Baby Dragon Chef guarding a Teensie.
The first secret area of the level.
The Infernal Kitchen with its HD look.
Fire will make the pot create an air current.
The second secret area.
A Baby Dragon Chef can breath fire vertically and horizontally.
The zip-lines can be useful to reach pass the hot led.
Taking the higher zip-line will result in being able to destroy the cage.
A Teensie cage.


External links