Still Flowing: Difference between revisions
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{{Template:ROLevel | {{Template:ROLevel | ||
| name = Still Flowing | | name = Still Flowing | ||
| image = [[Image: | | image = [[Image:Still Flowing 1.jpg|center|320px|''Still Flowing'']] | ||
| preceded by = [[Climb Out]] | | preceded by = [[Climb Out]] | ||
| followed by = [[Poor Little Daisy]] | | followed by = [[Poor Little Daisy]] | ||
| Line 23: | Line 23: | ||
==Area 1== | ==Area 1== | ||
As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they will hear many nighttime creatures make sounds. But the dangers is still located in this level, including [[Spiky flower|flowers]] and the usual suspects. The first [[Skull Coin]] can be acquired by timing a jump onto a flower bulb. The spiky flowers will need to be avoided in that part. The exit is guarded by two [[Livingstone|Lividstones]]. | As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they will hear many nighttime creatures make sounds. But the dangers is still located in this level, including [[Spiky flower|flowers]] and the usual suspects. The first [[Skull Coin]] can be acquired by timing a jump onto a flower bulb. The spiky flowers will need to be avoided in that part. The exit is guarded by two [[Livingstone|Lividstones]]. | ||
[[File:Still Flowing 2.jpg|thumb|left|A [[Lum King]] in a [[bubble]].]] | |||
{{Clear}} | |||
==Area 2== | ==Area 2== | ||
The trees can be used to the players advantage. The [[Wall run|wall run]] will need to be used in order to get through. The second [[Skull Coin]] can be collected by running on a tree next to a group of [[Lum (UbiArt games)|Lums]] that is next to the coin. The exit is nearby. | The trees can be used to the players advantage. The [[Wall run|wall run]] will need to be used in order to get through. The second [[Skull Coin]] can be collected by running on a tree next to a group of [[Lum (UbiArt games)|Lums]] that is next to the coin. The exit is nearby. | ||
{| | |||
| [[File:Still Flowing 3.jpg|thumb|left|A [[Lividstone]] on a breakable platform.]] | |||
| [[File:Still Flowing 4.jpg|thumb|center|Many of the trees in this level have small passages which the player can go through.]] | |||
|} | |||
==Area 3== | ==Area 3== | ||
[[File:Still Flowing 5.jpg|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]] | |||
The players will need to activate the [[helicopter|glide]] power to traverse slowly through the [[Spiky flower|spiky flowers]]. The first secret area is found on a platform near the end of two water currents. The third [[Skull Coin]] is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents. | The players will need to activate the [[helicopter|glide]] power to traverse slowly through the [[Spiky flower|spiky flowers]]. The first secret area is found on a platform near the end of two water currents. The third [[Skull Coin]] is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents. | ||
===Secret Area 1=== | ===Secret Area 1=== | ||
The team will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[Spiky flower|spiky flowers]]. Once they Lividstones are defeated, the [[cage]] at the top can be broken open. | The team will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[Spiky flower|spiky flowers]]. Once they Lividstones are defeated, the [[cage]] at the top can be broken open. | ||
[[File:Still Flowing 6.jpg|thumb|left|The first secret area.]] | |||
{{Clear}} | |||
==Area 4== | ==Area 4== | ||
After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and swim to the fourth [[Skull Coin]] that's guarded by [[Spiky fish|spiky fishes]]. The team can now get back up and progress to the exit. | After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and swim to the fourth [[Skull Coin]] that's guarded by [[Spiky fish|spiky fishes]]. The team can now get back up and progress to the exit. | ||
[[File:Still Flowing 7.jpg|thumb|left|A body of water can be seen here.]] | |||
{{Clear}} | |||
==Area 5== | ==Area 5== | ||
[[File:Still Flowing 8.jpg|thumb|right|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]] | |||
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit. | The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit. | ||
===Secret Area 2=== | ===Secret Area 2=== | ||
All the players have to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two explosive flower bulbs will then need to be hit to get to the [[Electoon]] [[cage]]. | All the players have to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two explosive flower bulbs will then need to be hit to get to the [[Electoon]] [[cage]]. | ||
[[File:Still Flowing 9.jpg|thumb|left|The second secret area.]] | |||
{{Clear}} | |||
==Area 6== | ==Area 6== | ||
[[File:Still Flowing 10.jpg|thumb|right|The final area with the third [[cage]].]] | |||
The players will need to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the team can go back to the [[cage]] and break it to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | The players will need to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the team can go back to the [[cage]] and break it to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||