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'''Swinging Caves''' is the sixth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding [[tentacle claw]]-infested water. This is the third playable level from this world in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
'''Swinging Caves''' is the sixth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. It is part of the [[List of Rayman demos|demo]] that was released on the PlayStation Network and Xbox Live on November 9th, 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding [[tentacle claw]] infested water. This is the third playable level from this world in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
[[File:Swinging Caves 1.jpg|320px|thumb|left|The first area.]]
The heroes land around mysterious pillars with [[Lum (UbiArt games)|Lums]] on top. There are many [[nenuphar]]s up ahead with two [[Livingstone|Lividstones]]. There are two [[Skull Coin]]s near the end of the area. For the first one, the players have to drop down with caution because there is a bottomless pit, and the [[nenuphar]] that the players need to get on to is moving horizontally. The second [[Skull Coin|coin]] can be found to the far left of the first [[Skull Coin|coin]], hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the [[Skull Coin|coin]] to be visible. After that, the exit is not too far away, the team will need to jump past the remaining [[nenuphar]]s and perform walljumps to get there.
As [[Rayman]] enters the level, arriving around mysterious pillars with [[Lum (UbiArt games)|Lums]] on top, he notices that [[the Magician]] isn't around. This is the first full level in ''[[Rayman Origins|Origins]]'' where he doesn't make a appearance where he gives some guidance. Continuing on, there are many [[nenuphar]]s along with two [[Livingstone|Lividstones]]. Some of the [[nenuphar]]s have bubbles forming from the top, which means the players can do a crush attack on those them, which will cause [[Lum (UbiArt games)|Lums]] and/or a [[heart]] to appear. One of the nenuphars will give out a [[Lum King]]. There are two [[Skull Coin]]s near the end of the area. For the first one, the player has to drop down with caution because there is a bottomless pit, and the nenuphar that the player needs to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the players will need to jump past the rest of the nenuphars and perform the wall jump to get there.
 
<gallery widths="320px" heights="180px">
Swinging Caves 1.jpg|The first area.
</gallery>


==Area 2==
==Area 2==
[[File:Swinging Caves 2.jpg|320px|thumb|left|A group of [[Livingstone|Lividstones]] in the second area.]]
The heroes must use the [[Swingman]] to get past the water. The first secret area can be found to the top left of a platform where three [[Livingstone|Lividstones]] are located. Once they are saved, the players can move on to a large body of [[tentacle claw]]-infested water. To past by it, the players need to time their jumps on the moving [[nenuphar]]s. Taking the higher path will result in having to activate a [[flower bulb]]; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a [[tentacle claw]] in another body of water and then climb up defeating two [[Livingstone|Lividstones]].
[[File:Swinging Caves 4.jpg|320px|thumb|right|A [[Skull Coin]] guarded by a [[tentacle claw]].]]
 
The players will now use the [[swingman|swingmen]] to get past the water. Three [[Livingstone|Lividstones]] are on the next platform, blocking the way. After destroying them, an [[Electoon]] cries out for help. The path to get to the secret area is by looking left and jumping in that direction to a platform that has foreground vines. Once they are saved, the players can move on to a large body of [[tentacle claw]]-infested water. To past by it, the players need to time their jumps on the moving [[nenuphar]]s. Taking the higher path will result in collecting a [[Lum King]] and a green bulb that can be hit to activate a flower bulb; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a [[tentacle claw]] in another body of water and then climb up defeating two [[Livingstone|Lividstones]].
<gallery widths="320px" heights="180px">
Swinging Caves 2.jpg|A group of [[Livingstone|Lividstones]] in the second area.
Swinging Caves 4.jpg|A [[Skull Coin]] guarded by a [[tentacle claw]].
</gallery>


===Secret Area 1===
===Secret area 1===
[[File:Swinging Caves 3.jpg|320px|thumb|right|The first secret area.]]
[[File:Swinging Caves 3.jpg|320px|thumb|right|The first secret area.]]
In the first secret area, there are seven [[Livingstone|Lividstones]], almost all are on and in between wooden barricades. The player will have to time a crush attack onto the large flower bulb to reach the top and then destroy the [[Livingstone|Lividstones]] from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades.
There are seven [[Livingstone|Lividstones]], almost all are either on or in between wooden barricades. The team needs to time a crush attack onto the large [[flower bulb]] to reach the top and then destroy the [[Livingstone|Lividstones]] from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades.


{{Clear}}
{{Clear}}


==Area 3==
==Area 3==
[[File:Swinging Caves 5.jpg|320px|thumb|left|[[Rayman]] hanging on a vine in the third area.]]
[[File:Swinging Caves 5.jpg|320px|thumb|left|The third area of the level.]]
As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. A [[Lum King]] is at the start of one of the waterfalls. Once the team grabs onto the vine, and drop down to a [[nenuphar]] they need to be careful of the bottomless pit. This case especially when retrieving the lone [[Skull Coin]] in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the [[swingman|swingmen]] to advance to the exit guarded by a [[Livingstone|Lividstone]].
As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. Once the team grabs onto the vine, and drop down to a [[nenuphar]] they have to be careful of the bottomless pit. This case especially when retrieving the lone [[Skull Coin]] in the area at the bottom of a wall to the left. The second secret area is located to the right of the [[nenuphar]], and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the [[Swingman]] to advance to the exit guarded by a [[Livingstone|Lividstone]].


{{Clear}}
{{Clear}}


===Secret Area 2===
===Secret area 2===
[[File:Swinging Caves 6.jpg|320px|thumb|right|The second secret area.]]
[[File:Swinging Caves 6.jpg|320px|thumb|right|The second secret area.]]
In this relatively dark place, [[Rayman]] and the team will need to destroy three [[Livingstone|Lividstones]], and a [[Hunter]]. Once all are defeated, the [[cage]] at the far left of the area will be able to be broken.
In this relatively dark place, the team has to destroy three [[Livingstone|Lividstones]], and a [[hunter]]. Once all are defeated, the [[cage]] at the far left of the area will be able to be broken.


{{Clear}}
{{Clear}}
Line 50: Line 56:
==Area 4==
==Area 4==
[[File:Swinging Caves 7.jpg|320px|thumb|left|The fourth area.]]
[[File:Swinging Caves 7.jpg|320px|thumb|left|The fourth area.]]
In this final area before reaching the [[cage]] area, the heroes need to go upwards to reach the exit. First, the [[swingman|swingmen]] will assist to reach the flower bulb and then to another swingmen. A [[Lum King]] is collected once you grab onto the second swingmen. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.
In this final area before reaching the [[cage]] area, the heroes need to go upwards to reach the exit. First, the [[Swingman]] will assist to reach the [[flower bulb]] and then to another [[Swingman]]. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.
 
{{Clear}}
{{Clear}}
==Area 5==
==Area 5==
[[File:Swinging Caves 8.jpg|320px|thumb|left|The final area.]]
The heroes have to battle several [[Livingstone|Lividstones]] scattered throughout the area. When they are defeated, the [[cage]] can be broken open, thus ending the level. [[The Magician]] will then wait for the total amount of [[Lum (UbiArt games)|Lums]] that were collected as the team poses on a [[The Photographer|photoboard]].
[[File:Swinging Caves 9.jpg|320px|thumb|right|The [[cage]] in the final area.]]
[[Rayman]] and his team need to battle several [[Livingstone|Lividstones]] scattered throughout the area. When they are defeated, the [[cage]] will be able to be broken, thus ending the level. [[The Magician]] will wait for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level as the team poses on a [[photographer|photoboard]].


{{Clear}}
<gallery widths="320px" heights="180px">
Swinging Caves 8.jpg|The final area.
Swinging Caves 9.jpg|The [[cage]] in the final area.
</gallery>


{{Template:RLLevel
{{Template:RLLevel
Line 72: Line 81:
| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
}}
}}
==Back to Origins==
In the Back to Origins version, the only notable differences are some of the ''[[Rayman Legends|Legends]]'' elements that replace some of ''Origins''. Unlike [[Geyser Blowout]], the level's name remain the same.


{|
==[[Back to Origins]]==
|-
In the [[Back to Origins]] version, the only notable differences are some of the ''[[Rayman Legends]]'' elements that replace some from the game.
| [[File:Swinging Caves - Back to Origins 1.jpg|left|320px|thumb|More [[Lum (UbiArt games)|Lum]]s have been added to the level.]]
 
|| [[File:Swinging Caves - Back to Origins 2.jpg|center|320px|thumb|A [[Psychlops]] enemy has been added to this location.]]
<gallery widths="320px" heights="180px">
|-
Swinging Caves - Back to Origins 1.jpg|More [[Lum (UbiArt games)|Lums]] have been added to the level.
| [[File:Swinging Caves - Back to Origins 3.jpg|left|320px|thumb|The platform needed to reach the [[Skull Coin]] has been increased in size making it easier to land on it.]]
Swinging Caves - Back to Origins 2.jpg|A [[Psychlops]] has been added to this location.
|| [[File:Swinging Caves - Back to Origins 4.jpg|center|320px|thumb|[[Teensie|Teensies]] have replaced many of the [[Skull Coin]] locations.]]
Swinging Caves - Back to Origins 3.jpg|The platform needed to reach the [[Skull Coin]] has been increased in size making it easier to land on it.
|-
 
| [[File:Swinging Caves - Back to Origins 5.jpg|left|320px|thumb|The lightning has been improved in several areas.]]
Swinging Caves - Back to Origins 4.jpg|[[Teensie]]s have replaced many of the [[Skull Coin]] locations.
|| [[File:Swinging Caves - Back to Origins 6.jpg|center|320px|thumb|[[Turnip]]s have been added.]]
Swinging Caves - Back to Origins 5.jpg|The lightning has been improved in several areas.
|-
Swinging Caves - Back to Origins 6.jpg|[[Turnip]]s have been added.
| [[File:Swinging Caves - Back to Origins 8.jpg|left|320px|thumb|There are no [[Spiky platform (Rayman Origins)|Spiky platforms]] to be found in [[Back to Origins]].]]
|| [[File:Swinging Caves - Back to Origins 9.jpg|center|320px|thumb|Many of the foreground elements have been removed or re-positioned to show more of the level.]]
|-
| [[File:Swinging Caves - Back to Origins 10.jpg|left|320px|thumb|The final area of the level.]]
|}


{{clear}}
Swinging Caves - Back to Origins 8.jpg|There are no [[Spiky platform (Rayman Origins)|spiky platforms]] to be found in [[Back to Origins]].
Swinging Caves - Back to Origins 9.jpg|Many of the foreground elements have been removed or re-positioned to show more of the level.
Swinging Caves - Back to Origins 10.jpg|The final area of the level.
</gallery>


==Trivia==
==Trivia==

Revision as of 04:41, 24 March 2018

Swinging Caves
Swinging Caves
Swinging Caves
Go With The Flow Over the Rainbow
World Jibberish Jungle

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:15 Time

Tricky Treasure
Medal
350 Lums
Cup
0:50 Time

Swinging Caves is the sixth level of the Jibberish Jungle, the first world in Rayman Origins. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th, 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding tentacle claw infested water. This is the third playable level from this world in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes land around mysterious pillars with Lums on top. There are many nenuphars up ahead with two Lividstones. There are two Skull Coins near the end of the area. For the first one, the players have to drop down with caution because there is a bottomless pit, and the nenuphar that the players need to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the team will need to jump past the remaining nenuphars and perform walljumps to get there.

Area 2

The heroes must use the Swingman to get past the water. The first secret area can be found to the top left of a platform where three Lividstones are located. Once they are saved, the players can move on to a large body of tentacle claw-infested water. To past by it, the players need to time their jumps on the moving nenuphars. Taking the higher path will result in having to activate a flower bulb; using it to get to a Skull Coin that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a tentacle claw in another body of water and then climb up defeating two Lividstones.

Secret area 1

The first secret area.

There are seven Lividstones, almost all are either on or in between wooden barricades. The team needs to time a crush attack onto the large flower bulb to reach the top and then destroy the Lividstones from there. The Electoon cage is at the left edge of the area, also guarded by barricades.


Area 3

The third area of the level.

As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. Once the team grabs onto the vine, and drop down to a nenuphar they have to be careful of the bottomless pit. This case especially when retrieving the lone Skull Coin in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the Swingman to advance to the exit guarded by a Lividstone.


Secret area 2

The second secret area.

In this relatively dark place, the team has to destroy three Lividstones, and a hunter. Once all are defeated, the cage at the far left of the area will be able to be broken.


Area 4

The fourth area.

In this final area before reaching the cage area, the heroes need to go upwards to reach the exit. First, the Swingman will assist to reach the flower bulb and then to another Swingman. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.


Area 5

The heroes have to battle several Lividstones scattered throughout the area. When they are defeated, the cage can be broken open, thus ending the level. The Magician will then wait for the total amount of Lums that were collected as the team poses on a photoboard.

Swinging Caves
Swinging Caves
Swinging Caves
Skull
Hi-Ho Moskito! Playing in the Shade
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, the only notable differences are some of the Rayman Legends elements that replace some from the game.

Trivia

  • If the player collects all of the Electoons in this level and the previous levels, the count will be at 27. It would be enough for the first Tricky Treasure level, Can't Catch Me! to be unlocked.

External links