Antitoon: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
They're different creatures I'm afraid
Added language links
 
(113 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{Enemy
{{Enemy
| Name = Antitoon
| Name = Antitoon
| image = [[Image:Antitoon.png|''Antitoon'']]
| image = [[File:DarktoonArtwork.jpg|320px|Darktoon]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman 2]] (PlayStation)''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', ''[[Rayman Activity Centre]]'', [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]], [[Rayman 2 (PlayStation)|''Rayman 2'' (PlayStation)]], ''[[Rayman 2 Forever]]'', ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman Mini]]''
| location = Everywhere
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]], [[Arcane Forest]], [[the Fairy Glade]] ([[Rayman 2 (PlayStation)|PlayStation]]), [[the Marshes of Awakening]] (''[[Rayman 2 Forever]]''), [[the Sanctuary of Stone and Fire]] ([[Rayman 2 (PlayStation)|PlayStation]]), [[the Echoing Caves]] ([[Rayman 2 (PlayStation)|PlayStation]]), [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], [[Mystical Pique]], [[Jibberish Jungle|Ticklish Temples]], [[Desert of Dijiridoos|Grumbling Grottos]], [[Moody Clouds]], [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], [[the Rabbit Hole]], [[the Swamp]], [[the Trunk]], [[the Foliage]], [[Bonus (Rayman Mini)|Bonus]]
| resistance = [[Image:Lifebar1.png|''1 HP'']]
| resistance = [[File:Lifebar1.png|1 HP]]
| attacks = Contact
| attacks = Contact
}}
}}


'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. They can be found in every world.
'''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearance is similar to that of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and, with the exception of their appearance in ''[[Rayman Mini]]'', with light blue (or white) ponytails. The Antitoons make their most notable appearance in [[Rayman 1|the original ''Rayman'']] and ''[[Rayman Origins]]''. In ''[[Rayman Origins|Origins]]'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]].


They are small bodies of dark energy which came to be after [[Mister Dark|Mr. Dark]] had stolen the [[Great Protoon]]. Their appearance is the same as that of an [[Electoon]], but bigger, dark blue in colour and with light blue ponytails. There are several kinds of Antitoons, each with a different behaviour. All of them are weak enemies which only take one hit to be defeated.
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.


[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]]
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.


[[Image:AntitoonPaf.png|thumb|316px|none|The eyes of beaten Antitoons rebound until they fall...]]
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then dash through the air towards [[Rayman]] at a high speed. They can be [[Telescopic fist|punched]] or ducked under.


Walking Antitoons are the most common of them. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that the return of his fist hits them.
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. [[Rayman]] simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult.


Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.
Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.


[[Image:AntitoonFonceur.png|thumb|316px|left|A charging Antitoon]]
<gallery widths="316px" heights="200px" class="sprite">
Antitoon.png|An Antitoon, as seen in [[Rayman 1|the original ''Rayman'' game]].
AntitoonSaut.png|A jumping Antitoon.
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.
AntitoonFonceur.png|An Antitoon preparing to charge through the air.
</gallery>


[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]]
===In ''[[Maths and English with Rayman]]''===
{{Quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Maths and English with Rayman]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, but then, they stop in the air and charge him who will have to duck quickly.
''[[Maths and English with Rayman]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Maths and English with Rayman]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.


Flying Antitoons use their ponytail like Rayman's helicopter hair to move in the air. Rayman simply has to avoid contact with them. The fact that they're often in group makes it harder though.
<gallery widths="316px" heights="200px" class=sprite>
AntitoonsRouges.png|Red Antitoons appear in ''[[Maths and English with Rayman]]''. They kill instantly upon contact, and must be avoided at all costs.
</gallery>


[[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]]
===In ''[[Rayman Designer]]''===
In ''[[Rayman Designer]]'', there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to [[Rayman]] and other objects.


[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon in the PS version of [[the Fairy Glade]]]]
===In ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''===
In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]] (known as "Le théâtre des Toons" in ''[[Rayman Maternelle|Maternelle]]'' and ''[[Rayman CP|CP]]''), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.


[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons should be avoided at all cost!]]
Another activity featuring Antitoons is the Super Moskito activity (known as "Les Space Toons" in ''[[Rayman Maternelle|Maternelle]]'' and ''[[Rayman CP|CP]]''). It is based off the arcade game [http://en.wikipedia.org/wiki/Space_Invaders Space Invaders].


Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
<gallery widths="320px" heights="240px" class=sprite>
Le théâtre des Toons.jpg|Antitoons in [[the Cartoon Dance]].
</gallery>


In the [[Rayman Junior]] games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.
===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]===
In this version, Antitoons appear in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]].


Antitoons also made a cameo appearance in the PlayStation version of [[Rayman 2: The Great Escape|Rayman 2]].
Like in [[Rayman 1|the original game]], they can be encountered either patrolling, flying, jumping, or charging and can be defeated with a single [[Telescopic fist|punch]]. The charging type, however, only makes a unique appearance in the third part of [[Ancient Forest]], and the flying Antitoons always fly straight and mostly follow square patterns. There are no Antitoons with mixed behaviors in this game.
 
Once defeated, their body flies up spinning into the air and disappears.
 
<gallery widths="160px" heights="144px" class=sprite>
Rayman-GBC-Walking-antitoon.png|A walking Antitoon in [[Spellbound Forest (Rayman 1)|Spellbound Forest]].
AT 8.PNG|A flying Antitoon in [[Airy Tunes]].
Rayman-GBC-Jumping-antitoon.png|A jumping Antitoon in [[Airy Tunes]].
Rayman-GBC-Charging-antitoon.png|The unique charging Antitoon in [[Ancient Forest]].
</gallery>
 
===In ''[[Rayman Advance]]''===
Antitoons are featured on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] himself is shown in his ''[[Rayman 2]]'' appearance, surrounded by Antitoons. Despite this, he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this version of the Antitoons, with each Antitoon displaying a different emotion.
 
<gallery perrow="6">
RaymanAdvance.jpg
Rayman Advance title screen Antitoon.png
R1 site Antitoon scowl.jpg
R1 site Antitoon wink.jpg
R1 site Antitoon scared.jpg
R1 site Antitoon sad.jpg
</gallery>
 
==In the PlayStation version of ''[[Rayman 2]]''==
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2]]''. These Antitoons closely resemble the ones in [[Rayman 1|the original ''Rayman'' game]], but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.
 
<gallery widths="320px" heights="240px">
AntitoonR2PS.jpg|The Antitoon in [[the Fairy Glade]].
AntitoonR2PS(Sanctuary).png|One of the Antitoons in [[the Sanctuary of Stone and Fire]].
Darktoon eyes (R2PS).jpg|Once an Antitoon is defeated, only its eyes remain, in a similar fashion to [[Rayman 1|the original ''Rayman'' game]]. However, they do not bounce but fly into the air.
</gallery>
 
===In ''[[Rayman 2 Forever]]''===
Antitoons only make an appearance in [[the Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.
 
<gallery widths="160px" heights="144px" class=sprite>
Rayman 2 Forever Patrolling Antitoon.png|The first patrolling antitoon in [[the Marshes of Awakening]].
</gallery>
 
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
{{Main|Giant Antitoon}}
 
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.
 
<gallery widths="240px" heights="160px" class=sprite>
Giant Antitoon angry.png|The [[giant Antitoon]], as it appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].
</gallery>
 
==In ''[[Rayman Origins]]''==
{{Quote|text=If [[Electoon]]s make up all of [[Polokus|Bubble Dreamer]]'s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}
 
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as Darktoons, and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]], and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths, whom [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard]]s in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.
 
Darktoons come in five main types in ''[[Rayman Origins]]''. The most common, regular Darktoons, are static and wait until the heroes approach them to attack. They are sometimes curled into a ball. Jumping Darktoons are also static and wait for the heroes to pass above them to jump and try to bite them. Spiky Darktoons have a very distinct appearance and cannot be defeated, therefore acting as obstacles that have to be avoided. Cage Darktoons only appear in the levels where the heroes must rescue a [[nymph]], as they hold them captive in their jaws. The last type, facehugger Darktoons, are found on the heads of [[Red Wizard]]s, and must be defeated to rescue their victims, otherwise they will eat them and multiply. The are a reference to the ''Alien'' film series.
 
<gallery widths="320px" heights="180px">
Go With The Flow - Origins 3.jpg|Regular Darktoons in [[Go With The Flow]]
Piping Hot! 9.jpg|Jumping Darktoons in [[Piping Hot!]]
Mystical Munkeys 6.jpg|A spiky Darktoon and jumping Darktoons in [[Mystical Munkeys]]
Port 'O Panic 5.jpg|A cage Darktoon holding a [[nymph]] in its jaws in [[Port 'O Panic]]
Port 'O Panic 3.jpg|Facehugger Darktoons in [[Port 'O Panic]]
Mystical Munkeys 5.jpg|The Darktoons will try to bite the heroes if they get too close
</gallery>
 
==In ''[[Rayman Jungle Run]]''==
In this game, spiky Darktoons appear in various levels. They have the same behavior as in ''[[Rayman Origins]]''.
 
A regular Darktoon can also be seen on an unlockable wallpaper in the image gallery.
 
<gallery widths="320px" heights="240px">
Jungle Run 3-9 Screenshot 3.png|Spiky Darktoons in [[Wall Run (Rayman Jungle Run)|Deliciously Curvy]].
RJR Darktoon.png|Wallpaper of a regular Darktoon in ''[[Rayman Jungle Run]]''
</gallery>
 
==In ''[[Rayman Legends]]''==
{{Quote|text=This once great hero has been possessed by Darktoons, and now spends his time trying to scare everyone. But it doesn't work so well as many people mistake him with [[Globox]]...|sign=In-game description of [[Glombrox]]|source=''[[Rayman Legends]]''}}
 
In this game, Darktoons only appear in the [[Back to Origins]] levels. The facehugger Darktoons that appeared in [[Mystical Munkeys]] have been removed.
 
The description of [[Glombrox]] reveals that it was the Darktoons who corrupted this former hero of the [[Glade of Dreams]].
 
<gallery widths="320px" heights="180px">
Mystical Munkeys - Back to Origins 5.jpg|Regular Darktoons in [[Mystical Munkeys]] ([[Back to Origins]])
Climb Out - Back to Origins 4.jpg|Spiky Darktoons in [[Climb Out]] ([[Back to Origins]])
</gallery>
 
==In ''[[Rayman Fiesta Run]]''==
In this game, spiky Darktoons appear in various levels. They have the same behavior as in ''[[Rayman Origins]]''.
 
Regular Darktoons are represented on giant buttercups visible in various levels.
 
<gallery widths="320px" heights="240px">
RFR Darktoon Wallflat.png|A spiky Darktoon as it appears in ''[[Rayman Fiesta Run]]'' (and by extension ''[[Rayman Legends]]'')
</gallery>
 
==In ''[[Rayman Mini]]''==
In this game, tiny regular and spiky Darktoons appear in [[the Rabbit Hole]], [[the Swamp]], [[the Trunk]], [[the Foliage]] and [[Bonus (Rayman Mini)|the Bonus world]]. They have the same behavior as in ''[[Rayman Origins]]''. The appearance of regular Darktoons is however slightly different in that they do not have locks of hair, just like [[Electoon]]s.
 
<gallery widths="320px" heights="240px">
Absolem-ly wonderful 3.png|A regular Darktoon in [[the Rabbit Hole]]
Bumping Bumpers 3.png|Spiky Darktoons along with a regular one in [[the Rabbit Hole]]
</gallery>
 
==Names in other languages==
{{Names
|en=Antitoon
|en_2=Blacktoon
|en_2_S=only to refer to the "Blacktoon walker, flyer and kamikaze"
|zh_hans=反子
|nl=Antitoon
|fr=Antitoon
|de=Antitoon
|he=אנטיטון
|he_T=Antitoon
|it=Antitoon
|ko=인틴툰
|es=Antitón
}}
 
{{Names
|en=Darktoon
|pl=Mroktrun
|zh_hans=噩梦球
|zh_hans_T=Èmèngqiú
}}
 
==See also==
*[[Electoon]]
*[[Jano]]
*[[Giant Antitoon]]
 
==References==
<references />
 
{{R1enemies|collapsed=Y}}
{{R2enemies|collapsed=Y}}
{{ROenemies|collapsed=Y}}


[[fr:Antitoon]]
[[fr:Antitoon]]
[[pl:Antytrun]]
[[es:Antitón]]
[[ru:Антитун]]
[[zh:噩梦球]]


[[Category:Enemies]]
[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman]]
[[Category:Enemies from Rayman 2]]
[[Category:Species]]
[[Category:Enemies from the Game Boy Color version of Rayman]]
[[Category:Enemies from Rayman 2 Forever]]
[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Jungle Run]]
[[Category:Enemies from Rayman Legends]]
[[Category:Enemies from Rayman Fiesta Run]]
[[Category:Enemies from Rayman Mini]]
[[Category:Nightmares of Polokus]]
[[Category:Events from Rayman Designer]]

Latest revision as of 15:50, 17 February 2026

Antitoon
Darktoon
Alignment Bad

Appears in Rayman, Maths and English with Rayman, Rayman Designer, Rayman Activity Centre, Rayman (Game Boy Color), Rayman 2 (PlayStation), Rayman 2 Forever, Rayman Origins, Rayman Jungle Run, Rayman Legends, Rayman Fiesta Run, Rayman Mini
Location The Dream Forest, Band Land, Blue Mountains, Picture City, the Caves of Skops, Candy Château, Spellbound Forest, Airy Tunes, Rainy Forest, Rocky Peaks, Ancient Forest, Arcane Forest, the Fairy Glade (PlayStation), the Marshes of Awakening (Rayman 2 Forever), the Sanctuary of Stone and Fire (PlayStation), the Echoing Caves (PlayStation), Jibberish Jungle, Desert of Dijiridoos, Gourmand Land, Sea of Serendipity, Mystical Pique, Ticklish Temples, Grumbling Grottos, Moody Clouds, Land of the Livid Dead, the Rabbit Hole, the Swamp, the Trunk, the Foliage, Bonus

Portrayed by {{{portrayed by}}}

Resistance 1 HP
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Antitoons, also known as Darktoons, are small minion enemies who are encountered frequently throughout the Rayman series. Their appearance is similar to that of the Electoons, except that Antitoons are larger, dark blue in colour and, with the exception of their appearance in Rayman Mini, with light blue (or white) ponytails. The Antitoons make their most notable appearance in the original Rayman and Rayman Origins. In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream.

In Rayman and its spin-offs

In the original Rayman game, Antitoons are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the hunters). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. Walking Antitoons are the most common type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.

Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then dash through the air towards Rayman at a high speed. They can be punched or ducked under.

Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult.

Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

In Maths and English with Rayman

The blue toons represent Mister Dark's army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your fist at them. When killed with a fist, only their eyes stay on the screen!

Maths and English with Rayman and other educational Rayman games feature red Antitoons. These invincible enemies can kill Rayman with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of Maths and English with Rayman, many reformed enemies appear, including hunters and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.

In Rayman Designer

In Rayman Designer, there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to Rayman and other objects.

In Rayman Activity Centre, Rayman Maternelle and Rayman CP

In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance (known as "Le théâtre des Toons" in Maternelle and CP), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.

Another activity featuring Antitoons is the Super Moskito activity (known as "Les Space Toons" in Maternelle and CP). It is based off the arcade game Space Invaders.

In the Game Boy Color version of Rayman

In this version, Antitoons appear in Spellbound Forest, Airy Tunes, Rainy Forest, Rocky Peaks, Ancient Forest and Arcane Forest.

Like in the original game, they can be encountered either patrolling, flying, jumping, or charging and can be defeated with a single punch. The charging type, however, only makes a unique appearance in the third part of Ancient Forest, and the flying Antitoons always fly straight and mostly follow square patterns. There are no Antitoons with mixed behaviors in this game.

Once defeated, their body flies up spinning into the air and disappears.

In Rayman Advance

Antitoons are featured on the cover and title screen of Rayman Advance. Rayman himself is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this, he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this version of the Antitoons, with each Antitoon displaying a different emotion.

In the PlayStation version of Rayman 2

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons closely resemble the ones in the original Rayman game, but are rendered in 3D. They can be found in the Fairy Glade, the Sanctuary of Stone and Fire and the Echoing Caves in this version.

In Rayman 2 Forever

Antitoons only make an appearance in the Marshes of Awakening, though are few in number. Those that are encountered are all patrollers.

In the Game Boy Advance version of Rayman Raving Rabbids

Main article: Giant Antitoon

A giant Antitoon is encountered in the Game Boy Advance version of Rayman Raving Rabbids. It is the first boss in the game, and is encountered during the first playthrough of the Agony Jails, which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent Rabbid named Pink, who refers to it as his 'new toy'.

In Rayman Origins

If Electoons make up all of Bubble Dreamer's good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
—Manual, Rayman Origins

Antitoons make one of their most substantial appearances in Rayman Origins, where they are known as Darktoons, and bear a more maniacal appearance, looking less like their Electoon counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in the original game, and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop Lums. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the nymphs imprisoned in their mouths, whom Rayman and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the Red Wizards in the level Port 'O Panic. Saving them earns the player the No Panic! trophy/achievement.

Darktoons come in five main types in Rayman Origins. The most common, regular Darktoons, are static and wait until the heroes approach them to attack. They are sometimes curled into a ball. Jumping Darktoons are also static and wait for the heroes to pass above them to jump and try to bite them. Spiky Darktoons have a very distinct appearance and cannot be defeated, therefore acting as obstacles that have to be avoided. Cage Darktoons only appear in the levels where the heroes must rescue a nymph, as they hold them captive in their jaws. The last type, facehugger Darktoons, are found on the heads of Red Wizards, and must be defeated to rescue their victims, otherwise they will eat them and multiply. The are a reference to the Alien film series.

In Rayman Jungle Run

In this game, spiky Darktoons appear in various levels. They have the same behavior as in Rayman Origins.

A regular Darktoon can also be seen on an unlockable wallpaper in the image gallery.

In Rayman Legends

This once great hero has been possessed by Darktoons, and now spends his time trying to scare everyone. But it doesn't work so well as many people mistake him with Globox...
—In-game description of GlombroxRayman Legends

In this game, Darktoons only appear in the Back to Origins levels. The facehugger Darktoons that appeared in Mystical Munkeys have been removed.

The description of Glombrox reveals that it was the Darktoons who corrupted this former hero of the Glade of Dreams.

In Rayman Fiesta Run

In this game, spiky Darktoons appear in various levels. They have the same behavior as in Rayman Origins.

Regular Darktoons are represented on giant buttercups visible in various levels.

In Rayman Mini

In this game, tiny regular and spiky Darktoons appear in the Rabbit Hole, the Swamp, the Trunk, the Foliage and the Bonus world. They have the same behavior as in Rayman Origins. The appearance of regular Darktoons is however slightly different in that they do not have locks of hair, just like Electoons.

Names in other languages

Language Name
English Antitoon

Blacktoon (only to refer to the "Blacktoon walker, flyer and kamikaze")

Chinese (simplified) 反子
Dutch Antitoon
French Antitoon
German Antitoon
Hebrew אנטיטון
Antitoon
Italian Antitoon
Korean 인틴툰
Spanish Antitón
Language Name
English Darktoon
Chinese (simplified) 噩梦球
Èmèngqiú
Polish Mroktrun

See also

References