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{{Template:ROLevel
'''Snake Eyes''' is the sixth level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. Similarly to [[Skyward Sonata]], the heroes must ride [[flute snake]]s to progress. This level is the fourth one in this world, and the thirteenth overall, to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
 
==Original version==
{{ROLevel
| name = Snake Eyes
| name = Snake Eyes
| image =
| image = [[File:Snake Eyes 1.jpg|center|320px|Snake Eyes]]
| preceded by = [[High Voltage]]
| preceded by = [[Tuned-Up Treasure]]
| followed by = [[To Bubblize a Mocking Bird]]
| followed by = [[To Bubblize a Mocking Bird]]
| world = [[Grumbling Grottos]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon3RO.png|15px|''3'']][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|''6'']]
| medallion slot 6 number = 3:00
| cup = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''8'']]
| medal = 350
| cup = 2:35
| skull coins = 6
| relics = 3
| format numbers = true
}}
}}


'''Snake Eyes''' is the sixth level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. The level draws a similar goal from [[Skyward Sonata]] in order to reach the end; the players must ride on the [[Serpent flute]]s. This level is the fourth one in this world and thirteenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
===Area 1===
The heroes must board a [[flute snake]] near the beginning of this area in order to proceed. The first [[Skull Coin]] can be collected by performing a [[crush attack]] on a [[Drum (UbiArt games)|drum]], which will lead the heroes to a green [[notebird]], where they can then find the [[Skull Coin|coin]] near a [[helmet bird]]. Once the heroes reach the end of this area and disband the [[flute snake]], they can find the first secret area, located above the exit.
 
<gallery widths="320px" heights="180px">
Snake Eyes 2.jpg|The first area of the level.
Snake Eyes 3.jpg|[[Spiky bird]]s will appear throughout the level.
</gallery>


==Original version==
====Relic 1====
The first [[relic]] can be found in this area, located in the background near the exit.
 
<gallery widths="320px" heights="180px">
Snake Eyes first relic.png|The first [[relic]], directly in front of [[Rayman]].
</gallery>
 
====Secret area 1====
[[File:Snake Eyes 4.jpg|320px|thumb|The first secret area.]]
 
The heroes must carefully board a circling [[flute snake]] in order to reach and defeat some [[red bird]]s. Once all of them have been defeated, the [[Electoon]] [[cage]] can be broken.
 
{{Clear}}
 
===Area 2===
As the heroes [[crush attack]] through a wooden barricade, another [[flute snake]] will appear. The second [[Skull Coin]] can be found by performing a [[crush attack]] on a [[Drum (UbiArt games)|drum]] near some [[spiky bird]]s, where it lies above a vibrating string. The [[flute snake]] will soon descend into an abyss, while more [[flute snake]]s will then appear. The heroes must avoid some [[red bird]]s and more vibrating strings on their journey towards the exit. Once the heroes reach the exit, they can use a [[Swingman]] to reach the third [[Skull Coin]].
 
<gallery widths="320px" heights="180px">
Snake Eyes 5.jpg|The second [[Skull Coin]], located in the second area.
Snake Eyes 6.jpg|The third [[Skull Coin]].
</gallery>
 
===Area 3===
The heroes must climb through this area in order to reach the exit; [[flute snake]]s will aid them in doing so. They must avoid vibrating strings and [[spiky bird]]s as they proceed. The heroes must use another [[flute snake]] to reach the exit as they approach it. If the heroes collide with a [[bubble bush]] near the exit, a [[Flying Punch]] will appear in a [[bubble]].
 
<gallery widths="320px" heights="180px">
Snake Eyes 7.jpg|The third area of the level.
Snake Eyes 8.jpg|Green [[notebird]]s and [[bumper notebird]]s.
Snake Eyes 9.jpg|The ending part of the area.
</gallery>
 
====Relic 2====
[[File:Snake Eyes second relic.png|320px|thumb|The second [[relic]], located above [[Rayman]].]]
 
The second [[relic]] can be found near the beginning of this area, located near a didgeridoo above the heroes just as they enter.
 
{{Clear}}
 
===Area 4===
If the heroes obtained the [[Flying Punch]] in the previous area, it will be useful for breaking barricades and defeating the enemy [[bird]]s. The fourth [[Skull Coin]] can be acquired by properly timing a [[crush attack]] onto the first [[Drum (UbiArt games)|drum]] encountered in the area. The fifth [[Skull Coin]] can be retrieved by quickly shooting a [[switch]], which will make the [[helmet bird]]s disappear, then descending on the left-hand side. The sixth [[Skull Coin|coin]] can be collected by hitting another [[switch]], then performing wall jumps on the didgeridoo next to the switch. Once the heroes reach the end of this area, the second secret area can be found by [[Helicopter|gliding]] down between two large [[spiky bird]]s.
 
<gallery widths="320px" heights="180px">
Snake Eyes 10.jpg|The fourth area of the level.
Snake Eyes 11.jpg|Many [[spiky bird]]s.
Snake Eyes 12.jpg|A [[Lum King]].
</gallery>


==Area 1==
====Secret area 2====
Right from the very start, [[Rayman]] and his friends must get onto the [[Serpent flute]] to advance. The first [[Skull Coin]] can be collected by body slamming on a bongo that leads to a green [[bird]], along with the coin and a [[Helmet Bird]]. When the players get off of the Serpent flute, the first secret area can be found. It's located above the exit.
In this secret area, the heroes must ride on [[giant mosquito]]es to reach the [[cage]]. During their flight, they will encounter [[small bird]]s, along with red and purple [[spiky snake]]s. As they approach the end of the area, the heroes must defeat a red [[spiky snake]] before they can break the [[cage]].


===Secret Area 1===
<gallery widths="320px" heights="180px">
The team will have to wait for the right time to get onto a circling [[Serpent flute]] to destroy the [[Red Bird]]s. Once done, the [[Electoon]] [[cage]] will be able to be broken.
Snake Eyes 13.jpg|The second secret area.
Snake Eyes 14.jpg|Purple and red [[spiky snake]]s.
Snake Eyes 15.jpg|The red [[spiky snake]] is the enemy that needs to be defeated to break open the [[cage]].
</gallery>


==Area 2==
===Area 5===
After body slamming a wooden barricade, another [[Serpent flute]] will appear. The second [[Skull Coin]] can be found by going to the left where [[Antitoon|Darktoons]] are attached to a high pillar and an electrical wire. The players will have to be quick in getting back on the Serpent flute. Shortly, another Serpent flute will appear, and can be useful for avoiding the electrical shocks. Once the team gets to the exit, they can first use the [[Swingman]] to reach the third coin.
[[File:Snake Eyes 16.jpg|320px|thumb|The fifth and final area of the level.]]


==Area 3==
All the heroes need to do here is defeat the two [[red bird]]s. Once both have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
This time, to get to the exit, [[Rayman]] and the team must progress vertically, still with the assistance of different [[Serpent flute]]s. As the heroes continue, they will have to avoid electrical shocks and [[Spiky bird]]s. Later, the team will aid the help of another serpent flute to get to the exit. If the player touches the grass scenery near the exit, a [[Blue Punch]] appears in the form of a bubble.


==Area 4==
{{Clear}}
If the player collected the [[Blue Punch]] in the last area, it will prove to be very useful for destroying barricades and bad [[bird]]s. The fourth [[Skull Coin]] can be acquired by timing a body slam on the first bongo of the area. The fifth Skull Coin can be retrieved by quickly shooting a [[switch]] to make the [[Helmet Bird]]s disappear and dropping down to the left side. The sixth coin can be collected by hitting a different switch and performing walljumps on the pillar next to the switch. The [[Serpent flute]]s continues to help the heroes move on to the exit. Once the end is reached, the second secret area can be found by [[Helicopter|gliding]] down in between two big [[Spiky bird]]s.


===Secret Area 2===
====Relic 3====
In this secret area, the team will ride on the [[mosquito]]es to reach the [[cage]]. During the flight, they will come across [[Small bird]]s, red mini-[[Murray]]s and purple mini-Murrays. After a while, the players need to destroy a red mini-Murray to be able to break the cage open.
[[File:Snake Eyes third relic.png|320px|thumb|The third [[relic]], located above [[Rayman]].]]


==Area 5==
The third [[relic]] can be found near the entrance to this area, located above the heroes as they enter. It is camouflaged behind some clouds, which will be slowly drifting to the left; some will be transparent.
All the heroes need to do is defeat the two [[Red Bird]]s. When completed, the [[Electoon]] [[cage]] can be broken open to end the level. The players will then pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.


{{Clear}}
{{Clear}}


{{Template:RLLevel
==Back to Origins==
{{RLLevel
| name = Snake Eyes
| name = Snake Eyes
| image = [[File:Snake Eyes - Back to Origins.png|center|320px|''Snake Eyes'']]
| image = [[File:Snake Eyes - Back to Origins.png|center|320px|Snake Eyes]]
| preceded by = [[Shooting Me Softly#Back to Origins|Shooting Me Softly]]
| preceded by = [[Shooting Me Softly#Back to Origins|Shooting Me Softly]]
| followed by = [[Don't Shoot the DJ#Back to Origins|Don't Shoot the DJ]]
| followed by = [[Don't Shoot the DJ#Back to Origins|Don't Shoot the DJ]]
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| difficulty = 2
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| teensies = [[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']]
| teensies = 10
| bronze cup = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 150
| silver cup = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 300
| lucky ticket = [[File:Icon4RO.png|15px|''4'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 450
| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 600
| format numbers = true
}}
}}


==Back to Origins==
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the fifth one from the [[Desert of Dijiridoos]]. There are not many differences between the two versions, except for the usual differences that appear in every other [[Back to Origins]] level.
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the fifth one from the [[Desert of Dijiridoos]]. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.  
 
{|
<gallery widths="320px" heights="180px">
|-
Snake Eyes - Back to Origins 1.jpg|The starting area.
| [[File:Snake Eyes - Back to Origins 1.jpg|thumb|left|The starting area.]]
Snake Eyes - Back to Origins 2.jpg|The first [[Skull Coin]] of the level.
| [[File:Snake Eyes - Back to Origins 2.jpg|thumb|center|The first [[Skull Coin]] of the level.]]
Snake Eyes - Back to Origins 3.jpg|The first secret area.
|-
Snake Eyes - Back to Origins 5.jpg|[[Turnip]]s and [[Lum (UbiArt games)|Lum]] chains appear.
| [[File:Snake Eyes - Back to Origins 3.jpg|thumb|left|The first secret area.]]
Snake Eyes - Back to Origins 7.jpg|The second [[Skull Coin]].
| [[File:Snake Eyes - Back to Origins 5.jpg|thumb|center|[[Turnips]] and [[Lum (UbiArt games)|Lum chains]] appear.]]
Snake Eyes - Back to Origins 8.jpg|The fourth [[Skull Coin]] is hidden behind a scenery piece.
|}
Snake Eyes - Back to Origins 10.jpg|Multiple [[flute snake]]s will sometimes appear at the same time.
{|
Snake Eyes - Back to Origins 11.jpg|The second secret area of the level.
|-
Snake Eyes - Back to Origins 12.jpg|A red [[spiky snake]] will need to be defeated in order to break open the [[cage]].
| [[File:Snake Eyes - Back to Origins 7.jpg|thumb|left|The second [[Skull Coin]].]]
Snake Eyes - Back to Origins 13.jpg|The fifth and final area of the level.
| [[File:Snake Eyes - Back to Origins 8.jpg|thumb|center|The fourth [[Skull Coin]] is hidden behind a scenery piece.]]
</gallery>
| [[File:Snake Eyes - Back to Origins 10.jpg|thumb|right|Multiple [[Serpent flute]]s will sometimes appear at the same time.]]
|-
| [[File:Snake Eyes - Back to Origins 11.jpg|thumb|left|The second secret area of the level.]]
| [[File:Snake Eyes - Back to Origins 12.jpg|thumb|center|A red mini-[[Murray]] will need to be defeated in order to break open the [[cage]].]]
| [[File:Snake Eyes - Back to Origins 13.jpg|thumb|right|The fifth and final area of the level.]]
|}


==Trivia==
* The level's name is a reference to the phrase "snake eyes", associated with two dice both rolling a one.


{{Clear}}
==Names in other languages==
{{Names
|en=Snake Eyes
|ar=عيون الأفعى
|zh_hans=蝮蛇之眼
|cs=Hadí oči
|da=Slangeøjne
|nl=Slangenogen
|fi=Kyy povella
|fr=Les deux font la paire
|de=Schlangenaugen
|hu=Kígyószem
|it=Occhi da serpente
|ja=へびの め
|ja_S=''[[Rayman Origins]]''
|ja_2=「笛と笛の交差点」
|ja_2_S=''[[Rayman Legends]]''
|no=Slangeøyne
|pl=Oczy węża
|pt=Olhos de serpente
|pt_S=''[[Rayman Origins]]''
|pt_2=Olhos de cobra
|pt_2_S=''[[Rayman Legends]]''
|ru=Змеиные глаза
|es=Ojitos de serpiente
|sv=Ormögon
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=wF5YxkQC4gw Snake Eyes playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=r7mWHFkwVTg Snake Eyes playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=LpzWY7BV21s Snake Eyes playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=ovIGduBBkTc Snake Eyes playthrough at YouTube (PC version) (Speed Trophy)]


* [https://www.youtube.com/watch?v=9qYIkcE6AXM Snake Eyes' Rayman Legends playthrough at YouTube (PC version)]
* [https://www.youtube.com/watch?v=xqtzscguCcc Snake Eyes' ''Rayman Legends'' playthrough at YouTube (PC version)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}
Line 92: Line 174:


[[fr:Les deux font la paire]]
[[fr:Les deux font la paire]]
[[hu:Kígyószem]]
[[it:Occhi da serpente]]
[[pl:Oczy węża]]
[[pl:Oczy węża]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]

Latest revision as of 15:47, 27 March 2026

Snake Eyes is the sixth level of the Grumbling Grottos, a world from Rayman Origins. Similarly to Skyward Sonata, the heroes must ride flute snakes to progress. This level is the fourth one in this world, and the thirteenth overall, to be included in the Back to Origins painting from Rayman Legends.

Original version

Snake Eyes
Snake Eyes
Snake Eyes
Tuned-Up Treasure To Bubblize a Mocking Bird
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
3:00 Time

Tricky Treasure
Medal
350 Lums
Cup
2:35 Time
Skull Coin
6
Relic
3

Area 1

The heroes must board a flute snake near the beginning of this area in order to proceed. The first Skull Coin can be collected by performing a crush attack on a drum, which will lead the heroes to a green notebird, where they can then find the coin near a helmet bird. Once the heroes reach the end of this area and disband the flute snake, they can find the first secret area, located above the exit.

Relic 1

The first relic can be found in this area, located in the background near the exit.

Secret area 1

The first secret area.

The heroes must carefully board a circling flute snake in order to reach and defeat some red birds. Once all of them have been defeated, the Electoon cage can be broken.


Area 2

As the heroes crush attack through a wooden barricade, another flute snake will appear. The second Skull Coin can be found by performing a crush attack on a drum near some spiky birds, where it lies above a vibrating string. The flute snake will soon descend into an abyss, while more flute snakes will then appear. The heroes must avoid some red birds and more vibrating strings on their journey towards the exit. Once the heroes reach the exit, they can use a Swingman to reach the third Skull Coin.

Area 3

The heroes must climb through this area in order to reach the exit; flute snakes will aid them in doing so. They must avoid vibrating strings and spiky birds as they proceed. The heroes must use another flute snake to reach the exit as they approach it. If the heroes collide with a bubble bush near the exit, a Flying Punch will appear in a bubble.

Relic 2

The second relic, located above Rayman.

The second relic can be found near the beginning of this area, located near a didgeridoo above the heroes just as they enter.


Area 4

If the heroes obtained the Flying Punch in the previous area, it will be useful for breaking barricades and defeating the enemy birds. The fourth Skull Coin can be acquired by properly timing a crush attack onto the first drum encountered in the area. The fifth Skull Coin can be retrieved by quickly shooting a switch, which will make the helmet birds disappear, then descending on the left-hand side. The sixth coin can be collected by hitting another switch, then performing wall jumps on the didgeridoo next to the switch. Once the heroes reach the end of this area, the second secret area can be found by gliding down between two large spiky birds.

Secret area 2

In this secret area, the heroes must ride on giant mosquitoes to reach the cage. During their flight, they will encounter small birds, along with red and purple spiky snakes. As they approach the end of the area, the heroes must defeat a red spiky snake before they can break the cage.

Area 5

The fifth and final area of the level.

All the heroes need to do here is defeat the two red birds. Once both have been defeated, the Electoon cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician counts the total amount of Lums that were collected throughout the level.


Relic 3

The third relic, located above Rayman.

The third relic can be found near the entrance to this area, located above the heroes as they enter. It is camouflaged behind some clouds, which will be slowly drifting to the left; some will be transparent.


Back to Origins

Snake Eyes
Snake Eyes
Snake Eyes
SkullSkull
Shooting Me Softly Don't Shoot the DJ
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

This level is playable in the Back to Origins mode in Rayman Legends as the fifth one from the Desert of Dijiridoos. There are not many differences between the two versions, except for the usual differences that appear in every other Back to Origins level.

Trivia

  • The level's name is a reference to the phrase "snake eyes", associated with two dice both rolling a one.

Names in other languages

Language Name
English Snake Eyes
Arabic عيون الأفعى
Chinese (simplified) 蝮蛇之眼
Czech Hadí oči
Danish Slangeøjne
Dutch Slangenogen
Finnish Kyy povella
French Les deux font la paire
German Schlangenaugen
Hungarian Kígyószem
Italian Occhi da serpente
Japanese へびの め (Rayman Origins)

「笛と笛の交差点」 (Rayman Legends)

Norwegian Slangeøyne
Polish Oczy węża
Portuguese Olhos de serpente (Rayman Origins)

Olhos de cobra (Rayman Legends)

Russian Змеиные глаза
Spanish Ojitos de serpiente
Swedish Ormögon

External links