Best Original Score: Difference between revisions
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'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes will use friendly green [[bird]]s throughout the level to advance, and use small platforms to deactivate blocking electrical shocks. This level is the first one from this world and ninth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | |||
==Original version== | ==Original version== | ||
==Area 1== | |||
Once entered into the level, [[the Magician]] appears to the left. He gives some information about saving [[Electoon]] [[cage]]s, and popping bubblized enemies to earn more [[Lum (UbiArt games)|Lums]]. Now [[Rayman]] and his friends can move on, jumping on friendly green [[bird]]s that stay stationary on music sheets. The first [[Skull Coin]] can be found by getting past a water current, under a bad [[Red Bird]]. Then there is another [[Red Bird]] bouncing a platform that can make the friendly green [[bird]]s appear or disappear. The team can defeat the [[Red Bird|bad bird]] and use the friendly ones to advance. The rounded [[bird]] can be body slammed on to reach the second [[Skull Coin]] of the level. A little while later, after destroying some [[Antitoon|Darktoons]], an [[Electoon]] cries for help. To get to the secret area requires performing walljumps to the top, nearby some [[bird]]s with spiky protective hats. Once the [[Electoon]]s are saved, the team can move on to the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Best Original Score 4.jpg|[[Rayman]] in front of a [[switch]] which spawns two [[bird]]s. | |||
</gallery> | |||
== | ===Secret area 1=== | ||
[[File:Best Original Score | [[File:Best Original Score 10.jpg|320px|thumb|right|The first secret area.]] | ||
The [[cage]] is at the bottom of the area. The players need to activate the [[Helicopter|glide]] power to safely destroy the [[Red Bird]]s as they go down. Once they are destroyed, the [[cage]] will be able to be broken. | |||
{{clear}} | |||
==Area 2== | ==Area 2== | ||
[[Rayman]] and his team will advance on, by avoiding the electrical shocks. | [[Rayman]] and his team will advance on, by avoiding the electrical shocks. Then, the players have to use a small green [[bird]] to get past more shocks. The [[bird]] will give out a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the team gets to the exit, there is a rounded [[bird]] at the end. Body slamming on it results in reaching the fourth [[Skull Coin]]. The exit is right underneath the [[Skull Coin|coin]]. | ||
<gallery widths="320px" heights="180px"> | |||
Best Original Score 5.jpg|[[Rayman]] standing under a [[Lum King]]. | |||
Best Original Score 6.jpg|A hidden [[Skull Coin]]. | |||
</gallery> | |||
==Area 3== | ==Area 3== | ||
The players | The players need to use more friendly [[bird]]s to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated. Using the body slam on the last one helps in collecting the fifth [[Skull Coin]] of the level; it is next to an orange [[spiky bird]]. The exit is straight ahead, right next to a sleeping [[Red Bird]]. | ||
<gallery widths="320px" heights="180px"> | |||
Best Original Score 7.jpg|Electrical shocks that can be deactivated from using the stationary platform. | |||
Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level. | |||
</gallery> | |||
==Area 4== | ==Area 4== | ||
[[File:Best Original Score 9.jpg|thumb|left|The second secret area.]] | [[File:Best Original Score 9.jpg|320px|thumb|left|The second secret area.]] | ||
As the heroes destroy a few bad [[Red Bird | As the heroes destroy a few bad [[Red Bird]]s along the way, more electrical shocks block the path. Using the small platform to deactivate them and taking the higher path results in getting the sixth [[Skull Coin]]. The second secret area is not too far away, as the players need to perform walljumps to get upwards to the path of the door. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The team can get to the exit by using the [[Swingman]]. | ||
===Secret | ===Secret area 2=== | ||
In this very dark area, the team needs to destroy some [[Helmet Bird | In this very dark area, the team needs to destroy some [[Helmet Bird]]s and a [[Blowing Bird]]. Once all are defeated, the [[cage]] can be broken open. | ||
{{ | {{clear}} | ||
==Area 5== | ==Area 5== | ||
[[File:Best Original Score 11.jpg|thumb|right|The final area.]] | [[File:Best Original Score 11.jpg|320px|thumb|right|The final area.]] | ||
The players | The players must destroy the sleeping [[Red Bird]]s in order for the [[Electoon]] [[cage]] to be able to be broken. Breaking it ends the level, then the players pose on a [[The Photographer|photoboard]] and then [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
{{ | {{clear}} | ||
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}} | }} | ||
==Back to Origins== | ==[[Back to Origins]]== | ||
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level. | This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There aren't many notable differences between the versions; except the notable differences that appear in every other [[Back to Origins]] level. | ||
<gallery widths="320px" heights="180px"> | |||
Best Original Score - Back to Origins 1.jpg|The beginning of the level, with already some notable differences. | |||
Best Original Score - Back to Origins 2.jpg|The first secret area. | |||
Best Original Score - Back to Origins 3.jpg|Another look of the same area. | |||
Best Original Score - Back to Origins 4.jpg|[[Rayman]] standing in front of two [[bird]]s. | |||
Best Original Score - Back to Origins 5.jpg|[[Turnip]]s appear in the [[Back to Origins]] levels. | |||
Best Original Score - Back to Origins 6.jpg|[[Teensie]]s replace many of the [[Skull Coin]]s. | |||
Best Original Score - Back to Origins 7.jpg|The second secret area, this time in ''[[Rayman Legends]]''. | |||
Best Original Score - Back to Origins 8.jpg|The final area of the level. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*If the player collected all of the [[Electoons]] in this level and the previous levels, the count will be at 45. This | *If the player collected all of the [[Electoons]] in this level and the previous levels, the count will be at 45. This is enough to unlock the second [[Tricky Treasure]] level, [[Cacophonic Chase]]. | ||
==External links== | ==External links== | ||
Revision as of 23:42, 25 March 2018
| Best Original Score | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Crazy Bouncing | Wind or Lose → | ||||||||||
Best Original Score is the second level of the Desert of Dijiridoos, the second world in Rayman Origins. The heroes will use friendly green birds throughout the level to advance, and use small platforms to deactivate blocking electrical shocks. This level is the first one from this world and ninth overall that's included in the Back to Origins mode in Rayman Legends.
Original version
Area 1
Once entered into the level, the Magician appears to the left. He gives some information about saving Electoon cages, and popping bubblized enemies to earn more Lums. Now Rayman and his friends can move on, jumping on friendly green birds that stay stationary on music sheets. The first Skull Coin can be found by getting past a water current, under a bad Red Bird. Then there is another Red Bird bouncing a platform that can make the friendly green birds appear or disappear. The team can defeat the bad bird and use the friendly ones to advance. The rounded bird can be body slammed on to reach the second Skull Coin of the level. A little while later, after destroying some Darktoons, an Electoon cries for help. To get to the secret area requires performing walljumps to the top, nearby some birds with spiky protective hats. Once the Electoons are saved, the team can move on to the exit.
Secret area 1

The cage is at the bottom of the area. The players need to activate the glide power to safely destroy the Red Birds as they go down. Once they are destroyed, the cage will be able to be broken.
Area 2
Rayman and his team will advance on, by avoiding the electrical shocks. Then, the players have to use a small green bird to get past more shocks. The bird will give out a Skull Coin in a bubble, the third coin of the level. As the team gets to the exit, there is a rounded bird at the end. Body slamming on it results in reaching the fourth Skull Coin. The exit is right underneath the coin.
-
A hidden Skull Coin.
Area 3
The players need to use more friendly birds to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. There is a switch that can make three green birds appear if activated. Using the body slam on the last one helps in collecting the fifth Skull Coin of the level; it is next to an orange spiky bird. The exit is straight ahead, right next to a sleeping Red Bird.
-
Electrical shocks that can be deactivated from using the stationary platform.
-
The fifth Skull Coin of the level.
Area 4

As the heroes destroy a few bad Red Birds along the way, more electrical shocks block the path. Using the small platform to deactivate them and taking the higher path results in getting the sixth Skull Coin. The second secret area is not too far away, as the players need to perform walljumps to get upwards to the path of the door. Once the Electoons are saved, the heroes must activate two groups of friendly birds, the others will appear by themselves, as if they were linked to a gendoor. The team can get to the exit by using the Swingman.
Secret area 2
In this very dark area, the team needs to destroy some Helmet Birds and a Blowing Bird. Once all are defeated, the cage can be broken open.
Area 5

The players must destroy the sleeping Red Birds in order for the Electoon cage to be able to be broken. Breaking it ends the level, then the players pose on a photoboard and then the Magician waits for the total amount of Lums that were collected in the level.
| Best Original Score | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Poor Little Daisy | Tricky Winds → | |||||||
Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
-
The beginning of the level, with already some notable differences.
-
The first secret area.
-
Another look of the same area.
-
Turnips appear in the Back to Origins levels.
-
Teensies replace many of the Skull Coins.
-
The second secret area, this time in Rayman Legends.
-
The final area of the level.
Trivia
- If the player collected all of the Electoons in this level and the previous levels, the count will be at 45. This is enough to unlock the second Tricky Treasure level, Cacophonic Chase.
External links
- Best Original Score playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Best Original Score playthrough at YouTube (PC version) (Speed Trophy)

