Rayman (Atari Jaguar): Difference between revisions
No edit summary |
Added information |
||
| Line 21: | Line 21: | ||
==Notable differences from the PC/console versions== | ==Notable differences from the PC/console versions== | ||
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | * The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | ||
* The menu is reduced to a single screen where the player can load their saved games. | |||
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] are renamed (Forgotten Swamps and Mr Dark's Château respectively). | * [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] are renamed (Forgotten Swamps and Mr Dark's Château respectively). | ||
* Like the soundtrack, the sound effects are of lower quality. | |||
* The word "Action" appears at the start of every level. | * The word "Action" appears at the start of every level. | ||
* The font and its colors are slightly different. | * The font and its colors are slightly different. | ||
| Line 27: | Line 29: | ||
* Some backgrounds are either switched around or colorized differently. | * Some backgrounds are either switched around or colorized differently. | ||
* The scenery is altered in [[the Dream Forest]]. | * The scenery is altered in [[the Dream Forest]]. | ||
* [[Rayman]] doesn't say yeah when he touches an [[exit sign]]. | |||
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them. | * The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* The [[Electoon]]s immediately fly out of the screen when they are saved. | |||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he is hit. | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he is hit. | ||
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | * [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | ||
* The [[Antitoon]]s' hair turn yellow when they fly. | |||
* The P symbol of the [[Simple Power]] and [[Double Power]] is larger. | |||
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this the level design in these areas have been altered. | * There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this the level design in these areas have been altered. | ||
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] is removed. The lone [[cage]] in that part has been moved to the end of the now third part. | |||
* The fight against [[Mr Stone]] is different near the end. | |||
* Part 3 of [[Eraser Plains]] has a much different design. | * Part 3 of [[Eraser Plains]] has a much different design. | ||
Revision as of 22:16, 10 December 2017
- This article is about the Atari Jaguar version of the original Rayman game. For the game in general, see Rayman 1.
| Rayman | ||
|---|---|---|
| Published by | Ubi Soft Entertainment | |
| Developed by | Ubi Soft Montpellier | |
| Designed by | Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | |
| Programmed by | Vincent Greco, Yann Le Tensorer, Daniel Palix | |
| Art by | Alexandra Ancel (characters) Eric Pelatan, Sylvaine Jenny (backgrounds) | |
| Soundtrack by | Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman | |
| Release date | ||
| Genre | 2D platformer | |
| Gameplay mode | Single player | |
| Ratings | 3+ (PEGI), E (ESRB) | |
| Distribution media | Cartridge | |
Rayman for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of the cartridge and the Jaguar system compared to the more powerful and capable PC/consoles. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. It was released in 1995 only to North America.
Notable differences from the PC/console versions
- The intro is a collection of slideshow images rather than a cutscene. The Magician does not appear to tell the story; it is explained through text.
- The menu is reduced to a single screen where the player can load their saved games.
- The Swamps of Forgetfulness and Mr Dark's Dare are renamed (Forgotten Swamps and Mr Dark's Château respectively).
- Like the soundtrack, the sound effects are of lower quality.
- The word "Action" appears at the start of every level.
- The font and its colors are slightly different.
- Rayman is less responsive to the controls.
- Some backgrounds are either switched around or colorized differently.
- The scenery is altered in the Dream Forest.
- Rayman doesn't say yeah when he touches an exit sign.
- The tall Livingstones run towards Rayman when he is close to them.
- The Electoons immediately fly out of the screen when they are saved.
- Rayman loses the Speed Fist and/or Golden Fist if he is hit.
- Bzzit can shoot projectiles at enemies. This was later implemented in Rayman Origins.
- The Antitoons' hair turn yellow when they fly.
- The P symbol of the Simple Power and Double Power is larger.
- There is no sliding system for the slippery slopes in Band Land, Blue Mountains, Picture City and Candy Château. Due to this the level design in these areas have been altered.
- The part where Rayman cuts the ropes in Mr Stone's Peaks is removed. The lone cage in that part has been moved to the end of the now third part.
- The fight against Mr Stone is different near the end.
- Part 3 of Eraser Plains has a much different design.
-
The changed scenery in Pink Plant Woods.
-
A puzzle Rayman has to solve in the third part of Eraser Plains.
Candy Château design
One of the well known changes in the Atari Jaguar version is the heavily altered design of Mr Dark's Dare. Instead of riding on a frying pan in part 1, Rayman must follow several arrows of Tings to reach the exit sign. In this phase are the corkscrews and Swiss army knives; these assets are only used in this version and later on in Rayman Designer. Part 2 is also changed; Bad Rayman does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is removed from this version.
-
The first part features Swiss army knives and corkscrews.
-
In the second part, Rayman must cross the blue lemonade pools by jumping on the tiny floating bits of icing.
Development
Main article: Rayman (early production)
In recent years following the release of the game, many prototypes and a beta of the Atari Jaguar version have been leaked. The gameplay mechanics were notably different in the prototype. Some animations Rayman did like the handstand ended up being scrapped, the Ting counter was originally an enemy counter, and a mosquito appeared stationary.
The beta version is more similar to the final version, although there are many differences between the two. Glitches in the beta can sometimes render it unplayable, especially if it's played on a Jaguar emulator.
Some scrapped objects like clouds with eyes can only be found through the hacking of Rayman Designer.
-
A mosquito standing still in the air.
-
Many elements in this prototype were scrapped from the final version.
-
A glowing arrow indicates when Rayman's telescopic fist is fully charged.
-
These unidentified enemies in this prototype are holdovers from the game's cancelled Super Nintendo Entertainment System version.
-
The world map, as seen in the early Atari Jaguar prototype.
Gallery
-
One of the slideshows from the intro.
-
Mr Dark stealing the Great Protoon.
-
A cage.
-
Mr Dark with his binoculars.











