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==Original version==
==Original version==
==Area 1==
==Area 1==
The heroes land around mysterious pillars with [[Lum (UbiArt games)|Lums]] on top. There are many [[nenuphar]]s up ahead with two [[Livingstone|Lividstones]]. There are two [[Skull Coin]]s near the end of the area. For the first one, the players have to drop down with caution because there is a bottomless pit, and the [[nenuphar]] that the players need to get on to is moving horizontally. The second [[Skull Coin|coin]] can be found to the far left of the first [[Skull Coin|coin]], hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the [[Skull Coin|coin]] to be visible. After that, the exit is not too far away, the team will need to jump past the remaining [[nenuphar]]s and perform walljumps to get there.
The heroes land, around them are mysterious pillars with [[Lum (UbiArt games)|Lums]] on top. There are many [[nenuphar]]s ahead, along with two [[Livingstone|Lividstones]]. There are two [[Skull Coin]]s near the end of the area. For the first one, the heroes will have to drop down with caution, as there is an abyss below, and the [[nenuphar]] that the heroes need to land on moves horizontally. The second [[Skull Coin|coin]] can be found to the far left of the first [[Skull Coin|coin]], hiding behind some foreground vines; coming into contact with the vines will make them disappear, allowing the [[Skull Coin|coin]] to be visible. The exit is not far from here, the heroes will need to use the remaining [[nenuphar]]s and perform walljumps to get there.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Swinging Caves 1.jpg|The first area.
Swinging Caves 1.jpg|The first area.
</gallery>
</gallery>
===Relic 1===
[[File:Swinging Caves first relic.png|thumb|right|320px|The first [[relic]].]]
The first [[relic]] can be found in the foreground directly below a [[Livingstone|Lividstone]].
{{clear}}


==Area 2==
==Area 2==
The heroes must use the [[Swingman]] to get past the water. The first secret area can be found to the top left of a platform where three [[Livingstone|Lividstones]] are located. Once they are saved, the players can move on to a large body of [[tentacle claw]]-infested water. To past by it, the players need to time their jumps on the moving [[nenuphar]]s. Taking the higher path will result in having to activate a [[flower bulb]]; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a [[tentacle claw]] in another body of water and then climb up defeating two [[Livingstone|Lividstones]].
The heroes must use the [[Swingman]] to pass the water. The first secret area can be found to the top left of a platform where three [[Livingstone|Lividstones]] are located. Afterwards, the heroes can proceed to a large body of [[tentacle claw]]-infested water. In order proceed, the heroes will need to jump on the moving [[nenuphar]]s. Taking the higher path will result in having to activate a [[flower bulb]]; using it will lead to the third [[Skull Coin]] located underneath a platform, which will attempt to crush the heroes. The exit can be found nearby, but the heroes will need to dodge a [[tentacle claw]] in another body of water, then climb up and defeat two [[Livingstone|Lividstones]] along the way.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Swinging Caves 2.jpg|A group of [[Livingstone|Lividstones]] in the second area.
Swinging Caves 2.jpg|A group of [[Livingstone|Lividstones]] in the second area.
Swinging Caves 4.jpg|A [[Skull Coin]] guarded by a [[tentacle claw]].
Swinging Caves 4.jpg|The third [[Skull Coin]], guarded by a [[tentacle claw]].
</gallery>
</gallery>


===Secret area 1===
===Secret area 1===
[[File:Swinging Caves 3.jpg|320px|thumb|right|The first secret area.]]
[[File:Swinging Caves 3.jpg|320px|thumb|right|The first secret area.]]
There are seven [[Livingstone|Lividstones]], almost all are either on or in between wooden barricades. The team needs to time a crush attack onto the large [[flower bulb]] to reach the top and then destroy the [[Livingstone|Lividstones]] from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades.
There are seven [[Livingstone|Lividstones]] in this area, they all stand between wooden barriers. The heroes need to crush attack onto a large [[flower bulb]] in order to reach the top and destroy the [[Livingstone|Lividstones]]. The [[Electoon]] [[cage]] is at the bottom left of the area.
 
{{clear}}
 
===Relic 2===
The second [[relic]] can be found in the background just over a pond. It's camouflaged, so it can be hard to spot.
[[File:Swinging Caves second relic.png|thumb|left|320px|The second [[relic]] is just to the right of [[Rayman]].]]


{{Clear}}
{{Clear}}
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==Area 3==
==Area 3==
[[File:Swinging Caves 5.jpg|320px|thumb|left|The third area of the level.]]
[[File:Swinging Caves 5.jpg|320px|thumb|left|The third area of the level.]]
As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. Once the team grabs onto the vine, and drop down to a [[nenuphar]] they have to be careful of the bottomless pit. This case especially when retrieving the lone [[Skull Coin]] in the area at the bottom of a wall to the left. The second secret area is located to the right of the [[nenuphar]], and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the [[Swingman]] to advance to the exit guarded by a [[Livingstone|Lividstone]].
As the heroes enter this very short area, they will encounter some water currents, and eventually descend to a vine. Once the heroes grab onto the vine and drop down to a [[nenuphar]], they will need to be careful, as there is an abyss below. The fourth [[Skull Coin]] is in this area at the bottom left of a wall, the heroes will need to walljump as soon as they collect it. The second secret area is located to the right of the [[nenuphar]], and like the first secret, there are foreground vines hiding the door. Once completed, the heroes can use the [[Swingman]] to advance to the exit, guarded by a [[Livingstone|Lividstone]].


{{Clear}}
{{Clear}}
Line 50: Line 62:
===Secret area 2===
===Secret area 2===
[[File:Swinging Caves 6.jpg|320px|thumb|right|The second secret area.]]
[[File:Swinging Caves 6.jpg|320px|thumb|right|The second secret area.]]
In this relatively dark place, the team has to destroy three [[Livingstone|Lividstones]], and a [[hunter]]. Once all are defeated, the [[cage]] at the far left of the area will be able to be broken.
In this relatively dark place, the heroes will have to destroy three [[Livingstone|Lividstones]], and a [[hunter]]. Once all are defeated, the [[cage]] at the far left of the area can be broken.


{{Clear}}
{{Clear}}
Line 56: Line 68:
==Area 4==
==Area 4==
[[File:Swinging Caves 7.jpg|320px|thumb|left|The fourth area.]]
[[File:Swinging Caves 7.jpg|320px|thumb|left|The fourth area.]]
In this final area before reaching the [[cage]] area, the heroes need to go upwards to reach the exit. First, the [[Swingman]] will assist to reach the [[flower bulb]] and then to another [[Swingman]]. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.
In this final area before reaching the [[cage]], the heroes will need to ascend in order to reach the exit. First, the [[Swingman]] will assist them in reaching a [[flower bulb]], and then they will be lead to another [[Swingman]]. After using it to ascend to a vine, the heroes continue to pass a couple of platforms; the second platform has a geyser at the end, which will push the heroes to the exit.


{{Clear}}
{{Clear}}


==Area 5==
==Area 5==
The heroes have to battle several [[Livingstone|Lividstones]] scattered throughout the area. When they are defeated, the [[cage]] can be broken open, thus ending the level. [[The Magician]] will then wait for the total amount of [[Lum (UbiArt games)|Lums]] that were collected as the team poses on a [[The Photographer|photoboard]].
The heroes have to battle several [[Livingstone|Lividstones]] scattered throughout the area. Once they are defeated, the [[cage]] can be broken , thus ending the level. [[The Magician]] will then wait as the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level are counted, as the heroes pose on a [[The Photographer|photoboard]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">

Revision as of 06:07, 26 August 2019

Swinging Caves
Swinging Caves
Swinging Caves
Go With The Flow Over the Rainbow
World Jibberish Jungle

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:15 Time

Tricky Treasure
Medal
350 Lums
Cup
0:50 Time

Swinging Caves is the sixth level of the Jibberish Jungle, the first world in Rayman Origins. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th, 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding tentacle claw infested water. This is the third playable level from this world in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes land, around them are mysterious pillars with Lums on top. There are many nenuphars ahead, along with two Lividstones. There are two Skull Coins near the end of the area. For the first one, the heroes will have to drop down with caution, as there is an abyss below, and the nenuphar that the heroes need to land on moves horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines; coming into contact with the vines will make them disappear, allowing the coin to be visible. The exit is not far from here, the heroes will need to use the remaining nenuphars and perform walljumps to get there.

Relic 1

The first relic.

The first relic can be found in the foreground directly below a Lividstone.


Area 2

The heroes must use the Swingman to pass the water. The first secret area can be found to the top left of a platform where three Lividstones are located. Afterwards, the heroes can proceed to a large body of tentacle claw-infested water. In order proceed, the heroes will need to jump on the moving nenuphars. Taking the higher path will result in having to activate a flower bulb; using it will lead to the third Skull Coin located underneath a platform, which will attempt to crush the heroes. The exit can be found nearby, but the heroes will need to dodge a tentacle claw in another body of water, then climb up and defeat two Lividstones along the way.

Secret area 1

The first secret area.

There are seven Lividstones in this area, they all stand between wooden barriers. The heroes need to crush attack onto a large flower bulb in order to reach the top and destroy the Lividstones. The Electoon cage is at the bottom left of the area.


Relic 2

The second relic can be found in the background just over a pond. It's camouflaged, so it can be hard to spot.

The second relic is just to the right of Rayman.


Area 3

The third area of the level.

As the heroes enter this very short area, they will encounter some water currents, and eventually descend to a vine. Once the heroes grab onto the vine and drop down to a nenuphar, they will need to be careful, as there is an abyss below. The fourth Skull Coin is in this area at the bottom left of a wall, the heroes will need to walljump as soon as they collect it. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the heroes can use the Swingman to advance to the exit, guarded by a Lividstone.


Secret area 2

The second secret area.

In this relatively dark place, the heroes will have to destroy three Lividstones, and a hunter. Once all are defeated, the cage at the far left of the area can be broken.


Area 4

The fourth area.

In this final area before reaching the cage, the heroes will need to ascend in order to reach the exit. First, the Swingman will assist them in reaching a flower bulb, and then they will be lead to another Swingman. After using it to ascend to a vine, the heroes continue to pass a couple of platforms; the second platform has a geyser at the end, which will push the heroes to the exit.


Area 5

The heroes have to battle several Lividstones scattered throughout the area. Once they are defeated, the cage can be broken , thus ending the level. The Magician will then wait as the total amount of Lums that were collected throughout the level are counted, as the heroes pose on a photoboard.

Swinging Caves
Swinging Caves
Swinging Caves
Skull
Hi-Ho Moskito! Playing in the Shade
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, the only notable differences are some of the Rayman Legends elements that replace some from the game.

Trivia

  • If the player collects all of the Electoons in this level and the previous levels, the count will be at 27. It would be enough for the first Tricky Treasure level, Can't Catch Me! to be unlocked.

External links