Freaking Flipper: Difference between revisions
Hunchman801 (talk | contribs) m Manual of style, replaced: aren't → are not |
Added the relics and cleaned up the article. I need to create articles for "rockfish" and "spiky shell". |
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==Original version== | ==Original version== | ||
==Area 1== | ==Area 1== | ||
The heroes begin by dropping down in the water filled with presumably a school of [[fish]]. The fish sing their tune once the heroes enter the water. The first [[Skull Coin]] can be collected by [[swimming]] downwards through a tight space between two platforms. As the the heroes progresses, no more [[fish]] can be seen; there will be [[jellyfish]] and a [[rockfish]] that will try to eat the heroes by attempting to inhale them. The exit can be found not too far from here. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 28: | Line 28: | ||
Freaking Flipper 2.jpg|[[Jellyfish]] are dangerous to touch. | Freaking Flipper 2.jpg|[[Jellyfish]] are dangerous to touch. | ||
</gallery> | </gallery> | ||
===[[Relic]] 1=== | |||
[[File:Freaking Flipper first relic.png|thumb|right|320px|The first relic can be found below [[Rayman]], just to the right of the tight space.]] | |||
Just after the heroes enter this area, the first [[relic]] can be found below, next to a vertical tight space where the first [[Skull Coin]] is found. | |||
{{clear}} | |||
==Area 2== | ==Area 2== | ||
The heroes need to avoid the [[swordfish]] hiding | The heroes will need to avoid the [[swordfish]], which are hiding near the beginning of the area. The second [[Skull Coin]] is located around several spikes and a [[jellyfish]]. As the heroes begin to swim deeper, they will encounter more [[swordfish]] and [[rockfish]]. The first secret area can be found to the right of the first [[rockfish]] by swimming over it. The heroes will then need to swim downwards past all the [[rockfish]] in order to find the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Freaking Flipper 3.jpg|A [[swordfish]]. | Freaking Flipper 3.jpg|A [[swordfish]]. | ||
Freaking Flipper 4.jpg|Spikes will | Freaking Flipper 4.jpg|Spikes will protrude from a [[spiky shell]] if the heroes are nearby. | ||
Freaking Flipper 5.jpg|The first secret area is hiding behind the sea foreground. | Freaking Flipper 5.jpg|The first secret area is hiding behind the sea foreground. | ||
Freaking Flipper 8.jpg|These | Freaking Flipper 8.jpg|These [[rockfish]] will attempt to inhale the heroes and eat them. | ||
</gallery> | </gallery> | ||
===Secret area 1=== | ===Secret area 1=== | ||
The | The heroes need to hurry as they defeat several kinds of enemies, as a swarm of fatal touching [[flying fish]] are following them. Once they escape the swarm and defeat the enemies, the [[Electoon]] [[cage]] can be broken. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 49: | Line 55: | ||
==Area 3== | ==Area 3== | ||
The heroes will need to break the blocks which obstruct their path in order to proceed. The third [[Skull Coin]] can be retrieved by hitting two TNT crates and waiting for them to explode, then quickly collecting the [[Skull Coin|coin]] before the solid wooden crate crush the heroes. Afterwards, a strong current will push the the heroes close to the exit, where they will need to watch out for the [[blowfish]]. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 55: | Line 61: | ||
Freaking Flipper 10.jpg|A [[Blowfish]] blowing up. | Freaking Flipper 10.jpg|A [[Blowfish]] blowing up. | ||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | |||
[[File:Freaking Flipper second relic.png|thumb|right|320px|The second Relic can be found in the window below the TNT crate and [[Skull Coin]].]] | |||
The second [[relic]] can be found in this area, just below the third [[Skull Coin]] and the TNT crates. | |||
{{clear}} | |||
==Area 4== | ==Area 4== | ||
This area tests the | This area tests the [[swimming]] ability of the heroes. Another strong current takes them downwards, but this time there are several [[sea anemone]]s along the way. The fourth [[Skull Coin]] can be found in the middle of two [[Sea anemone|anemones]]. After the heroes get through the current, they will need to swim deeper while passing more [[rockfish]] and [[sea anemone]]s. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Freaking Flipper 11.jpg|[[Sea anemone]]. | Freaking Flipper 11.jpg|[[Sea anemone]]. | ||
Freaking Flipper 12.jpg|The anemone will vary in length. | Freaking Flipper 12.jpg|The [[sea anemone]] will vary in length. | ||
</gallery> | </gallery> | ||
==Area 5== | ==Area 5== | ||
As the heroes enter this area, an [[Electoon]] immediately cries out for help. The second secret can be found by destroying the lower pillar at the start of the area. Once the [[Electoon]]s have been saved, the heroes can proceed. Throughout the area, the heroes will encounter many of the world's enemies and pillars; some of those pillars may crush the players if their lower area is broken. The fifth [[Skull Coin]] of the level can be found by waiting for two large pillars being held by [[Darkroot]]s to move out of the way, then the [[Skull Coin|coin]] can be collected. The sixth [[Skull Coin]] can be collected by quickly destroying a part of two small pillars. The exit can be found not too from the [[Skull Coin|coin]]. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 72: | Line 84: | ||
Freaking Flipper 17.jpg|[[Darkroot]]s hold some pillars. | Freaking Flipper 17.jpg|[[Darkroot]]s hold some pillars. | ||
Freaking Flipper 18.jpg|Several [[ | Freaking Flipper 18.jpg|Several [[redfish]]. | ||
Freaking Flipper 19.jpg|Little [[Antitoon|Darktoons]]. | Freaking Flipper 19.jpg|Little [[Antitoon|Darktoons]]. | ||
</gallery> | </gallery> | ||
===Secret area 2=== | ===Secret area 2=== | ||
All the | All the heroes will need to do, is crush attack in the right spot, dropping a long distance and crushing through many blocks. Once they reach the bottom, they will also crush the [[Psychlops]] and the [[Electoon]] [[cage]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Freaking Flipper 14.jpg|The | Freaking Flipper 14.jpg|The crush attack will need to be right on target. | ||
Freaking Flipper 15.jpg|The deep pit that will eventually lead to the [[Electoon]] [[cage]]. | Freaking Flipper 15.jpg|The deep pit that will eventually lead to the [[Electoon]] [[cage]]. | ||
</gallery> | </gallery> | ||
===[[Relic]] 3=== | |||
[[File:Freaking Flipper third relic.png|thumb|right|320px|The third relic can be found in the foreground, just below [[Rayman]]'s feet.]] | |||
The third [[relic]] can be found in this area; it is located in the foreground, just past the [[jellyfish]]. This one camouflages with the reef, so it can be difficult to spot. | |||
{{clear}} | |||
==Area 6== | ==Area 6== | ||
[[File:Freaking Flipper 20.jpg|320px|thumb| | [[File:Freaking Flipper 20.jpg|320px|thumb|left|The sixth and final area.]] | ||
The heroes | The heroes will need to defeat the lone [[blowfish]], and the several [[redfish]] in order to break the [[Electoon]] [[cage]], which will end the level. Afterwards, the heroes will pose on the [[The Photographer|photoboard]] while [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||
| Line 109: | Line 127: | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Freaking Flipper - Back to Origins 1.jpg|A group of singing [[fish]]es. | Freaking Flipper - Back to Origins 1.jpg|A group of singing [[fish]]es. | ||
Freaking Flipper - Back to Origins 2.jpg|[[Lum (UbiArt games)|Lum]] chains in between [[ | Freaking Flipper - Back to Origins 2.jpg|[[Lum (UbiArt games)|Lum]] chains in between [[jellyfish]]. | ||
Freaking Flipper - Back to Origins 3.jpg|Spikes can be dangerous if a player is around them. | Freaking Flipper - Back to Origins 3.jpg|Spikes can be dangerous if a player is around them. | ||
Revision as of 01:51, 16 September 2019
| Freaking Flipper | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Swimming with Stars | Bad Bubbles and Beyond → | ||||||||||
Freaking Flipper is the fourth level of the Sea of Serendipity, the fourth world in Rayman Origins. The heroes will continue to swim through the underwater caverns. Even though this level is the second from this world and twenty-fifth overall that's included in the Back to Origins mode in Rayman Legends, it is the first playable level in the mode, the second being Swimming with Stars.
Original version
Area 1
The heroes begin by dropping down in the water filled with presumably a school of fish. The fish sing their tune once the heroes enter the water. The first Skull Coin can be collected by swimming downwards through a tight space between two platforms. As the the heroes progresses, no more fish can be seen; there will be jellyfish and a rockfish that will try to eat the heroes by attempting to inhale them. The exit can be found not too far from here.
Relic 1

Just after the heroes enter this area, the first relic can be found below, next to a vertical tight space where the first Skull Coin is found.
Area 2
The heroes will need to avoid the swordfish, which are hiding near the beginning of the area. The second Skull Coin is located around several spikes and a jellyfish. As the heroes begin to swim deeper, they will encounter more swordfish and rockfish. The first secret area can be found to the right of the first rockfish by swimming over it. The heroes will then need to swim downwards past all the rockfish in order to find the exit.
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A swordfish.
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Spikes will protrude from a spiky shell if the heroes are nearby.
-
The first secret area is hiding behind the sea foreground.
-
These rockfish will attempt to inhale the heroes and eat them.
Secret area 1
The heroes need to hurry as they defeat several kinds of enemies, as a swarm of fatal touching flying fish are following them. Once they escape the swarm and defeat the enemies, the Electoon cage can be broken.
-
The first secret area.
-
Psychlops will need to be destroyed along the way.
Area 3
The heroes will need to break the blocks which obstruct their path in order to proceed. The third Skull Coin can be retrieved by hitting two TNT crates and waiting for them to explode, then quickly collecting the coin before the solid wooden crate crush the heroes. Afterwards, a strong current will push the the heroes close to the exit, where they will need to watch out for the blowfish.
-
The TNT crates will explode after a few seconds if the player hits it.
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A Blowfish blowing up.
Relic 2

The second relic can be found in this area, just below the third Skull Coin and the TNT crates.
Area 4
This area tests the swimming ability of the heroes. Another strong current takes them downwards, but this time there are several sea anemones along the way. The fourth Skull Coin can be found in the middle of two anemones. After the heroes get through the current, they will need to swim deeper while passing more rockfish and sea anemones.
-
The sea anemone will vary in length.
Area 5
As the heroes enter this area, an Electoon immediately cries out for help. The second secret can be found by destroying the lower pillar at the start of the area. Once the Electoons have been saved, the heroes can proceed. Throughout the area, the heroes will encounter many of the world's enemies and pillars; some of those pillars may crush the players if their lower area is broken. The fifth Skull Coin of the level can be found by waiting for two large pillars being held by Darkroots to move out of the way, then the coin can be collected. The sixth Skull Coin can be collected by quickly destroying a part of two small pillars. The exit can be found not too from the coin.
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The fifth area.
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A group of jellyfish moving around in a circle.
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Darkroots hold some pillars.
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Several redfish.
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Little Darktoons.
Secret area 2
All the heroes will need to do, is crush attack in the right spot, dropping a long distance and crushing through many blocks. Once they reach the bottom, they will also crush the Psychlops and the Electoon cage.
-
The crush attack will need to be right on target.
Relic 3

The third relic can be found in this area; it is located in the foreground, just past the jellyfish. This one camouflages with the reef, so it can be difficult to spot.
Area 6

The heroes will need to defeat the lone blowfish, and the several redfish in order to break the Electoon cage, which will end the level. Afterwards, the heroes will pose on the photoboard while the Magician waits for the amount of Lums that were collected throughout the level.
| Freaking Flipper | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← My Heartburn's for You | Swimming with the Stars → | |||||||
Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Sea of Serendipity. There are not many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
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A group of singing fishes.
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Spikes can be dangerous if a player is around them.
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The first secret area of the level.
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TNT crates will explode if a player hits one.
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TNT crates around a Skull Coin.
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A strong current will push the players down.
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The second secret area with its long pit.
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The fifth area of the level.
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Several Blowfish.
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The final area.
External links
- Freaking Flipper playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Freaking Flipper playthrough at YouTube (PC version) (Speed Trophy)

