Climb Out: Difference between revisions

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==Area 2==
==Area 2==
[[File:Climb Out 5.jpg|thumb|left]]
[[File:Climb Out 5.jpg|thumb|left|The first [[Skull Coin]] and the first secret area.]]
[[File:Climb Out 6.jpg|thumb|right]]
[[File:Climb Out 6.jpg|thumb|right|The second area of the level.]]
The team will now begin to move upwards in the area. [[Nenuphar]]s and [[caterpillar]]s will help out in the process. The first secret area can be found by using the [[Swingman|swingmen]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the swingmen close by, while avoiding the [[Spiky flower|spiky flowers]]. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three [[Antitoon|Darktoons]].
The team will now begin to move upwards in the area. [[Nenuphar]]s and [[caterpillar]]s will help out in the process. The first secret area can be found by using the [[Swingman|swingmen]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the swingmen close by, while avoiding the [[Spiky flower|spiky flowers]]. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three [[Antitoon|Darktoons]].


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The players will need to use the [[Wall run|wall run]] power to reach the two [[Livingstone|Lividstones]]. The team can crush them in the middle and also, the [[Electoon]] [[cage]].
The players will need to use the [[Wall run|wall run]] power to reach the two [[Livingstone|Lividstones]]. The team can crush them in the middle and also, the [[Electoon]] [[cage]].
{|
{|
| [[File:Climb Out 3.jpg|thumb|left]]
| [[File:Climb Out 3.jpg|thumb|left|The first secret area.]]
| [[File:Climb Out 4.jpg|thumb|center]]
| [[File:Climb Out 4.jpg|thumb|center|The area lights up after the [[Electoon]]s are saved.]]
|}
|}


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Eventually, the heroes will advance upwards again. [[Nenuphar]]s will help out even more. The third [[Skull Coin]] can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the [[Spiky flower|spiky flowers]]. After a while, the exit will be reached.
Eventually, the heroes will advance upwards again. [[Nenuphar]]s will help out even more. The third [[Skull Coin]] can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the [[Spiky flower|spiky flowers]]. After a while, the exit will be reached.
{|
{|
| [[File:Climb Out 7.jpg|thumb|left]]
| [[File:Climb Out 7.jpg|thumb|left|The third area of the level.]]
| [[File:Climb Out 8.jpg|thumb|center]]
| [[File:Climb Out 8.jpg|thumb|center|The third [[Skull Coin]].]]
|}
|}


==Area 4==
==Area 4==
[[File:Climb Out 9.jpg|thumb|left]]
[[File:Climb Out 9.jpg|thumb|left|The geysers will help out the player in the fourth area.]]
[[File:Climb Out 10.jpg|thumb|right]]
[[File:Climb Out 10.jpg|thumb|right|The walls will begin to cave in as the player progresses.]]
Throughout the area, there will be rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.
Throughout the area, there will be rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.


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==Area 5==
==Area 5==
[[File:Climb Out 11.jpg|thumb|left]]
[[File:Climb Out 11.jpg|thumb|left|The fifth area.]]
[[File:Climb Out 12.jpg|thumb|right]]
[[File:Climb Out 12.jpg|thumb|right|The second secret area is hidden behind foreground vines.]]
This area will be full of [[Antitoon|Darktoons]]. As the players continue to progress, they will aid the help of more [[caterpillar]]s, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some [[Spiky flower|spiky flowers]] and obtain the fifth [[Skull Coin]]. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.
This area will be full of [[Antitoon|Darktoons]]. As the players continue to progress, they will aid the help of more [[caterpillar]]s, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some [[Spiky flower|spiky flowers]] and obtain the fifth [[Skull Coin]]. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.


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{|
{|
| [[File:Climb Out 13.jpg|thumb|left]]
| [[File:Climb Out 13.jpg|thumb|left|The players will ride on the [[mosquito]]es to reach the [[cage]].]]
| [[File:Climb Out 14.jpg|thumb|center]]
| [[File:Climb Out 14.jpg|thumb|center|Two [[Hunter]]s and a [[Livingstone|Lividstone]] need to be defeated here.]]
|}
|}


==Area 6==
==Area 6==
[[File:Climb Out 15.jpg|thumb|left]]
[[File:Climb Out 15.jpg|thumb|left|The sixth area of the level.]]
The heroes will need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] will help the players in reaching the exit that is not too far away.
The heroes will need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] will help the players in reaching the exit that is not too far away.


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==Area 7==
==Area 7==
[[File:Climb Out 16.jpg|thumb|right]]
[[File:Climb Out 16.jpg|thumb|right|The seventh and final area.]]
Now, [[Rayman]] and the team can destroy the four [[Livingstone|Lividstones]] manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
Now, [[Rayman]] and the team can destroy the four [[Livingstone|Lividstones]] manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.



Revision as of 17:38, 1 May 2017

Climb Out
Climb Out
Climb Out
Hunter Gatherer Still Flowing
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:12 Time

Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

Rayman and the team start out in a relatively quiet and dark place, but as they shortly advance, many thorny roots appear to ambush them. They will need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.

The ground will collapse here, revealing a passage beneath it.


Area 2

The first Skull Coin and the first secret area.
The second area of the level.

The team will now begin to move upwards in the area. Nenuphars and caterpillars will help out in the process. The first secret area can be found by using the swingmen to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first Skull Coin can be collected through using the swingmen close by, while avoiding the spiky flowers. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three Darktoons.


Secret Area 1

The players will need to use the wall run power to reach the two Lividstones. The team can crush them in the middle and also, the Electoon cage.

The first secret area.
The area lights up after the Electoons are saved.

Area 3

Eventually, the heroes will advance upwards again. Nenuphars will help out even more. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the spiky flowers. After a while, the exit will be reached.

The third area of the level.
The third Skull Coin.

Area 4

The geysers will help out the player in the fourth area.
The walls will begin to cave in as the player progresses.

Throughout the area, there will be rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.


Area 5

The fifth area.
The second secret area is hidden behind foreground vines.

This area will be full of Darktoons. As the players continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.


Secret Area 2

In this secret area, Rayman and his friends will use the mosquitoes to find the Electoon cage. Throughout the flight, they will need to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two Hunters and a Lividstone in order to get off and break the cage open.

The players will ride on the mosquitoes to reach the cage.
Two Hunters and a Lividstone need to be defeated here.

Area 6

The sixth area of the level.

The heroes will need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen will help the players in reaching the exit that is not too far away.


Area 7

The seventh and final area.

Now, Rayman and the team can destroy the four Lividstones manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


Climb Out
Climb Out
Climb Out
SkullSkull
Playing in the Shade Still Flowing
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.

The start of the level, as seen in Legends.
Collecting a yellow Lum in a purple Lum chain will turn all the Lums yellow.
The first secret area.
To get to the Teensie the player will need to take another path.
As seen between the Lividstones, turnips have been added.
The second secret area..
The end of the second secret area.
The Teensie cage is flying upwards.
The final area.


External links