Rayman (Atari Jaguar)

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Rayman
Rayman
Rayman
Published by Ubi Soft Entertainment
Developed by Ubi Soft Montpellier

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
Programmed by Vincent Greco, Yann Le Tensorer, Daniel Palix
Art by Alexandra Ancel (characters)
Eric Pelatan, Sylvaine Jenny (backgrounds)
Written by {{{written by}}}
Soundtrack by Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman

Release date 9th September, 1995
Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings 3+ (PEGI), E (ESRB)
Distribution media Cartridge
Game engine {{{game engine}}}

Rayman for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of the cartridge and the Jaguar system compared to the more powerful and capable PC/consoles. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. It was released in 1995 only to North America.

Development

Main article: Rayman (early production)

In recent years following the release of the game, many prototypes and a beta of the Atari Jaguar version have been leaked. The gameplay mechanics were notably different in the prototype. Some animations Rayman did like the handstand ended up being scrapped, the Ting counter was originally an enemy counter, and a mosquito appeared stationary.

The beta version is more similar to the final version, although there are many differences between the two. Glitches in the beta can sometimes render it unplayable, especially if it's played on a Jaguar emulator.

Some scrapped stuff like clouds with eyes can only be found through the hacking of Rayman Designer.

Notable differences from the PC/console versions

Candy Château design

One of the well known changes in the Atari Jaguar version is the heavily altered design of Mr Dark's Dare. Instead of riding on a frying pan in part 1, Rayman must follow several arrows of Tings to reach the exit sign. In this phase are the corkscrews and Swiss army knives; these assets are only used in this version and later on in Rayman Designer. Part 2 is also changed; Bad Rayman does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is removed from this version.

Gallery