Rayman (Atari Jaguar)
- This article is about the Atari Jaguar version of the original Rayman game. For the game in general, see Rayman 1.
| Rayman | ||
|---|---|---|
| Published by | Ubi Soft Entertainment | |
| Developed by | Ubi Soft Montpellier | |
| Designed by | Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | |
| Programmed by | Vincent Greco, Yann Le Tensorer, Daniel Palix | |
| Art by | Alexandra Ancel (characters) Eric Pelatan, Sylvaine Jenny (backgrounds) | |
| Soundtrack by | Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman | |
| Release date | ||
| Genre | 2D platformer | |
| Gameplay mode | Single player | |
| Ratings | 3+ (PEGI), E (ESRB) | |
| Distribution media | Cartridge | |
Rayman for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of the cartridge and the Jaguar system compared to the more powerful and capable PC/consoles. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. It was released in 1995 only to North America.
Development
Main article: Rayman (early production)
In recent years following the release of the game, many prototypes and a beta of the Atari Jaguar version have been leaked. The gameplay mechanics were notably different in the prototype. Some animations Rayman did like the handstand ended up being scrapped, the Ting counter was originally an enemy counter, and a mosquito appeared stationary.
The beta version is more similar to the final version, although there are many differences between the two. Glitches in the beta can sometimes render it unplayable, especially if it's played on a Jaguar emulator.
Some scrapped stuff like clouds with eyes can only be found through the hacking of Rayman Designer.
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A mosquito standing still in the air.
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Many elements in this prototype were scrapped from the final version.
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A glowing arrow indicates when Rayman's telescopic fist is fully charged.
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These unidentified enemies in this prototype are holdovers from the game's cancelled Super Nintendo Entertainment System version.
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The world map, as seen in the early Atari Jaguar prototype.
Notable differences from the PC/console versions
- The intro is a collection of slideshow images rather than a cutscene. The Magician does not appear to tell the story; it is explained through text.
- The Swamps of Forgetfulness and Mr Dark's Dare are renamed (Forgotten Swamps and Mr Dark's Château respectively).
- The font and its colors are slightly different.
- Some backgrounds are either switched around or colourized differently.
- The scenery is altered in the Dream Forest.
- The tall Livingstones run towards Rayman when he is close to them.
- Bzzit can shoot projectiles at enemies. This was later implemented in Rayman Origins.
- There is no sliding system for the slippery slopes in Band Land, Blue Mountains, Picture City and Candy Château.
- Part 3 of Eraser Plains has a much different design.
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The changed scenery in Pink Plant Woods.
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A puzzle Rayman has to solve in the third part of Eraser Plains.
Candy Château design
One of the well known changes in the Atari Jaguar version is the heavily altered design of Mr Dark's Dare. Instead of riding on a frying pan in part 1, Rayman must follow several arrows of Tings to reach the exit sign. In this phase are the corkscrews and Swiss army knives; these assets are only used in this version and later on in Rayman Designer. Part 2 is also changed; Bad Rayman does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is removed from this version.
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The first part features Swiss army knives and corkscrews.
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In the second part, Rayman must cross the blue lemonade pools by jumping on the tiny floating bits of icing.
Gallery
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One of the slideshows from the intro.
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Mr Dark stealing the Great Protoon.
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A cage.
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Mr Dark with his binoculars.











