Best Original Score: Difference between revisions

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I may revise this one again when I'm not tired.
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==Original version==
==Original version==
==Area 1==
==Area 1==
Once entered into the level, [[the Magician]] appears to the left. He gives some information about saving [[Electoon]] [[cage]]s, and popping bubblized enemies to earn more [[Lum (UbiArt games)|Lums]]. Now [[Rayman]] and his friends can move on, jumping on friendly green [[bird]]s that stay stationary on music sheets. The first [[Skull Coin]] can be found by getting past a water current, under a bad [[Red Bird]]. Then there is another [[Red Bird]] bouncing a platform that can make the friendly green [[bird]]s appear or disappear. The team can defeat the [[Red Bird|bad bird]] and use the friendly ones to advance. The rounded [[bird]] can be body slammed on to reach the second [[Skull Coin]] of the level. A little while later, after destroying some [[Antitoon|Darktoons]], an [[Electoon]] cries for help. To get to the secret area requires performing walljumps to the top, nearby some [[bird]]s with spiky protective hats. Once the [[Electoon]]s are saved, the team can move on to the exit.
As the heroes enter the level, [[the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping bubblized enemies to earn more [[Lum (UbiArt games)|Lums]]. Now the heroes can move on, jumping on friendly green [[bird#In Rayman Origins|birds]] that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a bad [[Red Bird]]. Afterwards, they will encounter another [[Red Bird]] bouncing a platform which makes the friendly green [bird#In Rayman Origins|birds]] appear or disappear. The heroes can defeat the [[Red Bird|bad bird]] and use the friendly ones to advance. The rounded [[bird]] can be crush attacked in order to reach the second [[Skull Coin]] of the level. A little while later, after destroying some [[Antitoon|Darktoons]], an [[Electoon]] cries for help. To reach the secret area, the heroes must perform walljumps and climb to the top, nearby are some some [[helmet bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 1===
===Secret area 1===
[[File:Best Original Score 10.jpg|320px|thumb|right|The first secret area.]]
[[File:Best Original Score 10.jpg|320px|thumb|right|The first secret area.]]
The [[cage]] is at the bottom of the area. The players need to activate the [[Helicopter|glide]] power to safely destroy the [[Red Bird]]s as they go down. Once they are destroyed, the [[cage]] will be able to be broken.
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] in order to safely destroy the [[Red Bird]]s as they descend. Once they are destroyed, the [[cage]] can then be broken.
 
{{clear}}
 
===Relic 1===
[[File:Best Original Score first relic.png|thumb|left|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]
The first [[relic]] can be found above the exit in this area.


{{clear}}
{{clear}}


==Area 2==
==Area 2==
[[Rayman]] and his team will advance on, by avoiding the electrical shocks. Then, the players have to use a small green [[bird]] to get past more shocks. The [[bird]] will give out a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the team gets to the exit, there is a rounded [[bird]] at the end. Body slamming on it results in reaching the fourth [[Skull Coin]]. The exit is right underneath the [[Skull Coin|coin]].
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes have to use a small green [[bird]] in order to pass more electrical currents; the [[bird]] will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] that nears it; the heroes can obtain the fourth [[Skull Coin]] if they crush attack the bird, then the exit can be found beneath the [[Skull Coin|coin]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Best Original Score 5.jpg|[[Rayman]] standing under a [[Lum King]].
Best Original Score 5.jpg|[[Rayman]] standing under a [[Lum King]].
Best Original Score 6.jpg|A hidden [[Skull Coin]].
Best Original Score 6.jpg|The fourth [[Skull Coin]].
</gallery>
</gallery>


==Area 3==
==Area 3==
The players need to use more friendly [[bird]]s to continue up where they will encounter several electrical shocks. All can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated. Using the body slam on the last one helps in collecting the fifth [[Skull Coin]] of the level; it is next to an orange [[spiky bird]]. The exit is straight ahead, right next to a sleeping [[Red Bird]].
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All of the currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a crush attack on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[Red Bird]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 4==
==Area 4==
As the heroes destroy a few [[Red Bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will result in them reaching the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform walljumps to ascend in order to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].
===Secret area 2===
[[File:Best Original Score 9.jpg|320px|thumb|left|The second secret area.]]
[[File:Best Original Score 9.jpg|320px|thumb|left|The second secret area.]]
As the heroes destroy a few bad [[Red Bird]]s along the way, more electrical shocks block the path. Using the small platform to deactivate them and taking the higher path results in getting the sixth [[Skull Coin]]. The second secret area is not too far away, as the players need to perform walljumps to get upwards to the path of the door. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The team can get to the exit by using the [[Swingman]].
In this very dark area, the heroes must destroy some [[Helmet Bird]]s and a [[Blowing Bird]]. Once all are defeated, the [[cage]] can be broken.
 
{{clear}}


===Secret area 2===
===Relic 2===
In this very dark area, the team needs to destroy some [[Helmet Bird]]s and a [[Blowing Bird]]. Once all are defeated, the [[cage]] can be broken open.
[[File:2019-08-27-030509.png|thumb|right|320px|The second [[relic]] can be found on the bottom left of this image.]]
The second [[relic]] can be found in this area just after the heroes pass some piano keys.


{{clear}}
{{clear}}


==Area 5==
==Area 5==
[[File:Best Original Score 11.jpg|320px|thumb|right|The final area.]]
[[File:Best Original Score 11.jpg|320px|thumb|left|The final area.]]
The players must destroy the sleeping [[Red Bird]]s in order for the [[Electoon]] [[cage]] to be able to be broken. Breaking it ends the level, then the players pose on a [[The Photographer|photoboard]] and then [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
The heroes must destroy the sleeping [[Red Bird]]s in order for it to be possible to break the [[Electoon]] [[cage]]. Breaking the cage ends the level, then the heroes will pose on a [[The Photographer|photoboard]] as [[the Magician]] waits to accumulate the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


{{clear}}
{{clear}}

Revision as of 03:09, 27 August 2019

Best Original Score
Best Original Score
Best Original Score
Crazy Bouncing Wind or Lose
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:00 Time

Tricky Treasure
Medal
350 Lums
Cup
1:32 Time

Best Original Score is the second level of the Desert of Dijiridoos, the second world in Rayman Origins. The heroes will use friendly green birds throughout the level to advance, and use small platforms to deactivate blocking electrical shocks. This level is the first one from this world and ninth overall that's included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

As the heroes enter the level, the Magician can be seen to their left; he gives them some information about saving Electoon cages, and popping bubblized enemies to earn more Lums. Now the heroes can move on, jumping on friendly green birds that remain stationary on music sheets. The first Skull Coin can be found by passing a water current, under a bad Red Bird. Afterwards, they will encounter another Red Bird bouncing a platform which makes the friendly green [bird#In Rayman Origins|birds]] appear or disappear. The heroes can defeat the bad bird and use the friendly ones to advance. The rounded bird can be crush attacked in order to reach the second Skull Coin of the level. A little while later, after destroying some Darktoons, an Electoon cries for help. To reach the secret area, the heroes must perform walljumps and climb to the top, nearby are some some helmet birds. Once the Electoons are saved, the heroes can proceed to the exit.

Secret area 1

The first secret area.

The cage can be found at the bottom of the area. The heroes will need to glide in order to safely destroy the Red Birds as they descend. Once they are destroyed, the cage can then be broken.


Relic 1

The first relic can be found just to the right of Rayman.

The first relic can be found above the exit in this area.


Area 2

The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes have to use a small green bird in order to pass more electrical currents; the bird will release a Skull Coin in a bubble, the third coin of the level. As the heroes approach the exit, there is a bumper notebird that nears it; the heroes can obtain the fourth Skull Coin if they crush attack the bird, then the exit can be found beneath the coin.

Area 3

The heroes will need to use more friendly birds and advance to where they will encounter several electrical currents. All of the currents can be temporarily deactivated by jumping on a small platform. There is a switch that can make three green birds appear if activated; performing a crush attack on the last one will help the heroes reach the fifth Skull Coin of the level, located next to a spiky bird. The exit can be found ahead, next to a sleeping Red Bird.

Area 4

As the heroes destroy a few Red Birds along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will result in them reaching the sixth Skull Coin. The second secret area is not too far away; the heroes need to perform walljumps to ascend in order to reach it. Once the Electoons are saved, the heroes must activate two groups of friendly birds, the others will appear by themselves, as if they were linked to a gendoor. The heroes can reach the exit by using the Swingman.

Secret area 2

The second secret area.

In this very dark area, the heroes must destroy some Helmet Birds and a Blowing Bird. Once all are defeated, the cage can be broken.


Relic 2

File:2019-08-27-030509.png
The second relic can be found on the bottom left of this image.

The second relic can be found in this area just after the heroes pass some piano keys.


Area 5

The final area.

The heroes must destroy the sleeping Red Birds in order for it to be possible to break the Electoon cage. Breaking the cage ends the level, then the heroes will pose on a photoboard as the Magician waits to accumulate the total amount of Lums that were collected throughout the level.


Best Original Score
Best Original Score
Best Original Score
Skull
Poor Little Daisy Tricky Winds
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

Trivia

External links