Climb Out: Difference between revisions
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'''Climb Out''' is the fifth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The level is focused on progressing upwards while avoiding the many [[ | '''Climb Out''' is the fifth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The level is focused on progressing upwards while avoiding the many [[spiky flower]]s, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
==Area 1== | ==Area 1== | ||
[[Rayman]] and the team start out in a relatively quiet and dark place, but as they shortly advance, many | [[Rayman]] and the team start out in a relatively quiet and dark place, but as they shortly advance, many [[Darkroot]]s appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right. | ||
<gallery widths="320px" heights="180px"> | |||
Climb Out 2.jpg|The ground will collapse here, revealing a passage beneath it. | |||
</gallery> | |||
==Area 2== | |||
The team will now begin to move upwards in the area. [[Nenuphar]]s and [[Caterpillar (UbiArt Games)|caterpillars]] help out in the process. The first secret area can be found by using the [[Swingman]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the s | |||
[[Swingman]] close by, while avoiding the [[spiky flower]]s. The second [[Skull Coin]] can be acquired by going to the left of where the first [[Skull Coin|coin]] was, using [[nenuphar]]s to reach it. The exit is close by, next to three [[Antitoon|Darktoons]]. | |||
== | <gallery widths="320px" heights="180px"> | ||
Climb Out 5.jpg|The first [[Skull Coin]] and the first secret area. | |||
Climb Out 6.jpg|The second area of the level. | |||
</gallery> | |||
===Secret area 1=== | |||
The players have to use the [[wall run]] power to reach the two [[Livingstone|Lividstones]]. The team can crush them in the middle and also, the [[Electoon]] [[cage]]. | |||
== | <gallery widths="320px" heights="180px"> | ||
Climb Out 3.jpg|The first secret area. | |||
Climb Out 4.jpg|The area lights up after the [[Electoon]]s are saved. | |||
</gallery> | |||
==Area 3== | ==Area 3== | ||
Eventually, the heroes will advance upwards again. [[Nenuphar]]s | Eventually, the heroes will advance upwards again. [[Nenuphar]]s help out even more in the process. The third [[Skull Coin]] can be retrieved by jumping from [[nenuphar]] to [[nenuphar]] on the right, while not getting hit from the [[spiky flower]]s. After awhile, the exit will be reached. | ||
<gallery widths="320px" heights="180px"> | |||
Climb Out 7.jpg|The third area of the level. | |||
Climb Out 8.jpg|The third [[Skull Coin]]. | |||
</gallery> | |||
==Area 4== | ==Area 4== | ||
Throughout the area, there are rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a [[flower bulb]] and using one of the stones on the right. Later, the players need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top. | |||
Throughout the area, there | |||
<gallery widths="320px" heights="180px"> | |||
Climb Out 9.jpg|The geysers will help out the player in the fourth area. | |||
Climb Out 10.jpg|The walls will begin to cave in as the player progresses. | |||
</gallery> | |||
==Area 5== | ==Area 5== | ||
This area is full of [[Antitoon|Darktoons]]. As the players continue to progress, they will aid the help of more [[Caterpillar (UbiArt games)|caterpillars]], but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some [[spiky flower]]s and obtain the fifth [[Skull Coin]]. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area. | |||
<gallery widths="320px" heights="180px"> | |||
Climb Out 11.jpg|The fifth area. | |||
Climb Out 12.jpg|The second secret area is hidden behind foreground vines. | |||
</gallery> | |||
===Secret | ===Secret area 2=== | ||
The heroes need to ride on [[mosquito]]es to find the [[Electoon]] [[cage]]. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two [[hunter]]s and a [[Livingstone|Lividstone]] in order to get off and break the [[cage]] open. | |||
<gallery widths="320px" heights="180px"> | |||
Climb Out 13.jpg|The players will ride on the [[mosquito]]es to reach the [[cage]]. | |||
Climb Out 14.jpg|Two [[hunter]]s and a [[Livingstone|Lividstone]] need to be defeated here. | |||
</gallery> | |||
==Area 6== | ==Area 6== | ||
[[File:Climb Out 15.jpg|thumb| | [[File:Climb Out 15.jpg|320px|thumb|right|The sixth area of the level.]] | ||
The heroes | The heroes need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] help the players in reaching the exit that is not too far away. | ||
{{Clear}} | {{Clear}} | ||
==Area 7== | ==Area 7== | ||
[[File:Climb Out 16.jpg|thumb| | [[File:Climb Out 16.jpg|320px|thumb|left|The seventh and final area.]] | ||
Now, | Now, the team can destroy the four [[Livingstone|Lividstones]] manually, or hit a [[flower bomb]] to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
{{Clear}} | {{Clear}} | ||
| Line 97: | Line 102: | ||
| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | | gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
==[[Back to Origins]]== | |||
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game. | |||
<gallery widths="320px" heights="180px"> | |||
Climb Out - Back to Origins 1.jpg|The start of the level, as seen in ''[[Rayman Legends]]''. | |||
Climb Out - Back to Origins 2.jpg|Collecting a yellow [[Lum (UbiArt games)|Lum]] in a purple [[Lum (UbiArt games)|Lum]] chain will turn all the [[Lum (UbiArt games)|Lum]]s yellow. | |||
Climb Out - Back to Origins 4.jpg|The first secret area. | |||
Climb Out - Back to Origins 5.jpg|To get to the [[Teensie]] the player will need to take another path. | |||
Climb Out - Back to Origins 6.jpg|As seen between the [[Lividstone]]s, [[turnip]]s have been added. | |||
Climb Out - Back to Origins 10.jpg|The second secret area. | |||
Climb Out - Back to Origins 11.jpg|The end of the second secret area. | |||
Climb Out - Back to Origins 8.jpg|The [[Teensie]] cage is flying upwards. | |||
Climb Out - Back to Origins 9.jpg|The final area. | |||
</gallery> | |||
==External links== | ==External links== | ||
| Line 123: | Line 124: | ||
* [http://www.youtube.com/watch?v=9EnU-1sXqN8 Climb Out playthrough at YouTube (PC version) (Speed Trophy)] | * [http://www.youtube.com/watch?v=9EnU-1sXqN8 Climb Out playthrough at YouTube (PC version) (Speed Trophy)] | ||
* [https://www.youtube.com/watch?v=vmIGBKT6MK8 Climb Out's Rayman Legends playthrough at YouTube (PC version)] | * [https://www.youtube.com/watch?v=vmIGBKT6MK8 Climb Out's ''Rayman Legends'' playthrough at YouTube (PC version)] | ||
{{RaymanOriginslocations}} | {{RaymanOriginslocations}} | ||
Revision as of 01:39, 29 March 2018
| Climb Out | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Hunter Gatherer | Still Flowing → | ||||||||||
Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.
Original version
Area 1
Rayman and the team start out in a relatively quiet and dark place, but as they shortly advance, many Darkroots appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.
-
The ground will collapse here, revealing a passage beneath it.
Area 2
The team will now begin to move upwards in the area. Nenuphars and caterpillars help out in the process. The first secret area can be found by using the Swingman to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first Skull Coin can be collected through using the s Swingman close by, while avoiding the spiky flowers. The second Skull Coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three Darktoons.
-
The first Skull Coin and the first secret area.
-
The second area of the level.
Secret area 1
The players have to use the wall run power to reach the two Lividstones. The team can crush them in the middle and also, the Electoon cage.
-
The first secret area.
-
The area lights up after the Electoons are saved.
Area 3
Eventually, the heroes will advance upwards again. Nenuphars help out even more in the process. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the spiky flowers. After awhile, the exit will be reached.
-
The third area of the level.
-
The third Skull Coin.
Area 4
Throughout the area, there are rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.
-
The geysers will help out the player in the fourth area.
-
The walls will begin to cave in as the player progresses.
Area 5
This area is full of Darktoons. As the players continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.
-
The fifth area.
-
The second secret area is hidden behind foreground vines.
Secret area 2
The heroes need to ride on mosquitoes to find the Electoon cage. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two hunters and a Lividstone in order to get off and break the cage open.
-
The players will ride on the mosquitoes to reach the cage.
-
Two hunters and a Lividstone need to be defeated here.
Area 6

The heroes need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen help the players in reaching the exit that is not too far away.
Area 7

Now, the team can destroy the four Lividstones manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
| Climb Out | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Playing in the Shade | Still Flowing → | |||||||
Back to Origins
In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
-
The start of the level, as seen in Rayman Legends.
-
The first secret area.
-
To get to the Teensie the player will need to take another path.
-
As seen between the Lividstones, turnips have been added.
-
The second secret area.
-
The end of the second secret area.
-
The Teensie cage is flying upwards.
-
The final area.
External links
- Climb Out playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Climb Out playthrough at YouTube (PC version) (Speed Trophy)

