Still Flowing: Difference between revisions
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'''Still Flowing''' is the sixth level of the [[Jibberish Jungle|Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | |||
{{ | ==Original version== | ||
{{ROLevel | |||
| name = Still Flowing | | name = Still Flowing | ||
| image = [[ | | image = [[File:Still Flowing 1.jpg|center|320px|Still Flowing]] | ||
| preceded by = [[Climb Out]] | | preceded by = [[Climb Out]] | ||
| followed by = [[Poor Little Daisy]] | | followed by = [[Poor Little Daisy]] | ||
| world = [[Ticklish Temples | | world = [[Jibberish Jungle|Ticklish Temples]] | ||
| medallion slot 1 = Cage | |||
| medallion slot 1 = | | medallion slot 2 = Cage | ||
| medallion slot 2 = | | medallion slot 3 = Cage | ||
| medallion slot 3 = | | medallion slot 4 = Lums | ||
| medallion slot 4 = | | medallion slot 4 number = 150 | ||
| medallion slot 5 = | | medallion slot 5 = Lums | ||
| medallion slot 6 = | | medallion slot 5 number = 300 | ||
| medal = | | medallion slot 6 = Time | ||
| cup = | | medallion slot 6 number = 1:20 | ||
| medal = 350 | |||
| cup = 1:00 | |||
| skull coins = 5 | |||
| relics = 3 | |||
| format numbers = true | |||
}} | }} | ||
'''Still Flowing | ===Area 1=== | ||
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[bouncy flower]], then carefully [[Helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]]. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]]. | |||
</gallery> | |||
====Relic 1==== | |||
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing first relic.png|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves. | |||
</gallery> | |||
===Area 2=== | |||
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]]. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 3.jpg|A [[Livingstone|Lividstone]] on a breakable platform. | |||
Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel. | |||
</gallery> | |||
====Relic 2==== | |||
The second [[relic]] can be found in this area, located in the center of a tree trunk. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing second relic.png|The second [[relic]], as seen inside the tree trunk | |||
</gallery> | |||
===Area 3=== | |||
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[bouncy flower]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 5.jpg|The alternative, but more difficult path on the left leads to a [[Skull Coin]]. | |||
</gallery> | |||
====Secret area 1==== | |||
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 6.jpg|The first secret area | |||
</gallery> | |||
===Area 4=== | |||
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 7.jpg|A body of water can be seen here. | |||
</gallery> | |||
===Area 5=== | |||
The heroes will need to pass a large body of water, where [[Water lily|water lilies]] and [[bouncy flower]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 8.jpg|The [[Water lily|water lilies]] which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them. | |||
</gallery> | |||
====Secret area 2==== | |||
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]]. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 9.jpg|The second secret area | |||
</gallery> | |||
====Relic 3==== | |||
The third [[relic]] can be found in this area, located in the background near the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing third relic.png|The third [[relic]] is located in the background behind a [[spiky flower]]. | |||
</gallery> | |||
===Area 6=== | |||
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 10.jpg|The final area with the third [[cage]] | |||
</gallery> | |||
==Back to Origins== | |||
{{RLLevel | |||
| name = Still Flowing | |||
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]] | |||
| difficulty = 2 | |||
| preceded by = [[Climb Out#Back to Origins|Climb Out]] | |||
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]] | |||
| world = [[Jibberish Jungle]] | |||
| teensies = 10 | |||
| bronze cup = 150 | |||
| silver cup = 300 | |||
| lucky ticket = 450 | |||
| gold cup = 600 | |||
| format numbers = true | |||
}} | |||
In the [[Back to Origins]] version, there are not many differences from the original version, save for some notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the original game. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing - Back to Origins 1.jpg|The start of the level. | |||
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level. | |||
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start. | |||
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]]. | |||
Still Flowing - Back to Origins 5.jpg|The first secret area. | |||
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water. | |||
Still Flowing - Back to Origins 7.jpg|The second secret area. | |||
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start. | |||
Still Flowing - Back to Origins 9.jpg|The final area. | |||
</gallery> | |||
==Trivia== | |||
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]]. | |||
==Names in other languages== | |||
{{Names | |||
|en=Still Flowing | |||
|ar=ما زالت تتدفق | |||
|zh_hans=如影随形 | |||
|cs=Jedeme dál | |||
|da=Evigt flydende | |||
|nl=Het blijft maar stromen | |||
|fi=Vieläkin virtaa | |||
|fr=En avant toute | |||
|de=Im Fluss | |||
|hu=Még mindig sodrásban | |||
|it=Il flusso continua | |||
|ja=どこまでも... | |||
|ja_S=''[[Rayman Origins]]'' | |||
|ja_2=「流れる川の先には」 | |||
|ja_2_S=''[[Rayman Legends]]'' | |||
|no=Fortsatt flyt | |||
|pl=Ciągle płynie | |||
|pt=Seguir a correnteza | |||
|pt_S=''[[Rayman Origins]]'' | |||
|pt_2=Segue o fluxo! | |||
|pt_2_S=''[[Rayman Legends]]'' | |||
|ru=Все течет и течет | |||
|es=Seguir la corriente | |||
|sv=Det flyter på | |||
}} | |||
==External links== | ==External links== | ||
* [ | * [https://www.youtube.com/watch?v=VjtTDZWVLvg Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | ||
* [ | * [https://www.youtube.com/watch?v=n-O9IG4xm-c Still Flowing playthrough at YouTube (PC version) (Speed Trophy)] | ||
* [https://www.youtube.com/watch?v=oLjno2Xx19c Still Flowing's ''Rayman Legends'' playthrough at YouTube (PC version)] | |||
{{ | {{RaymanOriginslocations}} | ||
{{RaymanLegendsLocations}} | |||
[[fr:En avant toute]] | [[fr:En avant toute]] | ||
[[hu:Még mindig sodrásban]] | |||
[[it:Il flusso continua]] | |||
[[pl:Ciągle płynie]] | [[pl:Ciągle płynie]] | ||
[[es:Seguir la corriente]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
[[Category: | [[Category:Places from Rayman Legends]] | ||