Still Flowing: Difference between revisions

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'''Still Flowing''' is the sixth level of the [[Jibberish Jungle|Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Still Flowing
| name = Still Flowing
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| preceded by = [[Climb Out]]
| preceded by = [[Climb Out]]
| followed by = [[Poor Little Daisy]]
| followed by = [[Poor Little Daisy]]
| world = [[Ticklish Temples]]
| world = [[Jibberish Jungle|Ticklish Temples]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|2]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 6 = Time
| coin = [[File:Icon5RO.png|15px|5]]
| medallion slot 6 number = 1:20
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]]
| medal = 350
| relic = [[File:Icon3RO.png|15px|3]]
| cup = 1:00
| skull coins = 5
| relics = 3
| format numbers = true
}}
}}


'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
===Area 1===
 
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[bouncy flower]], then carefully [[Helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]].
==Original version==
==Area 1==
As the heroes advance through this area of the jungle, they can hear the sound of many nighttime creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] in order to avoid the [[spiky flower]]s. The exit will be guarded by two [[Livingstone|Lividstones]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===[[Relic]] 1===
====Relic 1====
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 2==
===Area 2===
The heroes can use the trees in this area to their advantage; the [[wall run]] ability needs to be used in order to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing 3.jpg|A [[Livingstone|Lividstone]] on a breakable platform.
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.
Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel.
</gallery>
</gallery>


===[[Relic]] 2===
====Relic 2====
The second [[relic]] can be found in this area, located in the centre of a tree trunk.
The second [[relic]] can be found in this area, located in the center of a tree trunk.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 3==
===Area 3===
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bumper]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[bouncy flower]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===Secret area 1===
====Secret area 1====
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.


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</gallery>
</gallery>


==Area 4==
===Area 4===
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 5==
===Area 5===
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.
The heroes will need to pass a large body of water, where [[Water lily|water lilies]] and [[bouncy flower]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 8.jpg|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.
Still Flowing 8.jpg|The [[Water lily|water lilies]] which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.
</gallery>
</gallery>


===Secret area 2===
====Secret area 2====
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===[[Relic]] 3===
====Relic 3====
The third [[relic]] can be found in this area, located in the background near the exit.
The third [[relic]] can be found in this area, located in the background near the exit.


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</gallery>
</gallery>


==Area 6==
===Area 6===
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Back to Origins==
{{RLLevel
{{RLLevel
| name = Still Flowing
| name = Still Flowing
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]
| difficulty = 2
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| teensies = 10
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 150
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 300
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 450
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 600
| format numbers = true
}}
}}


==[[Back to Origins]]==
In the [[Back to Origins]] version, there are not many differences from the original version, save for some notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the original game.
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Trivia==
==Trivia==
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
==Names in other languages==
{{Names
|en=Still Flowing
|ar=ما زالت تتدفق
|zh_hans=如影随形
|cs=Jedeme dál
|da=Evigt flydende
|nl=Het blijft maar stromen
|fi=Vieläkin virtaa
|fr=En avant toute
|de=Im Fluss
|hu=Még mindig sodrásban
|it=Il flusso continua
|ja=どこまでも...
|ja_S=''[[Rayman Origins]]''
|ja_2=「流れる川の先には」
|ja_2_S=''[[Rayman Legends]]''
|no=Fortsatt flyt
|pl=Ciągle płynie
|pt=Seguir a correnteza
|pt_S=''[[Rayman Origins]]''
|pt_2=Segue o fluxo!
|pt_2_S=''[[Rayman Legends]]''
|ru=Все течет и течет
|es=Seguir la corriente
|sv=Det flyter på
}}


==External links==
==External links==
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[[fr:En avant toute]]
[[fr:En avant toute]]
[[hu:Még mindig sodrásban]]
[[it:Il flusso continua]]
[[pl:Ciągle płynie]]
[[pl:Ciągle płynie]]
[[es:Seguir la corriente]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]