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{{Game
{{Game
| name = Rayman Classic
| name = Rayman Classic
| image = [[File:Rayman Classic Icon.png|center|''Rayman Classic'']]
| image = [[File:Rayman Classic Icon.png|250px|center|Rayman Classic]]
| published by = [[Ubisoft|Ubi Soft Entertainment]]
| published by = [[Ubisoft]]
| developed by = [[Ubisoft|Ubi Soft Paris]]
| developed by = [[Ubisoft|Ubisoft Paris]]
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
| art by = Alexandra Ancel <small>(characters)</small> <br> Eric Pelatan, Sylvaine Jenny <small>(backgrounds)</small>
| art by = Alexandra Ancel <small>(characters)</small> <br> Eric Pelatan, Sylvaine Jenny <small>(backgrounds)</small>
| soundtrack by = Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman
| release date = 18th February 2016 (iOS) 17th March (Android)
| release date = [[File:Globe.png|16px]] 18th February 2016 (iOS)<br>[[File:Globe.png|16px]] 17th March 2016 (Android)
| genre = 2D platformer
| genre = 2D platformer
| gameplay mode = Single player
| gameplay mode = Single player
Line 15: Line 15:
}}
}}


'''''Rayman Classic''''' is a mobile port of the PC version of the original ''[[Rayman 1|Rayman]]'' game with much of the soundtrack from the PlayStation version. It was released for Apple iOS on the App Store on February 18th 2016 and for Android on Google Play on March 17th 2016. Unlike earlier ports of the PC version, such as the [[Rayman Advance|Gameboy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi]] versions, this one doesn't leave out any content. The [[Breakout]] minigame is present, as well as the short animations shown after each boss-fight. Due to the touch screen oriented nature of mobile devices, the game uses virtual buttons and a virtual analog stick. While the iOS version has support for physical gamepads, the Android version currently lacks this feature even though it's advertised in the store description.
'''''Rayman Classic''''' is a mobile port of the PC version of [[Rayman 1|the original ''Rayman'' game]] with much of the soundtrack from the PlayStation version. It was released for Apple iOS on the App Store on February 18, 2016 and for Android on Google Play on March 17, 2016. Unlike earlier ports of the PC version, such as the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi]] versions, this one does not leave out any content. [[Ray Breakout|The ''Breakout'' minigame]] is present, as well as the short animations shown after each boss fight. Due to the touch screen oriented nature of mobile devices, the game uses virtual buttons and a virtual analog stick. While the iOS version has support for physical gamepads, the Android version currently lacks this feature even though it is advertised in the store description.
As of November 24th, 2016, the app is free with ads. The ads can be disabled through an in-app purchase, though this is done automatically if the player bought the game prior to it becoming free.
 
As of November 24, 2016, the app is free with ads. The ads can be disabled through an in-app purchase, though this is done automatically if the player bought the game prior to it becoming free.
 
During the summer of 2018, the app was removed from the App Store in most regions for unknown reasons.
 
In 2020, the game became unplayable with an internet connection on Android devices, most likely due to certain online services being shut down. It can however still be played without an internet connection.


==Differences from other versions==
==Differences from other versions==
While this is the most complete port of the PC version, it does have some issues present. Repeating sound effects, such as [[Rayman]] charging his fist, the helicopter and [[Plum|plums]] moving in water, stop repeating after a few seconds. This is the first version of the original Rayman game to include achievements, not including the Anti Dark-Matters from the [[Rayman (Nintendo DSi)|DSi version]], through Gamecenter and Google Play Games. Some are however glitched and therefore impossible to obtain. Some can still be obtained if replaying the game and redoing what is required for the achievement. Other issues involve incorrect music playing during the [[Magician|Magician's]] [[Bonus level (Rayman 1)|bonus stages]], no music playing during the encounter against [[Mr Dark]] in [[Mr Dark's Dare]] and the characters Rayman meet, such as [[Joe]] and [[Tarayzan]], not speaking like in the PC version. There's also a huge glitch with the [[Breakout minigame]] making it near impossible to beat. Whenever the ball is lost, the player can't move Rayman. This means that if Rayman is positioned under an obstacle, launching the ball will make it bounce back right down.
While this is the most complete port of the PC version, it does have some issues present. Repeating sound effects, such as [[Rayman]] charging his [[Telescopic fist|fist]], the [[helicopter]] and [[plum]]s moving in water, stop repeating after a few seconds. This is the first version of [[Rayman 1|the original ''Rayman'' game]] to include achievements, not including the Anti Dark-Matters from [[Rayman (Nintendo DSi)|the DSi version]], through Gamecenter and Google Play Games. Some are however glitched and therefore impossible to obtain. Some can still be obtained if replaying the game and redoing what is required for the achievement. Other issues involve incorrect music playing during [[the Magician]]'s [[Bonus level (Rayman 1)|bonus stages]], no music playing during the encounter against [[Mr Dark]] in [[Mr Dark's Dare]] and the characters [[Rayman]] meet, such as [[Joe]] and [[Tarayzan]], not speaking like in the PC version. There is also a huge glitch with [[Ray Breakout|the ''Breakout'' minigame]] making it near impossible to beat. Whenever the ball is lost, the player cannot move [[Rayman]]. This means that if [[Rayman]] is positioned under an obstacle, launching the ball will make it bounce back right down. On iOS devices this can be resolved by playing with a controller, which makes movement possible before launching the ball.


While there are a bunch of glitches, the game has also fixed a few issues preset in the original game. The music, which was known to be lacking in the PC version, is now mainly taken from the Playstation version. The intro plays in full-screen and it's English voice-acting is taken from the Playstation version. The game now includes an auto-save feature which auto-save each time the player enters the map. Due to this the save points have been removed from the map. The Breakout mini-game can now also be found on the map instead once [[Mr Dark's Dare]] is completed.
While there are a bunch of glitches, the game has also fixed a few issues preset in [[Rayman 1|the original game]]. The music, which was known to be lacking in the PC version, is now mainly taken from the PlayStation version. The intro plays in full-screen and its English voice-acting is taken from the PlayStation version. The game now includes an auto-save feature which auto-saves every time the player enters the map. Because of this, the save points have been removed from the map. [[Ray Breakout|The ''Breakout'' minigame]] can now also be found on the map instead once [[Mr Dark's Dare]] is completed.


[[File:RaymanClassic Modes.PNG|thumbnail|left|The three different game modes available]]
Whenever the player starts a new game, there are three save slots to choose from, each with their own name which cannot be changed. These names are RAY, BET and JOE, and are references to the characters [[Rayman]], [[Betilla]] and [[Joe]]. The player will then get to choose the difficulty, which is a one time decision and cannot be changed without starting a new game. The difficulties available are easy, original and hard. Easy mode grants the player unlimited [[Life|lives]] with it staying at 99, original mode plays exactly like how it originally did on PC and hard mode has the player start with 0 [[Life|lives]] and [[continue]]s. More [[Life|lives]] can however be obtained normally in hard mode. The virtual jump and [[Telescopic fist|punch]] buttons use the same textures as the ones from ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]''.


Whenever the player starts a new game, there are three save slots to choose from, each with their own name which can't be changed. These names are RAY, BET and JOE. The names are references to the characters [[Rayman]], [[Betilla]] and [[Joe]]. The player will then get to choose the difficulty, which is a one time decision and can't be changed without starting a new game. The difficulties available are easy, original and hard. Easy mode grants the player unlimited lives with it staying at 99, original mode plays exactly like how it originally did on PC and hard mode has the player start with 0 lives and [[continue|continues]]. More lives can however be obtained normally in hard mode. The virtual jump and punch buttons use the same textures as the ones from ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]''.
<gallery widths="320px" heights="180px" class="sprite">
 
RaymanClassic Modes.PNG|The three different game modes available.
{{Clear}}
</gallery>


== Announcement ==
==Announcement==
The game was originally teased on February 11 2016 with the official [[Rayman]] Facebook page posting that a special 'retroRayman' is coming to mobile the following week with an image saying ''Back to Basics'' with the date of February 18 2016 below.
The game was originally teased on February 11, 2016 with the official [[Rayman]] Facebook page posting that a special 'retroRayman' is coming to mobile the following week with an image saying ''Back to Basics'' with the date of February 18, 2016 below.


On February 17 a new post revealed the name ''Rayman Classic'' as well as it being launched on iOS before Android.
On February 17, a new post revealed the name ''Rayman Classic'' as well as it being launched on iOS before Android.
<gallery>
<gallery>
Classic teaser.png|The first teaser
Classic teaser.png|The first teaser.
Classic.gif
Classic.gif|The artwork of the game.
Classic game 1.gif
Classic game 1.gif
Classic game 2.gif
Classic game 2.gif
</gallery>
</gallery>


== Sales ==
==Sales==
Prior to being changed to a free title, the game received numerous sales to promote the game.
Prior to being changed to a free title, the game received numerous sales to promote the game.
<gallery>
<gallery>
Line 48: Line 53:
</gallery>
</gallery>


== Social network integrations ==
==Social network integrations==
[[File:Classic android menu.png|thumb|right|The main menu.]]
[[File:Classic android menu.png|thumb|320px|class=sprite|right|The main menu.]]
 
This is the first version of [[Rayman 1|the original ''Rayman'' game]] to feature achievements and leaderboards. On iOS devices they are connected through Gamecenter and on Android through Google Play Games.
This is the first version of [[Rayman 1|the original Rayman game]] to feature achievements and leaderboards. On iOS devices they are connected through Gamecenter and on Android through Google Play Games.


=== Achievements ===
===Achievements===
''Main article: [[List of achievements in Rayman Classic]]''
{{Main|List of achievements in Rayman Classic}}


There are currently 51 achievements which are earned by completing various tasks, such as defeating a certain number of enemies. Some of the achievements have been known to not trigger correctly on both iOS and Android devices.
There are currently 51 achievements which are earned by completing various tasks, such as defeating a certain number of enemies. Some of the achievements have been known to not trigger correctly on both iOS and Android devices.


=== Leaderboards ===
===Leaderboards===
There are a total of 20 leaderboards in the game, with 18 of them being the completion time in levels. Although the leaderboards function during the first playthrough, they do not always register the new time when replaying a level. This is most likely to happen on levels where the final phase can't be replayed, such as Moskito's Nest. The two other leaderboards are for the total completion time and the total amount of tings collected.
There are a total of 20 leaderboards in the game, with 18 of them being the completion time in levels. Although the leaderboards function during the first playthrough, they do not always register the new time when replaying a level. This is most likely to happen on levels where the final phase cannot be replayed, such as [[Moskito's Nest]]. The two other leaderboards are for the total completion time and the total amount of [[Ting]]s collected.


==Gallery==
==Gallery==
{|
=== Screenshots ===
|-
<gallery widths="320px" heights="180px" class="sprite">
| [[File:Classic_title.PNG|thumbnail|left|The main title screen.]]
Classic title.PNG|The main title screen.
|| [[File:Classic - Betilla finish.PNG|thumbnail|center|[[Rayman]] finishing a stage with [[Betilla]].]]
Classic - Betilla finish.PNG|[[Rayman]] finishing a stage with [[Betilla]] the Fairy.
|| [[File:Classic Screenshot.PNG|thumbnail|right|[[Rayman]] using his [[Super Helicopter]] power to cut the ropes.]]
Classic Screenshot.PNG|[[Rayman]] using his [[super helicopter]] power to cut the ropes.
|-
RaymanClassic SpaceMamaBoss.PNG|[[Rayman]] fighting [[Space Mama]] in [[Space Mama's Crater]].
|| [[File:RaymanClassic SpaceMamaBoss.PNG|thumbnail|left|[[Rayman]] fighting [[Space Mama]] in [[Space Mama's Crater]].]]
Classic - Cutscene.PNG|[[Mr Dark]] kidnapping [[Betilla]] after completion of [[Space Mama's Crater]].
|| [[File:Classic - Cutscene.PNG|thumb|center|[[Mr Dark]] kidnapping [[Betilla the Fairy]] after completion of [[Space Mama's Crater]].]]
Classic - Joe.PNG|The first part of [[Eat at Joe's]].
|| [[File:Classic - Joe.PNG|thumb|right|The first part of [[Eat at Joe's]].]]
Classic - Game Over.PNG|The Game Over screen.
|-
Classic - End image.PNG|The artwork which is shown once the game is finished.
|| [[File:Classic - Game Over.PNG|thumb|left|The Game Over screen.]]
Classic - Credits.PNG|The credits.
|| [[File:Classic - End image.PNG|thumb|center|The artwork which is shown once the game is finished.]]
</gallery>
|| [[File:Classic - Credits.PNG|thumb|right|The credits.]]
 
|}
=== Artwork ===
<gallery>
Early Rayman Classic icon.png|An early icon for the game
Rayman Classic Unused Crawl.png|An unused button for crawling
</gallery>


== Trivia ==
==Trivia==
*This is the only Rayman game to require the player to play through the game multiple times, in this case 3, in order to unlock all achievements.
*This is the only [[Rayman (series)|''Rayman'' game]] to require the player to play through the game multiple times, in this case 3, in order to unlock all achievements.
*The game went free as the first reward of [[Ubisoft Entertainment|Ubisoft's]] 30th Anniversary 30 day giveaway.
*The game went free as the first reward of [[Ubisoft]]'s 30th Anniversary 30 day giveaway.
*The achievement '''Great magician''' has lives misspelled as lifes.
*The achievement '''Great magician''' has [[Life|lives]] misspelled as 'lifes'.


{{Rayman series|collapsed="yes"}}
{{Rayman series}}
{{Rayman 1|collapsed="yes"}}
{{Rayman 1|collapsed="yes"}}


[[fr:Rayman Classic]]
[[fr:Rayman Classic]]
[[it:Rayman Classic]]
[[pl:Rayman Classic]]
[[pl:Rayman Classic]]
[[zh:雷曼经典]]


[[Category:2D platform games]]
[[Category:2D platform games]]

Latest revision as of 16:51, 17 February 2026

Rayman Classic
Rayman Classic
Rayman Classic
Published by Ubisoft
Developed by Ubisoft Paris

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
Programmed by Vincent Greco, Yann Le Tensorer, Daniel Palix
Art by Alexandra Ancel (characters)
Eric Pelatan, Sylvaine Jenny (backgrounds)
Written by {{{written by}}}
Soundtrack by Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman

Release date 18th February 2016 (iOS)
17th March 2016 (Android)
Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Apple iOS, Android
Ratings {{{ratings}}}
Distribution media Digital (App Store, Google Play)
Game engine {{{game engine}}}

Rayman Classic is a mobile port of the PC version of the original Rayman game with much of the soundtrack from the PlayStation version. It was released for Apple iOS on the App Store on February 18, 2016 and for Android on Google Play on March 17, 2016. Unlike earlier ports of the PC version, such as the Game Boy Advance and Nintendo DSi versions, this one does not leave out any content. The Breakout minigame is present, as well as the short animations shown after each boss fight. Due to the touch screen oriented nature of mobile devices, the game uses virtual buttons and a virtual analog stick. While the iOS version has support for physical gamepads, the Android version currently lacks this feature even though it is advertised in the store description.

As of November 24, 2016, the app is free with ads. The ads can be disabled through an in-app purchase, though this is done automatically if the player bought the game prior to it becoming free.

During the summer of 2018, the app was removed from the App Store in most regions for unknown reasons.

In 2020, the game became unplayable with an internet connection on Android devices, most likely due to certain online services being shut down. It can however still be played without an internet connection.

Differences from other versions

While this is the most complete port of the PC version, it does have some issues present. Repeating sound effects, such as Rayman charging his fist, the helicopter and plums moving in water, stop repeating after a few seconds. This is the first version of the original Rayman game to include achievements, not including the Anti Dark-Matters from the DSi version, through Gamecenter and Google Play Games. Some are however glitched and therefore impossible to obtain. Some can still be obtained if replaying the game and redoing what is required for the achievement. Other issues involve incorrect music playing during the Magician's bonus stages, no music playing during the encounter against Mr Dark in Mr Dark's Dare and the characters Rayman meet, such as Joe and Tarayzan, not speaking like in the PC version. There is also a huge glitch with the Breakout minigame making it near impossible to beat. Whenever the ball is lost, the player cannot move Rayman. This means that if Rayman is positioned under an obstacle, launching the ball will make it bounce back right down. On iOS devices this can be resolved by playing with a controller, which makes movement possible before launching the ball.

While there are a bunch of glitches, the game has also fixed a few issues preset in the original game. The music, which was known to be lacking in the PC version, is now mainly taken from the PlayStation version. The intro plays in full-screen and its English voice-acting is taken from the PlayStation version. The game now includes an auto-save feature which auto-saves every time the player enters the map. Because of this, the save points have been removed from the map. The Breakout minigame can now also be found on the map instead once Mr Dark's Dare is completed.

Whenever the player starts a new game, there are three save slots to choose from, each with their own name which cannot be changed. These names are RAY, BET and JOE, and are references to the characters Rayman, Betilla and Joe. The player will then get to choose the difficulty, which is a one time decision and cannot be changed without starting a new game. The difficulties available are easy, original and hard. Easy mode grants the player unlimited lives with it staying at 99, original mode plays exactly like how it originally did on PC and hard mode has the player start with 0 lives and continues. More lives can however be obtained normally in hard mode. The virtual jump and punch buttons use the same textures as the ones from Rayman Jungle Run and Rayman Fiesta Run.

Announcement

The game was originally teased on February 11, 2016 with the official Rayman Facebook page posting that a special 'retroRayman' is coming to mobile the following week with an image saying Back to Basics with the date of February 18, 2016 below.

On February 17, a new post revealed the name Rayman Classic as well as it being launched on iOS before Android.

Sales

Prior to being changed to a free title, the game received numerous sales to promote the game.

Social network integrations

The main menu.

This is the first version of the original Rayman game to feature achievements and leaderboards. On iOS devices they are connected through Gamecenter and on Android through Google Play Games.

Achievements

Main article: List of achievements in Rayman Classic

There are currently 51 achievements which are earned by completing various tasks, such as defeating a certain number of enemies. Some of the achievements have been known to not trigger correctly on both iOS and Android devices.

Leaderboards

There are a total of 20 leaderboards in the game, with 18 of them being the completion time in levels. Although the leaderboards function during the first playthrough, they do not always register the new time when replaying a level. This is most likely to happen on levels where the final phase cannot be replayed, such as Moskito's Nest. The two other leaderboards are for the total completion time and the total amount of Tings collected.

Gallery

Screenshots

Artwork

Trivia

  • This is the only Rayman game to require the player to play through the game multiple times, in this case 3, in order to unlock all achievements.
  • The game went free as the first reward of Ubisoft's 30th Anniversary 30 day giveaway.
  • The achievement Great magician has lives misspelled as 'lifes'.