Still Flowing: Difference between revisions

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'''Still Flowing''' is the sixth level of the [[Jibberish Jungle|Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Still Flowing
| name = Still Flowing
Line 4: Line 7:
| preceded by = [[Climb Out]]
| preceded by = [[Climb Out]]
| followed by = [[Poor Little Daisy]]
| followed by = [[Poor Little Daisy]]
| world = [[Ticklish Temples]]
| world = [[Jibberish Jungle|Ticklish Temples]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|2]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 6 = Time
| coin = [[File:Icon5RO.png|15px|5]]
| medallion slot 6 number = 1:20
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]]
| medal = 350
| relic = [[File:Icon3RO.png|15px|3]]
| cup = 1:00
| skull coins = 5
| relics = 3
| format numbers = true
}}
}}


'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
===Area 1===
 
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[bouncy flower]], then carefully [[Helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]].
==Original version==
==Area 1==
As the heroes advance through this area of the jungle, they can hear the sound of many nighttime creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bulb]], then carefully [[helicopter|gliding]] in order to avoid the [[spiky flower]]s. The exit will be guarded by two [[Livingstone|Lividstones]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===[[Relic]] 1===
====Relic 1====
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 2==
===Area 2===
The heroes can use the trees in this area to their advantage; the [[wall run]] ability needs to be used in order to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing 3.jpg|A [[Livingstone|Lividstone]] on a breakable platform.
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.
Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel.
</gallery>
</gallery>


===[[Relic]] 2===
====Relic 2====
The second [[relic]] can be found in this area, located in the centre of a tree trunk.
The second [[relic]] can be found in this area, located in the center of a tree trunk.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 3==
===Area 3===
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[bouncy flower]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===Secret area 1===
====Secret area 1====
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.


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</gallery>
</gallery>


==Area 4==
===Area 4===
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 5==
===Area 5===
The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.
The heroes will need to pass a large body of water, where [[Water lily|water lilies]] and [[bouncy flower]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 8.jpg|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.
Still Flowing 8.jpg|The [[Water lily|water lilies]] which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.
</gallery>
</gallery>


===Secret area 2===
====Secret area 2====
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===[[Relic]] 3===
====Relic 3====
The third [[relic]] can be found in this area, located in the background near the exit.
The third [[relic]] can be found in this area, located in the background near the exit.


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</gallery>
</gallery>


==Area 6==
===Area 6===
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Back to Origins==
{{RLLevel
{{RLLevel
| name = Still Flowing
| name = Still Flowing
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]
| difficulty = 2
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| teensies = 10
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 150
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 300
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 450
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 600
| format numbers = true
}}
}}


==[[Back to Origins]]==
In the [[Back to Origins]] version, there are not many differences from the original version, save for some notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the original game.
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Trivia==
==Trivia==
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
==Names in other languages==
{{Names
|en=Still Flowing
|ar=ما زالت تتدفق
|zh_hans=如影随形
|cs=Jedeme dál
|da=Evigt flydende
|nl=Het blijft maar stromen
|fi=Vieläkin virtaa
|fr=En avant toute
|de=Im Fluss
|hu=Még mindig sodrásban
|it=Il flusso continua
|ja=どこまでも...
|ja_S=''[[Rayman Origins]]''
|ja_2=「流れる川の先には」
|ja_2_S=''[[Rayman Legends]]''
|no=Fortsatt flyt
|pl=Ciągle płynie
|pt=Seguir a correnteza
|pt_S=''[[Rayman Origins]]''
|pt_2=Segue o fluxo!
|pt_2_S=''[[Rayman Legends]]''
|ru=Все течет и течет
|es=Seguir la corriente
|sv=Det flyter på
}}


==External links==
==External links==
Line 140: Line 172:


[[fr:En avant toute]]
[[fr:En avant toute]]
[[hu:Még mindig sodrásban]]
[[it:Il flusso continua]]
[[pl:Ciągle płynie]]
[[pl:Ciągle płynie]]
[[es:Seguir la corriente]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]

Latest revision as of 15:48, 27 March 2026

Still Flowing is the sixth level of the Ticklish Temples, a world from Rayman Origins. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the Back to Origins painting in Rayman Legends.

Original version

Still Flowing
Still Flowing
Still Flowing
Climb Out Poor Little Daisy
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:20 Time

Tricky Treasure
Medal
350 Lums
Cup
1:00 Time
Skull Coin
5
Relic
3

Area 1

As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as spiky flowers and Lividstones. The first Skull Coin can be acquired by bouncing on a bouncy flower, then carefully gliding to avoid the spiky flowers. The exit is guarded by two Lividstones.

Relic 1

The first relic can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.

Area 2

The heroes can use the trees in this area to their advantage; the wall run ability is required to proceed. The second Skull Coin can be collected by running up a tree next to a group of Lums, which are next to the coin. The exit can be found nearby, guarded by a Lividstone.

Relic 2

The second relic can be found in this area, located in the center of a tree trunk.

Area 3

The heroes will need to hover to traverse slowly through the spiky flowers. The first secret area can be found on a platform near the end of two water currents. The third Skull Coin can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the bouncy flower on the right and then hovering is the easiest way to reach it. The exit can be found to the right of the water currents.

Secret area 1

The heroes will need to defeat the Lividstones located on two platforms next to some spiky flowers. Once the Lividstones have been defeated, the cage at the top can be broken.

Area 4

After defeating some nearby Lividstones, the heroes can drop down into a body of water and swim, where they can find the fourth Skull Coin, guarded by spiky fish. The heroes can then climb back up and advance to the nearby exit.

Area 5

The heroes will need to pass a large body of water, where water lilies and bouncy flowers continuously move horizontally. The fifth Skull Coin can be collected by swimming down to the left, close to a spiky fish and spiky flowers. The second secret area can be found by swimming against the current in the water, where a trench can be found at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.

Secret area 2

The heroes must reach the Lividstone above and defeat it. One of the two explosive bulbs will then need to be hit to reach the Electoon cage.

Relic 3

The third relic can be found in this area, located in the background near the exit.

Area 6

The heroes will need to go through an opening to reach and defeat some Lividstones, which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the cage and break it, ending the level. The heroes will pose on the photoboard as the Magician counts the total amount of Lums that were collected throughout the level.

Back to Origins

Still Flowing
Still Flowing
Still Flowing
SkullSkull
Climb Out Hunter Gatherer
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

In the Back to Origins version, there are not many differences from the original version, save for some notable elements from Rayman Legends replacing some of the elements from the original game.

Trivia

Names in other languages

Language Name
English Still Flowing
Arabic ما زالت تتدفق
Chinese (simplified) 如影随形
Czech Jedeme dál
Danish Evigt flydende
Dutch Het blijft maar stromen
Finnish Vieläkin virtaa
French En avant toute
German Im Fluss
Hungarian Még mindig sodrásban
Italian Il flusso continua
Japanese どこまでも... (Rayman Origins)

「流れる川の先には」 (Rayman Legends)

Norwegian Fortsatt flyt
Polish Ciągle płynie
Portuguese Seguir a correnteza (Rayman Origins)

Segue o fluxo! (Rayman Legends)

Russian Все течет и течет
Spanish Seguir la corriente
Swedish Det flyter på

External links