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'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The players will cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The heroes cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  


==Original version==
==Original version==
==Area 1==
==Area 1==
As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they will hear many nighttime creatures make sounds. But the dangers is still located in this level, including [[Spiky flower|flowers]] and the usual suspects. The first [[Skull Coin]] can be acquired by timing a jump onto a flower bulb. The spiky flowers will need to be avoided in that part. The exit is guarded by two [[Livingstone|Lividstones]].
As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they hear many nighttime creatures make sounds. But the dangers is still located in this level, including [[spiky flower]]s and the usual suspects. The first [[Skull Coin]] can be acquired by timing a jump onto a [[flower bulb]]. The [[spiky flower]]s need to be avoided in that part. The exit is guarded by two [[Livingstone|Lividstones]].
[[File:Still Flowing 2.jpg|thumb|left|A [[Lum King]] in a [[bubble]].]]


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]].
</gallery>


==Area 2==
==Area 2==
The trees can be used to the players advantage. The [[Wall run|wall run]] will need to be used in order to get through. The second [[Skull Coin]] can be collected by running on a tree next to a group of [[Lum (UbiArt games)|Lums]] that is next to the coin. The exit is nearby.
The trees can be used to the players advantage. The [[wall run]] needs to be used in order to get through. The second [[Skull Coin]] can be collected by [[running]] on a tree next to a group of [[Lum (UbiArt games)|Lums]] that is next to the [[Skull Coin|coin]]. The exit is nearby.
{|
 
| [[File:Still Flowing 3.jpg|thumb|left|A [[Lividstone]] on a breakable platform.]]
<gallery widths="320px" heights="180px">
| [[File:Still Flowing 4.jpg|thumb|center|Many of the trees in this level have small passages which the player can go through.]]
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
|}
Still Flowing 4.jpg|Many of the trees in this level have small passages which the player can go through.
</gallery>


==Area 3==
==Area 3==
[[File:Still Flowing 5.jpg|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]]
[[File:Still Flowing 5.jpg|320px|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]]
The players will need to activate the [[helicopter|glide]] power to traverse slowly through the [[Spiky flower|spiky flowers]]. The first secret area is found on a platform near the end of two water currents. The third [[Skull Coin]] is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents.
The team has to activate the [[Helicopter|glide]] power to traverse slowly through the [[spiky flower]]s. The first secret area is found on a platform near the end of two water currents. The third [[Skull Coin]] is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents.
 
{{Clear}}


===Secret Area 1===
===Secret area 1===
The team will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[Spiky flower|spiky flowers]]. Once they Lividstones are defeated, the [[cage]] at the top can be broken open.
[[File:Still Flowing 6.jpg|320px|thumb|left|The first secret area.]]
[[File:Still Flowing 6.jpg|thumb|left|The first secret area.]]
The team needs to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[spiky flower]]s. Once they [[Livingstone|Lividstones]] are defeated, the [[cage]] at the top can be broken open.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and swim to the fourth [[Skull Coin]] that's guarded by [[Spiky fish|spiky fishes]]. The team can now get back up and progress to the exit.
[[File:Still Flowing 7.jpg|320px|thumb|right|A body of water can be seen here.]]
[[File:Still Flowing 7.jpg|thumb|left|A body of water can be seen here.]]
After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and [[Swimming|swim]] to the fourth [[Skull Coin]] that is guarded by [[spiky fish]]es. The team can now get back up and progress to the exit.


{{Clear}}
{{Clear}}


==Area 5==
==Area 5==
[[File:Still Flowing 8.jpg|thumb|right|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]
[[File:Still Flowing 8.jpg|320px|thumb|left|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit.
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit.


===Secret Area 2===
{{Clear}}
All the players have to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two explosive flower bulbs will then need to be hit to get to the [[Electoon]] [[cage]].
 
[[File:Still Flowing 9.jpg|thumb|left|The second secret area.]]
===Secret area 2===
[[File:Still Flowing 9.jpg|320px|thumb|right|The second secret area.]]
All the team has to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two explosive [[flower bomb]]s will then need to be hit to get to the [[Electoon]] [[cage]].


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
[[File:Still Flowing 10.jpg|thumb|right|The final area with the third [[cage]].]]
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]
The players will need to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the team can go back to the [[cage]] and break it to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
The team needss to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the team can go back to the [[cage]] and break it to end the level. The team will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.


{{Clear}}
{{Clear}}
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| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
}}
}}
==Back to Origins==
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from ''[[Rayman Origins|Origins]]''.
{|
|-
| [[File:Still Flowing - Back to Origins 1.jpg|left|thumb|The start of the level.]]
|| [[File:Still Flowing - Back to Origins 2.jpg|center|thumb|One of the [[Skull Coin]]s in the level.]]
|-
| [[File:Still Flowing - Back to Origins 3.jpg|left|thumb|Wall running is available as a power from the start.]]
|| [[File:Still Flowing - Back to Origins 4.jpg|center|thumb|A trapped [[Teensie]].]]
|-
| [[File:Still Flowing - Back to Origins 5.jpg|left|thumb|The first secret area.]]
|| [[File:Still Flowing - Back to Origins 6.jpg|center|thumb|[[Rayman]] above a body of water.]]
|}
{|
| [[File:Still Flowing - Back to Origins 7.jpg|left|thumb|The second secret area.]]
|| [[File:Still Flowing - Back to Origins 8.jpg|center|thumb|Swimming is available as a power from the start.]]
| [[File:Still Flowing - Back to Origins 9.jpg|right|thumb|The final area.]]
|}


{{clear}}
==[[Back to Origins]]==
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.
 
<gallery widths="320px" heights="180px">
Still Flowing - Back to Origins 1.jpg|The start of the level.
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.
Still Flowing - Back to Origins 3.jpg|[[Wall run|Wall running]] is available as a power from the start.
 
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].
Still Flowing - Back to Origins 5.jpg|The first secret area.
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.
 
Still Flowing - Back to Origins 7.jpg|The second secret area.
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.
Still Flowing - Back to Origins 9.jpg|The final area.
</gallery>


==External links==
==External links==

Revision as of 03:20, 29 March 2018

Still Flowing
Still Flowing
Still Flowing
Climb Out Poor Little Daisy
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:20 Time

Tricky Treasure
Medal
350 Lums
Cup
1:00 Time

Still Flowing is the sixth level of the Ticklish Temples, a world in Rayman Origins. The heroes cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

As the gang of heroes, led by Rayman, advance in this part of the jungle, they hear many nighttime creatures make sounds. But the dangers is still located in this level, including spiky flowers and the usual suspects. The first Skull Coin can be acquired by timing a jump onto a flower bulb. The spiky flowers need to be avoided in that part. The exit is guarded by two Lividstones.

Area 2

The trees can be used to the players advantage. The wall run needs to be used in order to get through. The second Skull Coin can be collected by running on a tree next to a group of Lums that is next to the coin. The exit is nearby.

Area 3

The alternative, but harder, path to the left leads to a Skull Coin.

The team has to activate the glide power to traverse slowly through the spiky flowers. The first secret area is found on a platform near the end of two water currents. The third Skull Coin is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents.


Secret area 1

The first secret area.

The team needs to defeat the Lividstones located on two platforms next to spiky flowers. Once they Lividstones are defeated, the cage at the top can be broken open.


Area 4

A body of water can be seen here.

After defeating some nearby Lividstones, the players can drop down into a body of water and swim to the fourth Skull Coin that is guarded by spiky fishes. The team can now get back up and progress to the exit.


Area 5

The nenuphars which move to the left have groups of Lums on them.

The heroes will continue on to a large body of water with continuous nenuphars and flower bulbs appear. The fifth Skull Coin can be collected by swimming down and left close to a spiky fish and spiky flowers. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit.


Secret area 2

The second secret area.

All the team has to do is reach the Lividstone above and destroy it. One of the two explosive flower bombs will then need to be hit to get to the Electoon cage.


Area 6

The final area with the third cage.

The team needss to go through an opening to reach and destroy the Lividstones on wooden barricades. Once done, the team can go back to the cage and break it to end the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.


Still Flowing
Still Flowing
Still Flowing
SkullSkull
Climb Out Hunter Gatherer
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links