Climb Out: Difference between revisions

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==Original version==
==Original version==
==Area 1==
==Area 1==
The heroes start out in a relatively quiet and dark place, but as they shortly advance, many [[Darkroot]]s appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.
The heroes start out in a relatively quiet and dark place; [[Darkroot]]s begin to ambush them. They will need to board the collapsing platform and safely descend to a body of water below. The exit can be found to their right.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Climb Out 2.jpg|The ground will collapse here, revealing a passage beneath it.
Climb Out 2.jpg|The ground will collapse here, revealing a passage beneath it.
</gallery>
</gallery>
===[[Relic]] 1===
[[File:Climb Out first relic.png|thumb|right|320px|The first [[relic]] is located in front of [[Rayman]] at eye level.]]
The first [[relic]] can be found near the exit.
{{clear}}


==Area 2==
==Area 2==
The heroes will now begin climb in this area. [[Nenuphar]]s and [[Caterpillar (UbiArt Games)|caterpillars]] help out in the process. The [[#Secret area 1|first secret area]] can be found by using the [[Swingman]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to climb. The first [[Skull Coin]] can be collected through using the a
The heroes will now begin climb in this area. [[Nenuphar]]s and [[Caterpillar (UbiArt Games)|caterpillars]] will aid them in the process. The [[#Secret area 1|first secret area]] can be found by using the [[Swingman]] to reach a platform, which is covered with dark foreground vines. As the heroes continue to climb, the first [[Skull Coin]] can be collected by using a nearby [[Swingman]], while avoiding the [[spiky flower]]s. The second [[Skull Coin]] can be acquired by proceeding left from where the first [[Skull Coin|coin]] was found, and using [[nenuphar]]s in order to reach it. The exit can be found nearby, next to three [[Antitoon|Darktoons]].
[[Swingman]] close by, while avoiding the [[spiky flower]]s. The second [[Skull Coin]] can be acquired by going to the left of where the first [[Skull Coin|coin]] was, and using [[nenuphar]]s to reach it. The exit can be found close by, next to three [[Antitoon|Darktoons]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 1===
===Secret area 1===
The heroes will need to use the [[wall run]]ning power to reach the two [[Livingstone|Lividstones]]. The heroes can then crush them in the middle, including the [[Electoon]] [[cage]].
The heroes will need to use the [[wall run]]ning power in order to reach two [[Livingstone|Lividstones]]; the heroes can then crush attack them, breaking the [[Electoon]] [[cage]] in the process.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 3==
==Area 3==
Eventually, the heroes will advance by climbing again. [[Nenuphar]]s help out even more in the process. The third [[Skull Coin]] can be retrieved by jumping from [[nenuphar]] to [[nenuphar]] on the right, while avoiding being hit by the [[spiky flower]]s. The exit can be found at the top.
The heroes will need to advance by climbing again; [[Nenuphar]]s help out in the process. The third [[Skull Coin]] can be retrieved to the right by jumping from [[nenuphar]] to [[nenuphar]], while avoiding contact with the [[spiky flower]]s. The exit can be found once the heroes reach the top of the area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 4==
==Area 4==
Throughout the area, there are rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a [[flower bumper]] and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.
Throughout the area, there are rolling stone platforms with [[Antitoon|Darktoons]] attached to them; they can be used by the heroes to wall jump in order to proceed. The fourth [[Skull Coin]] can be collected by using a crush attack on a [[flower bumper]], then wall jumping against of the stone platforms to their right. As they proceed, the heroes will need to use the large moving grassy platforms in order to perform wall jumps. The exit can be found to the left as they reach the top of the area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Climb Out 10.jpg|The walls will begin to cave in as the heroes progress.
Climb Out 10.jpg|The walls will begin to cave in as the heroes progress.
</gallery>
</gallery>
===[[Relic]] 2===
[[File:Climb Out second relic.png|thumb|right|320px|The second [[relic]] is located in the background, just in front of [[Rayman]].]]
The second [[relic]] can be found near a [[nenuphar]] in this area as the heroes climb.
{{clear}}


==Area 5==
==Area 5==
This area is full of [[Antitoon|Darktoons]]. As the heroes continue to progress, they will aid the help of more [[Caterpillar (UbiArt games)|caterpillars]], but this time some of them are purple, and will back away once a hero jumps on it. If the heroes take the left path and perform walljumps, they will pass some [[spiky flower]]s and obtain the fifth [[Skull Coin]]. After some time of advancing, the heroes will use geysers to get close to the exit. If the heroes go onto a platform that has foreground vines, they will end up finding the [[#Secret area 2|second secret area]].
This area is full of [[Antitoon|Darktoons]]. As the heroes proceed, they will be aided by more [[Caterpillar (UbiArt games)|caterpillars]], but this time, some of them are purple; these will retract once a hero lands on it, so the heroes will need to move quickly. If the heroes take the left path and perform wall jumps, they will pass some [[spiky flower]]s, where they can obtain the fifth [[Skull Coin]]. As they continue to climb, the heroes will need to use geysers in order to approach the exit; if the heroes board a platform on their right which has some foreground vines, they can find the [[#Secret area 2|second secret area]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Climb Out 12.jpg|The second secret area is hidden behind foreground vines.
Climb Out 12.jpg|The second secret area is hidden behind foreground vines.
</gallery>
</gallery>
===[[Relic]] 3===
[[File:Climb Out third relic.png|thumb|right|320px|The third [[relic]] is located in the center of the rolling stone platform, just above [[Rayman]].]]
The third [[relic]] can be found in this area; it camouflages in the middle of a rolling stone platform.
{{clear}}


===Secret area 2===
===Secret area 2===
The heroes need to ride on [[mosquito]]es to find the [[Electoon]] [[cage]]. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The heroes will then need to shoot projectiles at two [[hunter]]s and a [[Livingstone|Lividstone]] in order to get off and break the [[cage]] open.
The heroes need to ride on [[mosquito]]es in order to reach the [[Electoon]] [[cage]]. Throughout their flight, they must avoid getting crushed by collapsing platforms. The heroes will then need to shoot projectiles at two [[hunter]]s and a [[Livingstone|Lividstone]] in order to disband their [[mosquito]]es and break the [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 6==
==Area 6==
[[File:Climb Out 15.jpg|320px|thumb|right|The sixth area of the level.]]
[[File:Climb Out 15.jpg|320px|thumb|right|The sixth area of the level.]]
The heroes need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] help the heroes in reaching the exit, which is not too far away.
The heroes will need to move quickly, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to collapse. [[Nenuphar]]s and [[Swingman|swingmen]] will aid the heroes in reaching the exit.


{{Clear}}
{{Clear}}
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==Area 7==
==Area 7==
[[File:Climb Out 16.jpg|320px|thumb|left|The seventh and final area.]]
[[File:Climb Out 16.jpg|320px|thumb|left|The seventh and final area.]]
Now, the heroes can destroy the four [[Livingstone|Lividstones]] manually, or hit an [[explosive bulb]] to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will have two options in this area; they can either defeat the four [[Livingstone|Lividstones]] manually, or optionally hit an [[explosive bulb]], making the platform collapse and crush them. Once all of them have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level.


{{Clear}}
{{Clear}}

Revision as of 19:31, 12 June 2020

Climb Out
Climb Out
Climb Out
Hunter Gatherer Still Flowing
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:12 Time

Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes start out in a relatively quiet and dark place; Darkroots begin to ambush them. They will need to board the collapsing platform and safely descend to a body of water below. The exit can be found to their right.

Relic 1

The first relic is located in front of Rayman at eye level.

The first relic can be found near the exit.


Area 2

The heroes will now begin climb in this area. Nenuphars and caterpillars will aid them in the process. The first secret area can be found by using the Swingman to reach a platform, which is covered with dark foreground vines. As the heroes continue to climb, the first Skull Coin can be collected by using a nearby Swingman, while avoiding the spiky flowers. The second Skull Coin can be acquired by proceeding left from where the first coin was found, and using nenuphars in order to reach it. The exit can be found nearby, next to three Darktoons.

Secret area 1

The heroes will need to use the wall running power in order to reach two Lividstones; the heroes can then crush attack them, breaking the Electoon cage in the process.

Area 3

The heroes will need to advance by climbing again; Nenuphars help out in the process. The third Skull Coin can be retrieved to the right by jumping from nenuphar to nenuphar, while avoiding contact with the spiky flowers. The exit can be found once the heroes reach the top of the area.

Area 4

Throughout the area, there are rolling stone platforms with Darktoons attached to them; they can be used by the heroes to wall jump in order to proceed. The fourth Skull Coin can be collected by using a crush attack on a flower bumper, then wall jumping against of the stone platforms to their right. As they proceed, the heroes will need to use the large moving grassy platforms in order to perform wall jumps. The exit can be found to the left as they reach the top of the area.

Relic 2

The second relic is located in the background, just in front of Rayman.

The second relic can be found near a nenuphar in this area as the heroes climb.


Area 5

This area is full of Darktoons. As the heroes proceed, they will be aided by more caterpillars, but this time, some of them are purple; these will retract once a hero lands on it, so the heroes will need to move quickly. If the heroes take the left path and perform wall jumps, they will pass some spiky flowers, where they can obtain the fifth Skull Coin. As they continue to climb, the heroes will need to use geysers in order to approach the exit; if the heroes board a platform on their right which has some foreground vines, they can find the second secret area.

Relic 3

The third relic is located in the center of the rolling stone platform, just above Rayman.

The third relic can be found in this area; it camouflages in the middle of a rolling stone platform.


Secret area 2

The heroes need to ride on mosquitoes in order to reach the Electoon cage. Throughout their flight, they must avoid getting crushed by collapsing platforms. The heroes will then need to shoot projectiles at two hunters and a Lividstone in order to disband their mosquitoes and break the cage.

Area 6

The sixth area of the level.

The heroes will need to move quickly, as all of the platforms with Darktoons attached will begin to collapse. Nenuphars and swingmen will aid the heroes in reaching the exit.


Area 7

The seventh and final area.

The heroes will have two options in this area; they can either defeat the four Lividstones manually, or optionally hit an explosive bulb, making the platform collapse and crush them. Once all of them have been defeated, the Electoon cage can be broken, ending the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that have been collected throughout the level.


Climb Out
Climb Out
Climb Out
SkullSkull
Playing in the Shade Still Flowing
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links