Still Flowing: Difference between revisions
Hunchman801 (talk | contribs) m Added Arabic translation from the PlayStation Vita version of Rayman Legends |
Hunchman801 (talk | contribs) Added language links |
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[[fr:En avant toute]] | [[fr:En avant toute]] | ||
[[hu:Még mindig sodrásban]] | |||
[[it:Il flusso continua]] | |||
[[pl:Ciągle płynie]] | [[pl:Ciągle płynie]] | ||
[[es:Seguir la corriente]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||
Latest revision as of 15:48, 27 March 2026
Still Flowing is the sixth level of the Ticklish Temples, a world from Rayman Origins. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the Back to Origins painting in Rayman Legends.
Original version
| Still Flowing | |||||
|---|---|---|---|---|---|
| ← Climb Out | Poor Little Daisy → | ||||
Area 1
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as spiky flowers and Lividstones. The first Skull Coin can be acquired by bouncing on a bouncy flower, then carefully gliding to avoid the spiky flowers. The exit is guarded by two Lividstones.
Relic 1
The first relic can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.
Area 2
The heroes can use the trees in this area to their advantage; the wall run ability is required to proceed. The second Skull Coin can be collected by running up a tree next to a group of Lums, which are next to the coin. The exit can be found nearby, guarded by a Lividstone.
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A Lividstone on a breakable platform.
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Many of the trees in this level have small passages through which the heroes can travel.
Relic 2
The second relic can be found in this area, located in the center of a tree trunk.
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The second relic, as seen inside the tree trunk
Area 3
The heroes will need to hover to traverse slowly through the spiky flowers. The first secret area can be found on a platform near the end of two water currents. The third Skull Coin can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the bouncy flower on the right and then hovering is the easiest way to reach it. The exit can be found to the right of the water currents.
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The alternative, but more difficult path on the left leads to a Skull Coin.
Secret area 1
The heroes will need to defeat the Lividstones located on two platforms next to some spiky flowers. Once the Lividstones have been defeated, the cage at the top can be broken.
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The first secret area
Area 4
After defeating some nearby Lividstones, the heroes can drop down into a body of water and swim, where they can find the fourth Skull Coin, guarded by spiky fish. The heroes can then climb back up and advance to the nearby exit.
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A body of water can be seen here.
Area 5
The heroes will need to pass a large body of water, where water lilies and bouncy flowers continuously move horizontally. The fifth Skull Coin can be collected by swimming down to the left, close to a spiky fish and spiky flowers. The second secret area can be found by swimming against the current in the water, where a trench can be found at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.
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The water lilies which move to the left have groups of Lums on them.
Secret area 2
The heroes must reach the Lividstone above and defeat it. One of the two explosive bulbs will then need to be hit to reach the Electoon cage.
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The second secret area
Relic 3
The third relic can be found in this area, located in the background near the exit.
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The third relic is located in the background behind a spiky flower.
Area 6
The heroes will need to go through an opening to reach and defeat some Lividstones, which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the cage and break it, ending the level. The heroes will pose on the photoboard as the Magician counts the total amount of Lums that were collected throughout the level.
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The final area with the third cage
Back to Origins
| Still Flowing | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Climb Out | Hunter Gatherer → | |||||||
In the Back to Origins version, there are not many differences from the original version, save for some notable elements from Rayman Legends replacing some of the elements from the original game.
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The start of the level.
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One of the Skull Coins in the level.
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Wall running is available as a power from the start.
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A trapped Teensie.
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The first secret area.
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Rayman above a body of water.
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The second secret area.
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Swimming is available as a power from the start.
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The final area.
Trivia
- This level has the same music as Outta My Way and Punching Plateaus.
Names in other languages
| Language | Name |
|---|---|
| English | Still Flowing |
| Arabic | ما زالت تتدفق |
| Chinese (simplified) | 如影随形 |
| Czech | Jedeme dál |
| Danish | Evigt flydende |
| Dutch | Het blijft maar stromen |
| Finnish | Vieläkin virtaa |
| French | En avant toute |
| German | Im Fluss |
| Hungarian | Még mindig sodrásban |
| Italian | Il flusso continua |
| Japanese | どこまでも... (Rayman Origins)
「流れる川の先には」 (Rayman Legends) |
| Norwegian | Fortsatt flyt |
| Polish | Ciągle płynie |
| Portuguese | Seguir a correnteza (Rayman Origins)
Segue o fluxo! (Rayman Legends) |
| Russian | Все течет и течет |
| Spanish | Seguir la corriente |
| Swedish | Det flyter på |
External links
- Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Still Flowing playthrough at YouTube (PC version) (Speed Trophy)
- Still Flowing's Rayman Legends playthrough at YouTube (PC version)

