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'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The | '''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The heroes cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
==Area 1== | ==Area 1== | ||
As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they | As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they hear many nighttime creatures make sounds. But the dangers is still located in this level, including [[spiky flower]]s and the usual suspects. The first [[Skull Coin]] can be acquired by timing a jump onto a [[flower bulb]]. The [[spiky flower]]s need to be avoided in that part. The exit is guarded by two [[Livingstone|Lividstones]]. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]]. | |||
</gallery> | |||
==Area 2== | ==Area 2== | ||
The trees can be used to the players advantage. The [[ | The trees can be used to the players advantage. The [[wall run]] needs to be used in order to get through. The second [[Skull Coin]] can be collected by [[running]] on a tree next to a group of [[Lum (UbiArt games)|Lums]] that is next to the [[Skull Coin|coin]]. The exit is nearby. | ||
<gallery widths="320px" heights="180px"> | |||
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform. | |||
Still Flowing 4.jpg|Many of the trees in this level have small passages which the player can go through. | |||
</gallery> | |||
==Area 3== | ==Area 3== | ||
[[File:Still Flowing 5.jpg|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]] | [[File:Still Flowing 5.jpg|320px|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]] | ||
The | The team has to activate the [[Helicopter|glide]] power to traverse slowly through the [[spiky flower]]s. The first secret area is found on a platform near the end of two water currents. The third [[Skull Coin]] is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents. | ||
{{Clear}} | |||
===Secret | ===Secret area 1=== | ||
The team | [[File:Still Flowing 6.jpg|320px|thumb|left|The first secret area.]] | ||
The team needs to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[spiky flower]]s. Once they [[Livingstone|Lividstones]] are defeated, the [[cage]] at the top can be broken open. | |||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and swim to the fourth [[Skull Coin]] that | [[File:Still Flowing 7.jpg|320px|thumb|right|A body of water can be seen here.]] | ||
After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and [[Swimming|swim]] to the fourth [[Skull Coin]] that is guarded by [[spiky fish]]es. The team can now get back up and progress to the exit. | |||
{{Clear}} | {{Clear}} | ||
==Area 5== | ==Area 5== | ||
[[File:Still Flowing 8.jpg|thumb| | [[File:Still Flowing 8.jpg|320px|thumb|left|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]] | ||
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit. | The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit. | ||
===Secret | {{Clear}} | ||
All the | |||
===Secret area 2=== | |||
[[File:Still Flowing 9.jpg|320px|thumb|right|The second secret area.]] | |||
All the team has to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two explosive [[flower bomb]]s will then need to be hit to get to the [[Electoon]] [[cage]]. | |||
{{Clear}} | {{Clear}} | ||
==Area 6== | ==Area 6== | ||
[[File:Still Flowing 10.jpg|thumb| | [[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]] | ||
The | The team needss to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the team can go back to the [[cage]] and break it to end the level. The team will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
{{Clear}} | {{Clear}} | ||
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| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | | gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
==[[Back to Origins]]== | |||
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game. | |||
<gallery widths="320px" heights="180px"> | |||
Still Flowing - Back to Origins 1.jpg|The start of the level. | |||
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level. | |||
Still Flowing - Back to Origins 3.jpg|[[Wall run|Wall running]] is available as a power from the start. | |||
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]]. | |||
Still Flowing - Back to Origins 5.jpg|The first secret area. | |||
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water. | |||
Still Flowing - Back to Origins 7.jpg|The second secret area. | |||
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start. | |||
Still Flowing - Back to Origins 9.jpg|The final area. | |||
</gallery> | |||
==External links== | ==External links== | ||