Climb Out: Difference between revisions

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==Original version==
==Original version==
==Area 1==
==Area 1==
[[Rayman]] and the team start out in a relatively quiet and dark place, but as they shortly advance, many [[Darkroot]]s appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.
The heroes start out in a relatively quiet and dark place, but as they shortly advance, many [[Darkroot]]s appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 2==
==Area 2==
The team will now begin to move upwards in the area. [[Nenuphar]]s and [[Caterpillar (UbiArt Games)|caterpillars]] help out in the process. The first secret area can be found by using the [[Swingman]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the s
The heroes will now begin to move upwards in the area. [[Nenuphar]]s and [[Caterpillar (UbiArt Games)|caterpillars]] help out in the process. The first secret area can be found by using the [[Swingman]] to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first [[Skull Coin]] can be collected through using the s
[[Swingman]] close by, while avoiding the [[spiky flower]]s. The second [[Skull Coin]] can be acquired by going to the left of where the first [[Skull Coin|coin]] was, using [[nenuphar]]s to reach it. The exit is close by, next to three [[Antitoon|Darktoons]].
[[Swingman]] close by, while avoiding the [[spiky flower]]s. The second [[Skull Coin]] can be acquired by going to the left of where the first [[Skull Coin|coin]] was, using [[nenuphar]]s to reach it. The exit is close by, next to three [[Antitoon|Darktoons]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Climb Out 5.jpg|The first [[Skull Coin]] and the first secret area.
Climb Out 5.jpg|The first [[Skull Coin]] and the [[#Secret area 1|first secret area]].
Climb Out 6.jpg|The second area of the level.
Climb Out 6.jpg|The second area of the level.
</gallery>
</gallery>


===Secret area 1===
===Secret area 1===
The players have to use the [[wall run]] power to reach the two [[Livingstone|Lividstones]]. The team can crush them in the middle and also, the [[Electoon]] [[cage]].
The heroes have to use the [[wall run|wall running]] power to reach the two [[Livingstone|Lividstones]]. The heroes can crush them in the middle and also, the [[Electoon]] [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 4==
==Area 4==
Throughout the area, there are rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a [[flower bulb]] and using one of the stones on the right. Later, the players need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.
Throughout the area, there are rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a [[flower bulb]] and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Climb Out 9.jpg|The geysers will help out the player in the fourth area.
Climb Out 9.jpg|The geysers will help out the heroes in the fourth area.
Climb Out 10.jpg|The walls will begin to cave in as the player progresses.
Climb Out 10.jpg|The walls will begin to cave in as the heroes progress.
</gallery>
</gallery>


==Area 5==
==Area 5==
This area is full of [[Antitoon|Darktoons]]. As the players continue to progress, they will aid the help of more [[Caterpillar (UbiArt games)|caterpillars]], but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some [[spiky flower]]s and obtain the fifth [[Skull Coin]]. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.
This area is full of [[Antitoon|Darktoons]]. As the heroes continue to progress, they will aid the help of more [[Caterpillar (UbiArt games)|caterpillars]], but this time some of them are purple, and will back away once a hero jumps on it. If the heroes take the left path and perform walljumps, they will pass some [[spiky flower]]s and obtain the fifth [[Skull Coin]]. After some time of advancing, the heroes will use geysers to get close to the exit. If the heroes go onto a platform that has foreground vines, they will end up finding the [[#Secret area 2|second secret area]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 2===
===Secret area 2===
The heroes need to ride on [[mosquito]]es to find the [[Electoon]] [[cage]]. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two [[hunter]]s and a [[Livingstone|Lividstone]] in order to get off and break the [[cage]] open.
The heroes need to ride on [[mosquito]]es to find the [[Electoon]] [[cage]]. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The heroes will then need to shoot projectiles at two [[hunter]]s and a [[Livingstone|Lividstone]] in order to get off and break the [[cage]] open.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Climb Out 13.jpg|The players will ride on the [[mosquito]]es to reach the [[cage]].
Climb Out 13.jpg|The heroes will ride on the [[mosquito]]es to reach the [[cage]].
Climb Out 14.jpg|Two [[hunter]]s and a [[Livingstone|Lividstone]] need to be defeated here.
Climb Out 14.jpg|Two [[hunter]]s and a [[Livingstone|Lividstone]] need to be defeated here.
</gallery>
</gallery>
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==Area 6==
==Area 6==
[[File:Climb Out 15.jpg|320px|thumb|right|The sixth area of the level.]]
[[File:Climb Out 15.jpg|320px|thumb|right|The sixth area of the level.]]
The heroes need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] help the players in reaching the exit that is not too far away.
The heroes need to be quick, as all of the platforms with [[Antitoon|Darktoons]] attached will begin to cave in. [[Nenuphar]]s and [[Swingman|swingmen]] help the heroes in reaching the exit, which is not too far away.


{{Clear}}
{{Clear}}
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==Area 7==
==Area 7==
[[File:Climb Out 16.jpg|320px|thumb|left|The seventh and final area.]]
[[File:Climb Out 16.jpg|320px|thumb|left|The seventh and final area.]]
Now, the team can destroy the four [[Livingstone|Lividstones]] manually, or hit a [[flower bomb]] to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
Now, the heroes can destroy the four [[Livingstone|Lividstones]] manually, or hit an [[explosive bulb]] to make a platform collapse and crush them. When all are defeated, the [[Electoon]] [[cage]] can be broken to end the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


{{Clear}}
{{Clear}}
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Climb Out - Back to Origins 4.jpg|The first secret area.
Climb Out - Back to Origins 4.jpg|The first secret area.


Climb Out - Back to Origins 5.jpg|To get to the [[Teensie]] the player will need to take another path.
Climb Out - Back to Origins 5.jpg|To get to the [[Teensie]] the heroes will need to take another path.
Climb Out - Back to Origins 6.jpg|As seen between the [[Lividstone]]s, [[turnip]]s have been added.
Climb Out - Back to Origins 6.jpg|As seen between the [[Lividstone]]s, [[turnip]]s have been added.
Climb Out - Back to Origins 10.jpg|The second secret area.
Climb Out - Back to Origins 10.jpg|The second secret area.

Revision as of 21:27, 22 August 2019

Climb Out
Climb Out
Climb Out
Hunter Gatherer Still Flowing
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:12 Time

Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes start out in a relatively quiet and dark place, but as they shortly advance, many Darkroots appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.

Area 2

The heroes will now begin to move upwards in the area. Nenuphars and caterpillars help out in the process. The first secret area can be found by using the Swingman to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first Skull Coin can be collected through using the s Swingman close by, while avoiding the spiky flowers. The second Skull Coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three Darktoons.

Secret area 1

The heroes have to use the wall running power to reach the two Lividstones. The heroes can crush them in the middle and also, the Electoon cage.

Area 3

Eventually, the heroes will advance upwards again. Nenuphars help out even more in the process. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the spiky flowers. After a while, the exit will be reached.

Area 4

Throughout the area, there are rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.

Area 5

This area is full of Darktoons. As the heroes continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a hero jumps on it. If the heroes take the left path and perform walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the heroes will use geysers to get close to the exit. If the heroes go onto a platform that has foreground vines, they will end up finding the second secret area.

Secret area 2

The heroes need to ride on mosquitoes to find the Electoon cage. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The heroes will then need to shoot projectiles at two hunters and a Lividstone in order to get off and break the cage open.

Area 6

The sixth area of the level.

The heroes need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen help the heroes in reaching the exit, which is not too far away.


Area 7

The seventh and final area.

Now, the heroes can destroy the four Lividstones manually, or hit an explosive bulb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.


Climb Out
Climb Out
Climb Out
SkullSkull
Playing in the Shade Still Flowing
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links