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==Area 4==
==Area 4==
Throughout the area, there are rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a [[flower bulb]] and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.
Throughout the area, there are rolling stones with [[Antitoon|Darktoons]] attached to them. They will have to be used as a walljump platform in order to continue. The fourth [[Skull Coin]] can be collected by body slamming on a [[flower bumper]] and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">

Revision as of 20:45, 4 September 2019

Climb Out
Climb Out
Climb Out
Hunter Gatherer Still Flowing
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:12 Time

Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes start out in a relatively quiet and dark place, but as they shortly advance, many Darkroots appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.

Area 2

The heroes will now begin climb in this area. Nenuphars and caterpillars help out in the process. The first secret area can be found by using the Swingman to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to climb. The first Skull Coin can be collected through using the a Swingman close by, while avoiding the spiky flowers. The second Skull Coin can be acquired by going to the left of where the first coin was, and using nenuphars to reach it. The exit can be found close by, next to three Darktoons.

Secret area 1

The heroes will need to use the wall running power to reach the two Lividstones. The heroes can then crush them in the middle, including the Electoon cage.

Area 3

Eventually, the heroes will advance by climbing again. Nenuphars help out even more in the process. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while avoiding being hit by the spiky flowers. The exit can be found at the top.

Area 4

Throughout the area, there are rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bumper and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.

Area 5

This area is full of Darktoons. As the heroes continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a hero jumps on it. If the heroes take the left path and perform walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the heroes will use geysers to get close to the exit. If the heroes go onto a platform that has foreground vines, they will end up finding the second secret area.

Secret area 2

The heroes need to ride on mosquitoes to find the Electoon cage. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The heroes will then need to shoot projectiles at two hunters and a Lividstone in order to get off and break the cage open.

Area 6

The sixth area of the level.

The heroes need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen help the heroes in reaching the exit, which is not too far away.


Area 7

The seventh and final area.

Now, the heroes can destroy the four Lividstones manually, or hit an explosive bulb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.


Climb Out
Climb Out
Climb Out
SkullSkull
Playing in the Shade Still Flowing
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links