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'''Climb Out''' is the fifth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The level is focused on progressing upwards while avoiding the many [[spiky flower]]s, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | '''Climb Out''' is the fifth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The level is focused on progressing upwards while avoiding the many [[spiky flower]]s, as demonstrated in the level selection hub. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This is the third level from this world and fifth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
Revision as of 13:02, 25 November 2019
| Climb Out | |||||||||||
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| ← Hunter Gatherer | Still Flowing → | ||||||||||
Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.
Original version
Area 1
The heroes start out in a relatively quiet and dark place, but as they shortly advance, many Darkroots appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.
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The ground will collapse here, revealing a passage beneath it.
Area 2
The heroes will now begin climb in this area. Nenuphars and caterpillars help out in the process. The first secret area can be found by using the Swingman to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to climb. The first Skull Coin can be collected through using the a Swingman close by, while avoiding the spiky flowers. The second Skull Coin can be acquired by going to the left of where the first coin was, and using nenuphars to reach it. The exit can be found close by, next to three Darktoons.
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The first Skull Coin, and the first secret area.
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The second area of the level.
Secret area 1
The heroes will need to use the wall running power to reach the two Lividstones. The heroes can then crush them in the middle, including the Electoon cage.
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The first secret area.
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The area lights up after the Electoons are saved.
Area 3
Eventually, the heroes will advance by climbing again. Nenuphars help out even more in the process. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while avoiding being hit by the spiky flowers. The exit can be found at the top.
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The third area of the level.
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The third Skull Coin.
Area 4
Throughout the area, there are rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bumper and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.
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The geysers will help out the heroes in the fourth area.
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The walls will begin to cave in as the heroes progress.
Area 5
This area is full of Darktoons. As the heroes continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a hero jumps on it. If the heroes take the left path and perform walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the heroes will use geysers to get close to the exit. If the heroes go onto a platform that has foreground vines, they will end up finding the second secret area.
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The fifth area.
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The second secret area is hidden behind foreground vines.
Secret area 2
The heroes need to ride on mosquitoes to find the Electoon cage. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The heroes will then need to shoot projectiles at two hunters and a Lividstone in order to get off and break the cage open.
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The heroes will ride on the mosquitoes to reach the cage.
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Two hunters and a Lividstone need to be defeated here.
Area 6

The heroes need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen help the heroes in reaching the exit, which is not too far away.
Area 7

Now, the heroes can destroy the four Lividstones manually, or hit an explosive bulb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
| Climb Out | ||||||||
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| ← Playing in the Shade | Still Flowing → | |||||||
Back to Origins
In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
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The start of the level, as seen in Rayman Legends.
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The first secret area.
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To get to the Teensie the heroes will need to take another path.
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As seen between the Lividstones, turnips have been added.
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The second secret area.
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The end of the second secret area.
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The Teensie cage is flying upwards.
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The final area.
External links
- Climb Out playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Climb Out playthrough at YouTube (PC version) (Speed Trophy)

