Still Flowing: Difference between revisions
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'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | |||
==Original version== | |||
{{ROLevel | {{ROLevel | ||
| name = Still Flowing | | name = Still Flowing | ||
| Line 5: | Line 8: | ||
| followed by = [[Poor Little Daisy]] | | followed by = [[Poor Little Daisy]] | ||
| world = [[Jibberish Jungle|Ticklish Temples]] | | world = [[Jibberish Jungle|Ticklish Temples]] | ||
| medallion slot 1 = | | medallion slot 1 = Cage | ||
| medallion slot 2 = | | medallion slot 2 = Cage | ||
| medallion slot 3 = | | medallion slot 3 = Cage | ||
| medallion slot 4 = | | medallion slot 4 = Lums | ||
| medallion slot 5 = | | medallion slot 4 number = 150 | ||
| medallion slot 6 = | | medallion slot 5 = Lums | ||
| medal = | | medallion slot 5 number = 300 | ||
| cup = | | medallion slot 6 = Time | ||
| skull | | medallion slot 6 number = 1:20 | ||
| | | medal = 350 | ||
| cup = 1:00 | |||
| skull coins = 5 | |||
| relics = 3 | |||
| format numbers = true | |||
}} | }} | ||
===Area 1=== | |||
= | |||
==Area 1== | |||
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]]. | As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]]. | ||
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</gallery> | </gallery> | ||
===Relic 1=== | ====Relic 1==== | ||
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter. | The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter. | ||
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</gallery> | </gallery> | ||
==Area 2== | ===Area 2=== | ||
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]]. | The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]]. | ||
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</gallery> | </gallery> | ||
===Relic 2=== | ====Relic 2==== | ||
The second [[relic]] can be found in this area, located in the center of a tree trunk. | The second [[relic]] can be found in this area, located in the center of a tree trunk. | ||
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</gallery> | </gallery> | ||
==Area 3== | ===Area 3=== | ||
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower bumper]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower bumper]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | ||
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</gallery> | </gallery> | ||
===Secret area 1=== | ====Secret area 1==== | ||
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken. | The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken. | ||
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</gallery> | </gallery> | ||
==Area 4== | ===Area 4=== | ||
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit. | After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit. | ||
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</gallery> | </gallery> | ||
==Area 5== | ===Area 5=== | ||
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit. | The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit. | ||
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</gallery> | </gallery> | ||
===Secret area 2=== | ====Secret area 2==== | ||
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]]. | The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]]. | ||
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</gallery> | </gallery> | ||
===Relic 3=== | ====Relic 3==== | ||
The third [[relic]] can be found in this area, located in the background near the exit. | The third [[relic]] can be found in this area, located in the background near the exit. | ||
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</gallery> | </gallery> | ||
==Area 6== | ===Area 6=== | ||
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
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| name = Still Flowing | | name = Still Flowing | ||
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]] | | image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]] | ||
| difficulty = | | difficulty = 2 | ||
| preceded by = [[Climb Out#Back to Origins|Climb Out]] | | preceded by = [[Climb Out#Back to Origins|Climb Out]] | ||
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]] | | followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]] | ||
| world = [[Jibberish Jungle]] | | world = [[Jibberish Jungle]] | ||
| teensies = | | teensies = 10 | ||
| bronze cup = | | bronze cup = 150 | ||
| silver cup = | | silver cup = 300 | ||
| lucky ticket = | | lucky ticket = 450 | ||
| gold cup = | | gold cup = 600 | ||
| format numbers = true | |||
}} | }} | ||