Still Flowing: Difference between revisions

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'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Still Flowing
| name = Still Flowing
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| followed by = [[Poor Little Daisy]]
| followed by = [[Poor Little Daisy]]
| world = [[Jibberish Jungle|Ticklish Temples]]
| world = [[Jibberish Jungle|Ticklish Temples]]
| medallion slot 1 = {{ROIcon|Cage}}
| medallion slot 1 = Cage
| medallion slot 2 = {{ROIcon|Cage}}
| medallion slot 2 = Cage
| medallion slot 3 = {{ROIcon|Cage}}
| medallion slot 3 = Cage
| medallion slot 4 = {{RONumber|150}} {{ROIcon|Lums}}
| medallion slot 4 = Lums
| medallion slot 5 = {{RONumber|300}} {{ROIcon|Lums}}
| medallion slot 4 number = 150
| medallion slot 6 = {{RONumber|1:20}} {{ROIcon|Time}}
| medallion slot 5 = Lums
| medal = {{RONumber|350}}
| medallion slot 5 number = 300
| cup = {{RONumber|1:00}}
| medallion slot 6 = Time
| skull coin = {{RONumber|5}}
| medallion slot 6 number = 1:20
| relic = {{RONumber|3}}
| medal = 350
| cup = 1:00
| skull coins = 5
| relics = 3
| format numbers = true
}}
}}


'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
===Area 1===
 
==Original version==
==Area 1==
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]].
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]].


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</gallery>
</gallery>


===Relic 1===
====Relic 1====
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.


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</gallery>
</gallery>


==Area 2==
===Area 2===
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].


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</gallery>
</gallery>


===Relic 2===
====Relic 2====
The second [[relic]] can be found in this area, located in the center of a tree trunk.
The second [[relic]] can be found in this area, located in the center of a tree trunk.


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</gallery>
</gallery>


==Area 3==
===Area 3===
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower bumper]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower bumper]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.


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</gallery>
</gallery>


===Secret area 1===
====Secret area 1====
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.


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</gallery>
</gallery>


==Area 4==
===Area 4===
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit.


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</gallery>
</gallery>


==Area 5==
===Area 5===
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit.
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit.


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</gallery>
</gallery>


===Secret area 2===
====Secret area 2====
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]].
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]].


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</gallery>
</gallery>


===Relic 3===
====Relic 3====
The third [[relic]] can be found in this area, located in the background near the exit.
The third [[relic]] can be found in this area, located in the background near the exit.


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</gallery>
</gallery>


==Area 6==
===Area 6===
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


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| name = Still Flowing
| name = Still Flowing
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]
| difficulty = 2
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| teensies = {{RONumber|10}}
| teensies = 10
| bronze cup = {{RONumber|150}} {{ROIcon|Lums}}
| bronze cup = 150
| silver cup = {{RONumber|300}} {{ROIcon|Lums}}
| silver cup = 300
| lucky ticket = {{RONumber|450}} {{ROIcon|Lums}}
| lucky ticket = 450
| gold cup = {{RONumber|600}} {{ROIcon|Lums}}
| gold cup = 600
| format numbers = true
}}
}}