Best Original Score: Difference between revisions

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| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| coin = [[File:Icon6RO.png|15px|6]]
| coin = [[File:Icon6RO.png|15px|6]]
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|3]][[File:Icon2RO.png|15px|2]]
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon3RO.png|15px|3]][[File:Icon2RO.png|15px|2]]
| relic = [[File:Icon2RO.png|15px|2]]
| relic = [[File:Icon2RO.png|15px|2]]
}}
}}


'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes will use friendly green [[bird]]s throughout the level to advance, and use small platforms to deactivate blocking electrical shocks. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first one from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking electrical shocks. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
As the heroes enter the level, [[the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping bubblized enemies to earn more [[Lum (UbiArt games)|Lums]]. Now the heroes can move on, jumping on friendly green [[bird#In Rayman Origins|birds]] that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a bad [[Red Bird]]. Afterwards, they will encounter another [[Red Bird]] bouncing a platform which makes the friendly green [[bird#In Rayman Origins|birds]] appear or disappear. The heroes can defeat the [[Red Bird|bad bird]] and use the friendly ones to advance. The rounded [[bird]] can be crush attacked in order to reach the second [[Skull Coin]] of the level. Eventually, after defeating some [[Antitoon|Darktoons]], the heroes will hear an [[Electoon]] crying for help. To reach the secret area, the heroes must perform walljumps and climb to the top, nearby are some some [[Helmet Bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.
As the heroes enter the level, [[the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping [[Bubble|bubblized]] enemies to earn more [[Lum (UbiArt games)|Lums]]. The heroes can then move on, jumping on friendly green [[notebird]]s that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a hostile [[red bird]]. Afterwards, they will encounter another [[red bird]] bouncing on a platform which makes the friendly green [[notebird]]s appear or disappear. The heroes can defeat the hostile [[red bird]] and use the friendly ones to advance. The rounded [[bumper notebird]] can be [[crush attack]]ed to reach the second [[Skull Coin]] of the level. Eventually, after defeating some [[Antitoon|Darktoons]], the heroes will hear an [[Electoon]] crying for help. To reach the secret area, the heroes must perform wall jumps and climb to the top, nearby are some [[helmet bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 1===
===Secret area 1===
[[File:Best Original Score 10.jpg|320px|thumb|right|The first secret area.]]
[[File:Best Original Score 10.jpg|320px|thumb|The first secret area.]]
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] in order to safely destroy the [[Red Bird]]s as they descend. Once they are destroyed, the [[cage]] can then be broken.
 
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] to safely defeat the [[red bird]]s as they descend. Once they are defeated, the [[cage]] can be broken.


{{clear}}
{{clear}}


===[[Relic]] 1===
===[[Relic]] 1===
[[File:Best Original Score first relic.png|thumb|left|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]
[[File:Best Original Score first relic.png|thumb|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]
 
The first [[relic]] can be found above the exit in this area.
The first [[relic]] can be found above the exit in this area.


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==Area 2==
==Area 2==
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes have to use a small green [[bird]] in order to pass more electrical currents; the [[bird]] will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] that nears it; the heroes can obtain the fourth [[Skull Coin]] if they crush attack the bird, then the exit can be found beneath the [[Skull Coin|coin]].
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes must use a small green [[notebird]] to pass more electrical currents; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 3==
==Area 3==
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All of the currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a crush attack on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[Red Bird]].
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 4==
==Area 4==
As the heroes destroy a few [[Red Bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will result in them reaching the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform walljumps to ascend in order to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].
As the heroes defeat a few [[red bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].


===Secret area 2===
===Secret area 2===
[[File:Best Original Score 9.jpg|320px|thumb|left|The second secret area.]]
[[File:Best Original Score 9.jpg|320px|thumb|The second secret area.]]
In this very dark area, the heroes must destroy some [[Helmet Bird]]s and a [[Blowing Bird]]. Once all are defeated, the [[cage]] can be broken.
 
In this very dark area, the heroes must defeat some [[helmet bird]]s and a [[blowing bird]]. Once all are defeated, the [[cage]] can be broken.


{{clear}}
{{clear}}


===[[Relic]] 2===
===[[Relic]] 2===
[[File:Best Original Score second relic.png|thumb|right|320px|The second [[relic]] can be found on the bottom left of this image, just below the [[notebird]].]]
[[File:Best Original Score second relic.png|thumb|320px|The second [[relic]] can be found on the bottom left of this image, just below the [[notebird]].]]
 
The second [[relic]] can be found in this area just after the heroes pass some piano keys.
The second [[relic]] can be found in this area just after the heroes pass some piano keys.


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==Area 5==
==Area 5==
[[File:Best Original Score 11.jpg|320px|thumb|left|The final area.]]
[[File:Best Original Score 11.jpg|320px|thumb|The final area.]]
The heroes must destroy the sleeping [[Red Bird]]s in order for it to be possible to break the [[Electoon]] [[cage]]. Breaking the cage ends the level, then the heroes will pose on a [[The Photographer|photoboard]] as [[the Magician]] waits to accumulate the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
 
The heroes must defeat the sleeping [[red bird]]s to break the [[Electoon]] [[cage]]. Breaking the cage ends the level, and the heroes will pose on a [[The Photographer|photoboard]] as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] were collected throughout the level.


{{clear}}
{{clear}}


==[[Back to Origins]]==
{{RLLevel
{{RLLevel
| name = Best Original Score
| name = Best Original Score
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}}
}}


==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from the [[Desert of Dijiridoos]]. There are few notable differences between the versions, except for the notable differences that appear in every other [[Back to Origins]] level.
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are few notable differences between the versions; except the notable differences that appear in every other [[Back to Origins]] level.


However, this level is unique for having one significant difference between the versions, being that the first secret area has been altered. Rather than using a modified version of the secret area from the original level, it uses a secret area from the ''[[Rayman Origins]]'' level [[High Voltage]] instead. This is the only level in [[Back to Origins]] that uses an area from a different level in this manner.
However, this level is unique for having one significant difference between the versions, being that the first secret area has been altered. Rather than using a modified version of the secret area from the original level, it uses a secret area from the ''[[Rayman Origins]]'' level [[High Voltage]] instead. This is the only level in [[Back to Origins]] that uses an area from a different level in this manner.
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Best Original Score - Back to Origins 1.jpg|The beginning of the level, with already some notable differences.
Best Original Score - Back to Origins 1.jpg|The beginning of the level, with already some notable differences.
Best Original Score - Back to Origins 2.jpg|The first secret area.
Best Original Score - Back to Origins 2.jpg|The first secret area.
Best Original Score - Back to Origins 3.jpg|Another look of the same area.
Best Original Score - Back to Origins 3.jpg|Another look at the same area.
Best Original Score - Back to Origins 4.jpg|[[Rayman]] standing in front of two [[bird]]s.
Best Original Score - Back to Origins 4.jpg|[[Rayman]] standing in front of two [[bird]]s.
Best Original Score - Back to Origins 5.jpg|[[Turnip]]s appear in the [[Back to Origins]] levels.
Best Original Score - Back to Origins 5.jpg|[[Turnip]]s appear in the [[Back to Origins]] levels.
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==Trivia==
==Trivia==
*If the player collected all of the [[Electoons]] in this level and the previous levels, the count will be at 45. This is enough to unlock the second [[Tricky Treasure]] level, [[Cacophonic Chase]].
*If the player collected all of the [[Electoon]]s in this level and the previous levels, the count will be at 45. This is enough to unlock the second [[Tricky Treasure]] level, [[Cacophonic Chase]].
 
==Names in other languages==
{{Names
|en=Best Original Score
|zh_hans=最佳原创音乐
|cs=Nejlepší původní skóre
|da=Bedste originalmusik
|nl=Aardnoten
|fi=Paras alkuperäisteos
|fr=Meilleure musique
|de=Beste Filmmusik
|hu=Legjobb zene
|it=Miglior colonna sonora originale
|ja=さいこう とくてん
|ja_S=''[[Rayman Origins]]''
|ja_2=「がく楽ふ譜にむら群がるとり鳥」
|ja_2_S=''[[Rayman Legends]]''
|no=Beste originalmusikk
|pl=Najlepszy podkład muzyczny
|pt=Melhor trilha sonora original
|pt_S=''[[Rayman Origins]]''
|pt_2=Melhor trilha original
|pt_2_S=''[[Rayman Legends]]''
|ru=Лучшее музыкальное произведение
|es=Mejor banda sonora original
|sv=Bästa originalmusik
}}


==External links==
==External links==
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[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]

Revision as of 12:43, 1 September 2024

Best Original Score
Best Original Score
Best Original Score
Crazy Bouncing Wind or Lose
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:00 Time

Tricky Treasure
Medal
350 Lums
Cup
1:32 Time

Best Original Score is the second level of the Desert of Dijiridoos, the second world in Rayman Origins. The heroes must use friendly green notebirds and bumper notebirds to advance throughout the level, as well as small platforms that deactivate blocking electrical shocks. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the first from this world and ninth overall that is included in the Back to Origins painting in Rayman Legends.

Original version

Area 1

As the heroes enter the level, the Magician can be seen to their left; he gives them some information about saving Electoon cages, and popping bubblized enemies to earn more Lums. The heroes can then move on, jumping on friendly green notebirds that remain stationary on music sheets. The first Skull Coin can be found by passing a water current, under a hostile red bird. Afterwards, they will encounter another red bird bouncing on a platform which makes the friendly green notebirds appear or disappear. The heroes can defeat the hostile red bird and use the friendly ones to advance. The rounded bumper notebird can be crush attacked to reach the second Skull Coin of the level. Eventually, after defeating some Darktoons, the heroes will hear an Electoon crying for help. To reach the secret area, the heroes must perform wall jumps and climb to the top, nearby are some helmet birds. Once the Electoons are saved, the heroes can proceed to the exit.

Secret area 1

The first secret area.

The cage can be found at the bottom of the area. The heroes will need to glide to safely defeat the red birds as they descend. Once they are defeated, the cage can be broken.


Relic 1

The first relic can be found just to the right of Rayman.

The first relic can be found above the exit in this area.


Area 2

The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes must use a small green notebird to pass more electrical currents; it will release a Skull Coin in a bubble, the third coin of the level. As the heroes approach the exit, there is a bumper notebird nearby; the heroes can obtain the fourth Skull Coin if they crush attack the bird. The exit can be found beneath the coin.

Area 3

The heroes will need to use more friendly birds and advance to where they will encounter several electrical currents. All currents can be temporarily deactivated by jumping on a small platform. There is a switch that can make three green birds appear if activated; performing a crush attack on the last one will help the heroes reach the fifth Skull Coin of the level, located next to a spiky bird. The exit can be found ahead, next to a sleeping red bird.

Area 4

As the heroes defeat a few red birds along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth Skull Coin. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the Electoons are saved, the heroes must activate two groups of friendly birds, the others will appear by themselves, as if they were linked to a gendoor. The heroes can reach the exit by using the Swingman.

Secret area 2

The second secret area.

In this very dark area, the heroes must defeat some helmet birds and a blowing bird. Once all are defeated, the cage can be broken.


Relic 2

The second relic can be found on the bottom left of this image, just below the notebird.

The second relic can be found in this area just after the heroes pass some piano keys.


Area 5

The final area.

The heroes must defeat the sleeping red birds to break the Electoon cage. Breaking the cage ends the level, and the heroes will pose on a photoboard as the Magician waits to see how many Lums were collected throughout the level.


Back to Origins

Best Original Score
Best Original Score
Best Original Score
Skull
Poor Little Daisy Tricky Winds
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

This level is playable in the Back to Origins mode in Rayman Legends as the first one from the Desert of Dijiridoos. There are few notable differences between the versions, except for the notable differences that appear in every other Back to Origins level.

However, this level is unique for having one significant difference between the versions, being that the first secret area has been altered. Rather than using a modified version of the secret area from the original level, it uses a secret area from the Rayman Origins level High Voltage instead. This is the only level in Back to Origins that uses an area from a different level in this manner.

Trivia

Names in other languages

Language Name
English Best Original Score
Chinese (simplified) 最佳原创音乐
Czech Nejlepší původní skóre
Danish Bedste originalmusik
Dutch Aardnoten
Finnish Paras alkuperäisteos
French Meilleure musique
German Beste Filmmusik
Hungarian Legjobb zene
Italian Miglior colonna sonora originale
Japanese さいこう とくてん (Rayman Origins)

「がく楽ふ譜にむら群がるとり鳥」 (Rayman Legends)

Norwegian Beste originalmusikk
Polish Najlepszy podkład muzyczny
Portuguese Melhor trilha sonora original (Rayman Origins)

Melhor trilha original (Rayman Legends)

Russian Лучшее музыкальное произведение
Spanish Mejor banda sonora original
Swedish Bästa originalmusik

External links