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[[Image:MagicWell.jpg|thumb|240px|The Magic Well is like an item shop.]]
[[File:TheMagicWell-RR-TheMinissaurusPlain.jpg|thumb|320px|The Magic Well is like an item shop.]]


'''The Magic Well''' is one of three locations exclusive to ''[[Rayman Revolution]]'', in which there is one in each hub level. It consists of a hole in the ground with a starry void inside, akin to that at the end of [[the Woods of Light]] where the [[Grand Minimus]] created a [[Magic Spiral Door]] leading to the [[Hall of Doors]]. Guarded by a [[Crowned Teensie]], it is where [[Rayman]] can use the [[Yellow Lum]]s he has collected throughout the game to buy accumulative powers or bonus minigames. Initially, all of the powers are available, though the minigames will only appear once Rayman has purchased all of the powers. Once each of the minigames are bought, they can either be accessed here or upon loading a game after starting the system.
'''Magic Wells''' are locations exclusive to ''[[Rayman Revolution]]'', in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of [[the Woods of Light]] where the [[Grand Minimus]] created a [[Spiral Door]] leading to [[the Hall of Doors]]. Guarded by a [[Grand Minimus]], it is where [[Rayman]] can use the [[Yellow Lum]]s he has collected throughout the game to buy accumulative powers or bonus mini-games. Initially, all of the powers are available, though the mini-games will only appear once [[Rayman]] has purchased all of the powers. Once each of the mini-games are bought, they can either be accessed here or upon loading a game after starting the system.


==List of items available==  
==List of items available==
 
{| class="wikitable" cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align: center;"
{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align: center; border-color:#aa0000; "
|-
|-
! Item name
! Item name
! Price in [[Yellow Lum]]s
! Price in [[Yellow Lum]]s
! Description
! Description
|-
|-
| Rebound 1
| Rebound 1
| <center>[[File:Icon9.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon9.png]][[File:Icon0.png]]</center>
| Allows the shot to bounce off the walls.
| Allows the [[Magic fist|shot]] to bounce off the walls.
|-
|-
| Rebound 2
| Rebound 2
| <center>[[File:Icon1.png]][[File:Icon1.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon1.png]][[File:Icon1.png]][[File:Icon0.png]]</center>
| Allows the shot to bounce off of both the walls and [[Robo-Pirate]]s.
| Allows the [[Magic fist|shot]] to bounce off of both the walls and [[Robo-Pirate]]s.
|-
|-
| Rate of Fire
| Rate of Fire
| <center>[[File:Icon1.png]][[File:Icon5.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon1.png]][[File:Icon5.png]][[File:Icon0.png]]</center>
| Enables Rayman to use both his hands to shoot, doubling the rate of fire.
| Enables [[Rayman]] to use both his hands to [[Magic fist|shoot]], doubling the rate of fire.
|-
|-
| Accumulation 1
| Accumulation 1
| <center>[[File:Icon7.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon7.png]][[File:Icon0.png]]</center>
| Allows Rayman to charge up and throw a more powerful shot
| Allows [[Rayman]] to charge up and throw a more powerful [[Magic fist|shot]]
|-
|-
| Accumulation 2
| Accumulation 2
| <center>[[File:Icon1.png]][[File:Icon3.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon1.png]][[File:Icon3.png]][[File:Icon0.png]]</center>
| Increases the power of a charged shot so that it damages all enemies in range.
| Increases the power of a [[Magic fist|charged shot]] so that it damages all enemies in range.
|-
|-
| Run with Load
| Run with Load
| <center>[[File:Icon5.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon5.png]][[File:Icon0.png]]</center>
| Enables Rayman to run faster while carrying a heavy object.
| Enables [[Rayman]] to run faster while carrying a heavy object, such as a [[plum]] or a [[keg]].
|-
|-
| BDisc ([[Globox Disc]])
| BDisc ([[Globox Disc]])
| <center>[[File:Icon2.png]][[File:Icon0.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon2.png]][[File:Icon0.png]][[File:Icon0.png]]</center>
| Unlocks the Globox Disc minigame.
| Unlocks the [[Globox Disc]] minigame.
|-
|-
| [[Dogfight]]
| [[Dogfight]]
| <center>[[File:Icon1.png]][[File:Icon5.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon1.png]][[File:Icon5.png]][[File:Icon0.png]]</center>
| Unlocks the Missile Dogfight minigame.
| Unlocks the [[Dogfight|Missile Dogfight]] minigame.
|-
|-
| BBFoot ([[Globox Soccer]])
| BBFoot ([[Baby Football]])
| <center>[[File:Icon5.png]][[File:Icon0.png]]</center>
| <center>[[File:Icon5.png]][[File:Icon0.png]]</center>
| Unlocks the Globox Soccer minigame.
| Unlocks the [[Baby Football]] minigame.
|}
|}


[[Category:Places|Magic Well, The]]
[[fr:Puits magique]]
[[pl:Magiczne studnie]]
[[es:Pozo Mágico]]
 
{{Rayman 2}}
 
[[Category:Places from Rayman 2|Magic Well, The]]
[[Category:Places from Rayman 2|Magic Well, The]]

Latest revision as of 10:01, 25 September 2023

The Magic Well is like an item shop.

Magic Wells are locations exclusive to Rayman Revolution, in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of the Woods of Light where the Grand Minimus created a Spiral Door leading to the Hall of Doors. Guarded by a Grand Minimus, it is where Rayman can use the Yellow Lums he has collected throughout the game to buy accumulative powers or bonus mini-games. Initially, all of the powers are available, though the mini-games will only appear once Rayman has purchased all of the powers. Once each of the mini-games are bought, they can either be accessed here or upon loading a game after starting the system.

List of items available

Item name Price in Yellow Lums Description
Rebound 1
Allows the shot to bounce off the walls.
Rebound 2
Allows the shot to bounce off of both the walls and Robo-Pirates.
Rate of Fire
Enables Rayman to use both his hands to shoot, doubling the rate of fire.
Accumulation 1
Allows Rayman to charge up and throw a more powerful shot
Accumulation 2
Increases the power of a charged shot so that it damages all enemies in range.
Run with Load
Enables Rayman to run faster while carrying a heavy object, such as a plum or a keg.
BDisc (Globox Disc)
Unlocks the Globox Disc minigame.
Dogfight
Unlocks the Missile Dogfight minigame.
BBFoot (Baby Football)
Unlocks the Baby Football minigame.