The Chamber of the Teensies: Difference between revisions

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‘''Panic in the Chamber of the [[Teensie]]s and [[the Fairy Council]]: [[Robo-Pirate Army|Robot-Pirates]] from deep in space have arrived, determined to conquer and enslave their entire [[The Glade of Dreams|world]].''’ — ''[[Rayman Revolution]]'' manual
[[File:Chamber of the Teensies 2.jpg|thumb|right|320px|The [[Grand Minimus]] in the Chamber. The door leading to the four Sanctuaries can be clearly seen in the background.]]


[[Image:Chamber_of_the_Teensies_1.jpg|thumb|left|320px|[[Rayman]] comes to the Chamber of the Teensies through a [[Magic Spiral Door]]]]
{{Quote|text=Panic in the Chamber of the [[Teensie]]s and [[the Fairy Council]]: [[Robo-Pirate|Robot-Pirates]] from deep in space have arrived, determined to conquer and enslave [[Glade of Dreams|their entire world]].|sign=Manual|source=''[[Rayman 2]]''}}
[[Image:Chamber_of_the_Teensies_2.jpg|thumb|right|320px|The [[Grand Minimus]] in the Chamber. The door leading to the four Sanctuaries can be clearly seen in the background]]


'''The Chamber of the Teensies''' is a location from ''[[Rayman 2]]''. It is not found in the [[Rayman 2 (PlayStation)|PlayStation version]] of ''[[Rayman 2]]'' (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of ''[[Rayman Revolution]]''.


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'''The Chamber of the Teensies''' is a location from ''[[Rayman 2: The Great Escape|Rayman 2]]''. It is not found in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'' (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of ''[[Rayman Revolution]]''. The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Magic Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, Rayman meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lums]], can take him to the locations of the [[Four Masks of Polokus|Four Masks]]. Rayman visits the Chamber a total of four times. The first time, he must have at least 100 [[Yellow Lum]]s to open the door. The second time, 300 Yellow Lums are required. On the third visit, Rayman must have 475 Lums, and on the fourth and final visit he must have 550 Lums. The Chamber is visited at the beginning of each level containing a mask: however, it will not be accessed if [[Rayman]] and the player have already played the level in which it appears.
{{clear}}


The Chamber of the Teensies is alluded to in ''[[Rayman 2: The Great Escape|Rayman 2]]'''s manual. A short story found within the manual which serves as the backdrop for the game tells us that the invasion of the [[Robo-Pirate army]] caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that the Fairy Council appears to form the centre of operations for the [[fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there.
==Description==
[[File:Chamber of the Teensies 1.jpg|thumb|left|320px|[[Rayman]] comes to the Chamber of the Teensies through a [[Spiral Door]].]]


[[Image:Chamber_of_the_Teensies_4.jpg|thumb|right|320px|[[Rayman]] approaches the door]]
The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, [[Rayman]] meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lum]]s, can take him to the locations of [[Four Masks of Polokus|the four masks]]. [[Rayman]] will visit the chamber a total of four times, it is visited in a cutscene at the beginning of each of the four levels containing [[Four Masks of Polokus|the masks]]; however, it is skipped if [[Rayman]] has already played the level.


[[Image:Chamber_of_the_Teensies_3.jpg|thumb|left|320px|The Chamber seems to float in a clouded abyss]]
The Chamber of the Teensies is alluded to in ''[[Rayman 2]]'''s manual. A short story found within the manual which serves as the backdrop for the game states that the invasion of the [[Robo-Pirate]] army caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that [[the Fairy Council]] appears to form the center of operations for the [[Fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there.


[[Image:Chamber_of_the_Teensies_5.jpg|thumb|right|320px|The [[Grand Minimus]] encourage [[Rayman]] to continue]]
{{clear}}
 
===Stone door===
[[File:Chamber of the Teensies 4.jpg|thumb|right|320px|[[Rayman]] approaches the door.]]
 
The previously mentioned stone door will unlock the following worlds, for the following minimum [[Yellow Lum]] totals:
 
{| class="wikitable" border="1"
|-
!World
!Lums
|-
|[[The Sanctuary of Water and Ice]]
|100
|-
|[[The Sanctuary of Stone and Fire]]
|300
|-
|[[Beneath the Sanctuary of Rock and Lava]]
|475
|-
|[[The Iron Mountains]]
|550
|}
 
{{clear}}
 
====In the [[Rayman 2 (PlayStation)|PlayStation version]]====
''See also: [[The Hall of Doors#In the PlayStation version|Hall of Doors (PlayStation version)]]''
 
While the Chamber of the Teensies does not feature in the [[Rayman 2 (PlayStation)|PlayStation version]] of ''[[Rayman 2]]'', the stone doors are still encountered within [[the Hall of Doors]] itself. Much like their counterparts, these doors will trigger a cutscene with [[Rayman]] talking with the [[Grand Minimus]], they too have their own [[Yellow Lum]] requirements to open. However, unlike their counterparts, these doors do not block access to the worlds containing the [[Four Masks of Polokus]], but rather the levels directly after them (with the exception of the first door, which blocks the entrance to [[the Marshes of Awakening]]. There is no door after [[The Iron Mountains#PlayStation version|the Gloomy Island]]). The levels and the [[Yellow Lum]] counts can be seen below:
 
{| class="wikitable" border="1"
|-
!World
!Lums
|-
|[[The Marshes of Awakening]]
|50
|-
|[[The Menhir Hills]]
|150
|-
|[[The Echoing Caves]]
|400
|-
|[[Tomb of the Ancients]]
|600
|}
 
==Gallery==
<gallery widths="320px" heights="180px">
Chamber of the Teensies 3.jpg|The Chamber seems to float in a clouded abyss.
Chamber of the Teensies 5.jpg|The [[Grand Minimus]] encourage [[Rayman]] to continue.
</gallery>
 
{{Rayman 2}}
 
[[fr:La salle du conseil des Ptizêtres]]
[[pl:Izba Teensienów]]


[[Category:Places|Chamber of the Teensies, The]]
[[Category:Places from Rayman 2|Chamber of the Teensies, The]]
[[Category:Places from Rayman 2|Chamber of the Teensies, The]]