Green Lum: Difference between revisions

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[[File:GreenLum-RR-TheRainbowCreek.jpg|320px|thumb|right|A Green Lum in ''[[Rayman Revolution]]''.]]
[[File:GreenLum-RR-TheRainbowCreek.jpg|320px|thumb|right|A Green Lum in ''[[Rayman Revolution]]''.]]


{{quote|text=These [[lum]]s are very special. They record [[Rayman]]'s progress. If he should die, he will appear at the place where he last took a Green Lumz.|sign=Manual|source=''[[Rayman 2]]''}}
{{Quote|text=These [[lum]]z are very special. They record [[Rayman]]'s progress. If he should die, he will appear at the place where he last took a Green Lumz.|sign=Manual|source=''[[Rayman 2]]''}}


{{quote|text=These [[Lum]]s are very special. They record [[Rayman]]’s progress. If he should die, he will reappear at the place where he last took a Green Lum. If [[Rayman]] has no more [[Life|lives]], he will restart the entire level at the beginning.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}}
{{Quote|text=These [[Lum]]s are very special. They record [[Rayman]]’s progress. If he should die, he will reappear at the place where he last took a Green Lum. If [[Rayman]] has no more [[Life|lives]], he will restart the entire level at the beginning.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}}


{{quote|text=Once collected, these [[Lum]]s will call [[Rayman]] back to checkpoints if he should lose all his health.|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}}
{{Quote|text=Once collected, these [[Lum]]s will call [[Rayman]] back to checkpoints if he should lose all his health.|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}}


{{quote|text=These [[lum]]s are very special. They record [[Rayman]]'s progress. If [[Rayman]] dies, he can reappear at the spot where he picked up a green lum. If [[Rayman]] doesn't have any [[life]] left, he must start the level again from the beginning.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
{{Quote|text=These [[lum]]s are very special. They record [[Rayman]]'s progress. If [[Rayman]] dies, he can reappear at the spot where he picked up a green lum. If [[Rayman]] doesn't have any [[life]] left, he must start the level again from the beginning.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}


'''Green Lums''' are items from ''[[Rayman 2]]'', [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], ''[[Rayman: Hoodlums' Revenge]]'' and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They are of the same shape and form as most other [[Lum]]s.
'''Green Lums''' are items from ''[[Rayman 2]]'', [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], ''[[Rayman: Hoodlums' Revenge]]'' and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They are of the same shape and form as most other [[Lum]]s.


Green Lums are used as checkpoints during a level. If [[Rayman]] touches a Green Lum and dies, he will reappear at the last Green Lum he collected as long as his HP meter has not hit 0. In ''[[Rayman: Hoodlums' Revenge]]'', the items gained after collecting the Green Lum won't be saved upon dying.
Green Lums are used as checkpoints during a level. If [[Rayman]] touches a Green Lum and dies, he will reappear at the last Green Lum he collected as long as his HP meter has not hit 0. In ''[[Rayman: Hoodlums' Revenge]]'', the items gained after collecting the Green Lum will not be saved upon dying.


In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], Green Lums are replaced by [[White Lum]]s. The function of [[White Lum|these Lums]] are exactly the same.
In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], Green Lums are replaced by [[White Lum]]s. The function of [[White Lum|these Lums]] is exactly the same.


Unlike most other [[Lum]] varieties, the Green Lums are not mentioned in [[the Knowledge of the World]], a series of secrets granted to [[Rayman]] by the [[Yellow Lum]]s in ''[[Rayman 2]]''. As such, it is unknown what role the Green Lums play in the well-being of [[the Glade of Dreams]].
Unlike most other [[Lum]] varieties, the Green Lums are not mentioned in [[the Knowledge of the World]], a series of secrets granted to [[Rayman]] by the [[Yellow Lum]]s in ''[[Rayman 2]]''. As such, it is unknown what role the Green Lums play in the well-being of the [[Glade of Dreams]].


<gallery widths="240px" heights="160px" class="sprite">
<gallery widths="240px" heights="160px" class="sprite">
Green Lum R3 GBA.png|A Green Lum in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
Green Lum R3 GBA.png|A Green Lum in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
Green Lum RHR.PNG|A Green Lum in ''[[Rayman: Hoodlums' Revenge]]''.
Green Lum RHR.PNG|A Green Lum in ''[[Rayman: Hoodlums' Revenge]]''.
Green_Lum_RRR1_GBA.PNG|A Green Lum in the [[Forest (world)|Forest world]], a land in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].
Green Lum RRR1 GBA.PNG|A Green Lum in the [[Forest world]], a land in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].
</gallery>
</gallery>


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[[fr:Lums vert]]
[[fr:Lums vert]]
[[hu:Zöld lum]]
[[hu:Zöld Lum]]
[[pl:Zielone Lumy]]
[[pl:Zielone lumy]]
[[es:Lum verde]]
[[ru:Зелёный Лум]]
[[zh:绿色拉姆]]


{{Rayman 2}}
{{Rayman 2}}

Latest revision as of 16:19, 17 February 2026

A Green Lum in Rayman Revolution.
These lumz are very special. They record Rayman's progress. If he should die, he will appear at the place where he last took a Green Lumz.
—Manual, Rayman 2
These Lums are very special. They record Rayman’s progress. If he should die, he will reappear at the place where he last took a Green Lum. If Rayman has no more lives, he will restart the entire level at the beginning.
Once collected, these Lums will call Rayman back to checkpoints if he should lose all his health.
These lums are very special. They record Rayman's progress. If Rayman dies, he can reappear at the spot where he picked up a green lum. If Rayman doesn't have any life left, he must start the level again from the beginning.

Green Lums are items from Rayman 2, the Game Boy Advance version of Rayman 3, Rayman: Hoodlums' Revenge and the Game Boy Advance version of Rayman Raving Rabbids. They are of the same shape and form as most other Lums.

Green Lums are used as checkpoints during a level. If Rayman touches a Green Lum and dies, he will reappear at the last Green Lum he collected as long as his HP meter has not hit 0. In Rayman: Hoodlums' Revenge, the items gained after collecting the Green Lum will not be saved upon dying.

In the Game Boy Color version of Rayman 2, Green Lums are replaced by White Lums. The function of these Lums is exactly the same.

Unlike most other Lum varieties, the Green Lums are not mentioned in the Knowledge of the World, a series of secrets granted to Rayman by the Yellow Lums in Rayman 2. As such, it is unknown what role the Green Lums play in the well-being of the Glade of Dreams.

See also