Shock Rocket: Difference between revisions

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[[File:R3HH-ShockRocket-Artwork.jpg|thumb|320px|right|Official artwork depicting [[Rayman]] shooting a Shock Rocket, without the colours of the combat fatigue.]]


[[File:Missilerayman.jpg|thumb|right|Rayman pointing at the camera with his missile.]]
The '''Shock Rocket''', also known simply as the '''Rocket''', is a power first used by [[Rayman]] in ''[[Rayman 3]]'', and later in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to fire and remotely control a missile connected to one of his [[Telescopic fist|fists]].


The '''Shock Rocket''' is a temporary power used on several occasions by [[Rayman]] in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. It is provided by the orange cans of [[Laser-Washing Powder]] and allows [[Rayman]] to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds. To shoot it, Rayman first aims to the place where he wants to shoot it, and then shoots it. The player has total control of the missile until the effect of the can is over, the missile reaches his lenght limit, or just explodes against something. Using the missile in battle is effective and avoids direct combat, but requires being hidden on a place where [[Hoodlums]] can't find or shoot Rayman, because launching the missile and taking control of it makes Rayman completely vulnerable to every kind of attack.
==In ''Rayman 3''==
{{Quote|text=One of your [[Telescopic fist|fists]] turns into a torpedo. First, press the C Key or the Right Mouse Button to arm it. Then press the Button again to launch it. Next, use the directional arrows or the left analog stick to direct it. This [[Telescopic fist|fist]] is very useful for reaching targets that are very far away.|sign=Manual (UK PC version)|source=''[[Rayman 3]]''}}


When Rayman adquires this power, his hair, globes, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it.
{{Quote|text=The Shock Rocket packs a serious wallop and can be guided around corners to destroy stuff - perfect for hitting hard-to-reach levers, buttons, and unsuspecting [[Hoodlum]]s. Check out the Target Practice area to hone your rocket skills.|sign=Manual (US version)|source=''[[Rayman 3]]''}}


A Glitch including the shock rocket is created when you enter photo mode and fire the rocket. This glitch allows you to have infinite distance in firing and also pass through walls. [http://www.youtube.com/watch?v=xYjsjQ-4Z-E]
In ''[[Rayman 3]]'', the Shock Rocket is provided by the orange cans of [[Laser-Washing Powder]], and allows [[Rayman]] to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds, making it the second shortest [[Laser-Washing Powder]] power-up (shortest one being the [[Throttle Copter]]). [[Rayman]] first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can has worn off, or the missile collides with something and explodes. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where [[Hoodlum]]s cannot find or shoot at [[Rayman]], as he is vulnerable to attacks when in control of the Shock Rocket.


In a French and German ad for ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[Rayman]] can be seen using the Shock Rocket without changing his clothes.
When [[Rayman]] acquires this power, his hair, gloves, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. An advertisement for ''[[Rayman 3]]'' and promotional material for the game depict [[Rayman]] using the Shock Rocket without changing his clothes.
 
A [https://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch involving the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.
 
<gallery widths="320px" heights="240px">
Rayman Using Laser-Washing Powder.jpg|The Shock Rocket in ''[[Rayman 3]]''
R3HH-BetaShockRocket.jpg|The early design of the Shock Rocket combat fatigue<ref>In the concept art shown above, the description notes it is for the [[Heavy Metal Fist]] power-up. Given visual evidence to the contrary, this wiki has opted to take this discrepancy as an error on the part of the publisher of its source.</ref>
</gallery>
 
==In ''Rayman in the Phantom Show''==
{{Quote|[[Rayman]]'s Rocket costume unleashes high-powered explosive attacks using its [[Rocket Blaster]] and [[Rocket Guard]]s while causing mayhem on the battlefield with its [[Rocket Ride]].|In-game description|''[[Rayman in the Phantom Show]]''}}
 
The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the Rocket. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.
 
<gallery widths="320px" heights="180px">
Giacomo Boni Concept Art Rocket.jpg|Artwork of the Rocket costume
Giacomo Boni Concept Art Rocket Ride.jpg|Artwork of [[Rayman]] using the [[Rocket Ride]] ability
Rayman-in-the-Phantom-Show-Rocket-Ride.jpg|Promotional image of [[Rayman]] using the [[Rocket Ride]] ability
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg|Artwork of [[Rayman]] using the [[Rocket Ride]] ability in [[the Western Set]]
</gallery>
 
==Names in other languages==
{{Names
|en=Shock Rocket
|en_S=''[[Rayman 3]]''
|en_2=Rocket
|en_2_S=''[[Rayman in the Phantom Show]]''
|zh_hans=导弹
|zh_hans_S=''[[Rayman 3]]''
|zh_hans_2=火箭
|zh_hans_2_S=''[[Rayman in the Phantom Show]]''
|zh_hant=震憾火箭
|zh_hant_S=''[[Rayman 3]]''
|zh_hant_2=火箭
|zh_hant_2_S=''[[Rayman in the Phantom Show]]''
|cs=Ostřelovací raketa
|da=Shock Rocket
|nl=Shock Rocket
|nl_S=''[[Rayman 3]]'' manual
|nl_2=Verrassingsraket
|nl_2_S=''[[Rayman 3]]'' back cover
|nl_3=Raket
|nl_3_S=''[[Rayman in the Phantom Show]]''
|fi=Ohjusisku
|fr=Roquetpunch
|fr_S=''[[Rayman 3]]'' manual
|fr_2=RoquetPunch
|fr_2_S=''[[Rayman 3]]'' back cover
|fr_3=Roquette
|fr_3_S=''[[Rayman in the Phantom Show]]''
|de=Torpedofaust
|de_S=''[[Rayman 3]]'' manual
|de_2=Lenkrakete
|de_2_S=''[[Rayman 3]]'' back cover
|de_3=Torpedo
|de_3_S=''[[Rayman in the Phantom Show]]''
|he=רקטת הלם
|it=Siluropugno
|it_S=''[[Rayman 3]]'' manual
|it_2=Shock Rocket
|it_2_S=''[[Rayman 3]]'' Xbox back cover
|it_3=Razzo
|it_3_S=''[[Rayman in the Phantom Show]]''
|ko=쇼크 로켓
|ko_S=''[[Rayman 3]]''
|ko_2=로켓
|ko_2_S=''[[Rayman in the Phantom Show]]''
|no=Sjokkrakett
|pl=Rakieta szokowa<ref>The inconsistent capitalization across localizations has been standardized here.</ref>
|pt=Foguetão de Choque
|pt_S=''[[Rayman 3]]'' manual
|pt_2=Foguete de Choque
|pt_2_S=''[[Rayman 3]]'' back cover
|pt_3=Foguete
|pt_3_S=''[[Rayman in the Phantom Show]]''
|ru=Ракета
|sk=Shock Rocket
|es=Torpedo
|es_S=''[[Rayman 3]]'' PC manual and back cover
|es_2=Puño torpedo
|es_2_S=''[[Rayman 3]]'' GameCube manual
|es_3=Cohete
|es_3_S=''[[Rayman in the Phantom Show]]''
|sv=Shockraket
}}
 
==Notes==
<references/>
 
{{Rayman 3|collapsed=Y}}
{{Rayman in the Phantom Show|collapsed=Y}}
{{PowersNav}}


[[fr:Roquetpunch]]
[[fr:Roquetpunch]]
[[de:Raketenfaust]]
[[it:Siluropugno]]
[[pl:Rakieta szokowa]]
[[es:Puño torpedo]]
[[zh:导弹]]


[[Category:Powers]]
[[Category:Powers]]

Latest revision as of 10:14, 21 April 2026

Official artwork depicting Rayman shooting a Shock Rocket, without the colours of the combat fatigue.

The Shock Rocket, also known simply as the Rocket, is a power first used by Rayman in Rayman 3, and later in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to fire and remotely control a missile connected to one of his fists.

In Rayman 3

One of your fists turns into a torpedo. First, press the C Key or the Right Mouse Button to arm it. Then press the Button again to launch it. Next, use the directional arrows or the left analog stick to direct it. This fist is very useful for reaching targets that are very far away.
—Manual (UK PC version), Rayman 3
The Shock Rocket packs a serious wallop and can be guided around corners to destroy stuff - perfect for hitting hard-to-reach levers, buttons, and unsuspecting Hoodlums. Check out the Target Practice area to hone your rocket skills.
—Manual (US version), Rayman 3

In Rayman 3, the Shock Rocket is provided by the orange cans of Laser-Washing Powder, and allows Rayman to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds, making it the second shortest Laser-Washing Powder power-up (shortest one being the Throttle Copter). Rayman first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can has worn off, or the missile collides with something and explodes. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where Hoodlums cannot find or shoot at Rayman, as he is vulnerable to attacks when in control of the Shock Rocket.

When Rayman acquires this power, his hair, gloves, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. An advertisement for Rayman 3 and promotional material for the game depict Rayman using the Shock Rocket without changing his clothes.

A glitch involving the Shock Rocket is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.

In Rayman in the Phantom Show

Rayman's Rocket costume unleashes high-powered explosive attacks using its Rocket Blaster and Rocket Guards while causing mayhem on the battlefield with its Rocket Ride.
—In-game description, Rayman in the Phantom Show

The Shock Rocket returns in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope, where it is just known as the Rocket. When equipped, Rayman passively gains an immunity to all super effects, as well as upgrading his Blaster and Plunger Guard, now called Rocket Blaster and Rocket Guard, to create an explosion when fired. He also gains a new ability, the Rocket Ride, which acts similarly to the Shock Rocket in Rayman 3. When launched, a ghost of Rayman rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.

Names in other languages

Language Name
English Shock Rocket (Rayman 3)

Rocket (Rayman in the Phantom Show)

Chinese (simplified) 导弹 (Rayman 3)

火箭 (Rayman in the Phantom Show)

Chinese (traditional) 震憾火箭 (Rayman 3)

火箭 (Rayman in the Phantom Show)

Czech Ostřelovací raketa
Danish Shock Rocket
Dutch Shock Rocket (Rayman 3 manual)

Verrassingsraket (Rayman 3 back cover)

Raket (Rayman in the Phantom Show)

Finnish Ohjusisku
French Roquetpunch (Rayman 3 manual)

RoquetPunch (Rayman 3 back cover)

Roquette (Rayman in the Phantom Show)

German Torpedofaust (Rayman 3 manual)

Lenkrakete (Rayman 3 back cover)

Torpedo (Rayman in the Phantom Show)

Hebrew רקטת הלם
Italian Siluropugno (Rayman 3 manual)

Shock Rocket (Rayman 3 Xbox back cover)

Razzo (Rayman in the Phantom Show)

Korean 쇼크 로켓 (Rayman 3)

로켓 (Rayman in the Phantom Show)

Norwegian Sjokkrakett
Polish Rakieta szokowa[2]
Portuguese Foguetão de Choque (Rayman 3 manual)

Foguete de Choque (Rayman 3 back cover)

Foguete (Rayman in the Phantom Show)

Russian Ракета
Slovak Shock Rocket
Spanish Torpedo (Rayman 3 PC manual and back cover)

Puño torpedo (Rayman 3 GameCube manual)

Cohete (Rayman in the Phantom Show)

Swedish Shockraket

Notes

  1. In the concept art shown above, the description notes it is for the Heavy Metal Fist power-up. Given visual evidence to the contrary, this wiki has opted to take this discrepancy as an error on the part of the publisher of its source.
  2. The inconsistent capitalization across localizations has been standardized here.