Rayman 3 HD: Difference between revisions
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| image = [[Image:Rayman3HD.jpg|center|250px]] | | image = [[Image:Rayman3HD.jpg|center|250px]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| developed by = Ubisoft Paris, Ubisoft Shanghai | | developed by = [[Ubisoft|Ubisoft Paris]], [[Ubisoft|Ubisoft Shanghai]] | ||
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc | | designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc | ||
| written by = David Neiss (story and dialogue) | | written by = David Neiss (story and dialogue) | ||
| Line 15: | Line 15: | ||
| genre = 3D platformer | | genre = 3D platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = PlayStation 3 (PlayStation Network), Xbox 360 and Xbox One(Xbox Live Arcade) | | platforms = PlayStation 3 (PlayStation Network), Xbox 360 and Xbox One (Xbox Live Arcade) | ||
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) | | ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) | ||
| distribution media = Digital download | | distribution media = Digital download | ||
| Line 21: | Line 21: | ||
}} | }} | ||
'''''Rayman 3 HD''''' is a high-definition<ref>The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while | '''''Rayman 3 HD''''' is a high-definition<ref>The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while [[Rayman 3|the original version of the game]] on PC can be configured to use any resolution, including 1080p and higher.</ref> remake of ''[[Rayman 3]]''. It was released on the PlayStation Network for PlayStation 3 and the Xbox Live Arcade for Xbox 360 on the 21st March, 2012. ''Rayman 3 HD'' features minor enhancements to visuals, such as a remade HUD, and makes a few changes in numerous areas. | ||
It was announced on 9th November 2015 that Rayman 3 HD would be among the first group of titles that were to be Xbox One backward compatible.<ref>[http://news.xbox.com/2015/11/09/introducing-your-first-104-xbox-one-backward-compatibility-games/ Introducing Your First 104 Xbox One Backward Compatible Games]</ref> This version was updated with a new logo and fixed minor graphical glitches. | It was announced on 9th November 2015 that ''Rayman 3 HD'' would be among the first group of titles that were to be Xbox One backward compatible.<ref>[http://news.xbox.com/2015/11/09/introducing-your-first-104-xbox-one-backward-compatibility-games/ Introducing Your First 104 Xbox One Backward Compatible Games]</ref> This version was updated with a new logo and fixed minor graphical glitches. | ||
==Differences from ''[[Rayman 3 | ==Differences from ''[[Rayman 3]]''== | ||
* The ''Hoodlum Havoc'' subtitle has been removed, and the font of the logo has been changed to match that of ''[[Rayman Origins]]''. | * The ''Hoodlum Havoc'' subtitle has been removed, and the font of the logo has been changed to match that of ''[[Rayman Origins]]''. | ||
* The game now features subtitles for the cutscenes and some other in-game dialogue. | * The game now features subtitles for the cutscenes and some other in-game dialogue. | ||
| Line 32: | Line 32: | ||
* ''Rayman 3 HD'' features audio problems. Many music tracks start later than they should, and often contain glitches. | * ''Rayman 3 HD'' features audio problems. Many music tracks start later than they should, and often contain glitches. | ||
* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line 'Oh my God, what is going on here?' In ''Rayman 3 HD'', this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the [[Crush]] minigame remain uncensored. | * In [[the Fairy Council]], a [[Ludiv]] originally spoke the line 'Oh my God, what is going on here?' In ''Rayman 3 HD'', this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the [[Crush]] minigame remain uncensored. | ||
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. | * Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown. | ||
* The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the ''[[Rayman Origins]]'' [[The Art of Rayman Origins|art booklet]] which came with the collector's edition. | * The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the ''[[Rayman Origins]]'' [[The Art of Rayman Origins|art booklet]] which came with the collector's edition. | ||
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren't cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology. | * The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren't cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology. | ||
* The [[ | * The [[jewel]]s and [[Red Lum]]s now cast light onto the geometry around them, as opposed to [[Rayman 3|the original version]], where only a glowing texture was placed around them. | ||
* The [[Grand Minimus]]'s crown is now transparent. | * The [[Grand Minimus]]'s crown is now transparent. | ||
{| | {| | ||
|- | |- | ||
| [[Image:TheLandoftheLividDeadPS3.jpg|thumb|426px|none|The first scenery of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] in ''Rayman 3 HD'']] | | [[Image:TheLandoftheLividDeadPS3.jpg|thumb|426px|none|The first scenery of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] in ''Rayman 3 HD''.]] | ||
| [[Image:TheLandoftheLividDeadPC.jpg|thumb|320px|none|In comparison, the same scenery on PC]] | | [[Image:TheLandoftheLividDeadPC.jpg|thumb|320px|none|In comparison, the same scenery on PC.]] | ||
|} | |} | ||
==Screenshot gallery== | ==Screenshot gallery== | ||
<gallery> | <gallery> | ||
File:Rayman 3 HD Title Screen.jpg|The title screen | File:Rayman 3 HD Title Screen.jpg|The title screen. | ||
File:Rayman 3 HD Land of the Livid Dead Water.jpg|Glitched, colourful water in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] | File:Rayman 3 HD Land of the Livid Dead Water.jpg|Glitched, colourful water in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. | ||
File:Rayman 3 HD Clearleaf Forest Water 2.jpg|Glitched, colourful water in [[Clearleaf Forest]] | File:Rayman 3 HD Clearleaf Forest Water 2.jpg|Glitched, colourful water in [[Clearleaf Forest]]. | ||
File:Rayman 3 HD The Bog of Murk Ugly.jpg|A glitched, blue-headed [[Ugly]] in [[the Bog of Murk]] | File:Rayman 3 HD The Bog of Murk Ugly.jpg|A glitched, blue-headed [[Ugly]] in [[the Bog of Murk]]. | ||
R3_HD_Xbox_One.jpg|The | R3_HD_Xbox_One.jpg|The cover and logo in the Xbox One compatible version. | ||
</gallery> | </gallery> | ||
Revision as of 21:04, 3 August 2017
| Rayman 3 HD | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Ubisoft Paris, Ubisoft Shanghai | |
| Designed by | Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc | |
| Written by | David Neiss (story and dialogue) | |
| Soundtrack by | Plume, Fred Leonard, Laurent Parisi | |
| Release date | PlayStation 3, Xbox 360:
| |
| Genre | 3D platformer | |
| Gameplay mode | Single player | |
| Platforms | PlayStation 3 (PlayStation Network), Xbox 360 and Xbox One (Xbox Live Arcade) | |
| Ratings | 3+ (ESPLA), 3+ (PEGI), E (ESRB) | |
| Distribution media | Digital download | |
Rayman 3 HD is a high-definition[1] remake of Rayman 3. It was released on the PlayStation Network for PlayStation 3 and the Xbox Live Arcade for Xbox 360 on the 21st March, 2012. Rayman 3 HD features minor enhancements to visuals, such as a remade HUD, and makes a few changes in numerous areas.
It was announced on 9th November 2015 that Rayman 3 HD would be among the first group of titles that were to be Xbox One backward compatible.[2] This version was updated with a new logo and fixed minor graphical glitches.
Differences from Rayman 3
- The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
- The game now features subtitles for the cutscenes and some other in-game dialogue.
- The original version opened with a gameplay trailer cut to Groove Armada's 'Madder'. This has been removed and replaced with a new trailer featuring new music.
- The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
- Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches.
- In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the Crush minigame remain uncensored.
- Parts of the sky above the Clearleaf Forest have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.
- The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
- The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren't cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.
- The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them.
- The Grand Minimus's crown is now transparent.
Screenshot gallery
-
The title screen.
-
Glitched, colourful water in the Land of the Livid Dead.
-
Glitched, colourful water in Clearleaf Forest.
-
A glitched, blue-headed Ugly in the Bog of Murk.
-
The cover and logo in the Xbox One compatible version.
External links
Notes
- ↑ The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while the original version of the game on PC can be configured to use any resolution, including 1080p and higher.
- ↑ Introducing Your First 104 Xbox One Backward Compatible Games


